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NeilWillis

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Posts posted by NeilWillis

  1. When there are multiple Super Carriers in a mission, jumping to the LSO platform resulted in appearing on the wrong ship.   Both myself and another player were on the Roosevelt, but when we jumped to the LSO platform we found ourselves on the Washington.

  2. Historically, the Super Carrier module was chalked in as part of the Hornet package.   This was later changed because it became a much bigger project with additional features incorporated, so ED changed it to a stand alone module, and compensated Hornet purchasers with a substantial discount when purchasing the Super Carrier.

     

    Clearly the marketing info hasn't been updated to reflect that change, which is a problem.

  3. The easy fix for this is not to move before you align.   Why would you screw up an alignment deliberately?   Yes, you have a point, it is not what one would expect, but looking for issues like this will just stop the correction of more important issues if it is addressed.

     

    It should be noted, but sent to the bottom of the list I would suggest.   In a couple of words, “so what?”

  4. 6 hours ago, Northstar98 said:

     

    No I meant that having buddy-stores as a loadout option might be something DCS doesn't support, given that it has a dedicated tanker variant that is the exact same aircraft with a buddy-store.

     

    How it should be IMO is we have 1 S-3B variant, and have the buddy-store as a loadout option, as that's closer to reality. It's a minor nitpick yes, but given it's like this way I'm presuming buddy-stores aren't implemented as an actual loadout option, but have to be more hard coded onto a special variant. I hope I might be mistaken, but this will be important if we ever get an aircraft that can equip buddy-stores as well as something else (such as the Super Hornet, Mirage F-1EE (in development), as well as numerous others). 

     

     

    I, what?

     

    I don't expect an S-3B on a refuelling mission to also be flying a direct combat mission too... That wasn't my point.

    The point being, if you have 2 separate roles, why need stores options if you select an airframe based on role?   Should we get a Super Hornet, of course, it's a different animal entirely.

  5. 7 hours ago, Northstar98 said:

    Yeah, only on Super Hornets.

     

    Plus, to me it looks like buddy-stores as a loadout option might be something that will require improvements to DCS' engine or something. This purely based on the fact that the S-3 has a dedicated tanking variant in DCS, whereas IRL the S-3B and the S-3B Tanker is the exact same aircraft, just that the latter has a buddy-store for refuelling. It should just be one variant with the buddy-store available as a loadout option, should it not?

    Why is it an issue when you can choose one or the other anyway?   It might be a different approach, but it does keep it simple for mission writing.   Or do you expect the AWACS guys to double up and do both tasks in the same mission?   I don't expect they ever do that in reality do they?

  6. 45 minutes ago, NeilWillis said:

    Installing SLMod onto a server running 3 separate virtual servers, and we get a error message as follows:

     

    {string "slmod sendData0"]:1: attempt to index global "slmod" (is a nil value)

    stack trackback:

    [C]:?

    string "slmod.sendData)"]:1: in main chunk

     

    Do you know how we fix it?

    The solution, we discovered through the error log is that DCS needs to be run in admin mode.   Once we did that, it worked perfectly.

     

     

  7. Take a look at RAF Air UK. We have a number of squadrons flying different airframes and have a good number of highly experienced ex servicemen pilots who give us excellent insight into real world tactics and training.

     

    You can find us at rafairuk-dcs.co.uk

     

    we are a friendly relaxed bunch too.

     

    Neil

  8. Unless you carry out the correct join, you shouldn’t be surprised to miss calls.

     

    For case 1 recoveries, Signal Charlie should be received when you are holding (2000 ft, 5 mile rad circle with starboard side centred on the carrier. Then you descend out of the holding pattern starting Abeam the carrier Descending to 800 ft and 350 knots to join the pattern slightly starboard of the carrier commencing about .5 to 1.5 miles ahead. Descend to 600 ft and on speed AOA On the downwind leg before turning for finals and entering the groove at about 3/4 miles astern and on runway centreline.

     

    Anything else, and why would you even expect to get the correct calls?

  9. Keeping half an eye on the Velocity Vector tells you when you are entering a dive or climb before the lights show it I think. So I use the HUD, but very sparingly. Eyes out of the cockpit 90% of the time.

     

    One other factor you haven't mentioned yet between you is tanker airspeed. Always keep it nice and high for the F-16, so you don't fall back into a flight regime with flaps and slats deployed. I also make a point of switching to the Cat III flight envelope as it makes the controls a little less sensitive, which helps with stability.

     

    Other than that, practice practice practice. It is a very difficult evolution, and you need to stick at it to become proficient. You also need to stay current, because you will lose your edge without regular training.

  10. Yes. My point exactly. If something is wrong with it, now it is time to tell ED.

     

    Of course you should. They’d never have thought “we need the thing to make the right noises” without your invaluable input!

     

    Or maybe, just maybe ED have done this whole aeroplane thing before. I wonder who is correct?

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