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romeokilo

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  • Flight Simulators
    Every DCS module. Falcon BMS. ARMA3.

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  1. I've been messing around with it and managed to get the ARC210 main page exported using DCS BIOS on a 3.5inch TFT and an Arduino UNO. Its not fully functional, but it works. Having said that, i still need to find a way to export it as a viewport, as like the CDU it wont update/refresh if the 3D cockpit is not visible. ARC210.ino
  2. G'day lads DCS-BIOS has been rock solid for me for years, but I've been struggling with constant issues recently. I think its all messed up around the ARC-210 update. DCS-BIOS seems to stop, and i have to alt-tab out of DCS and restart it to get the panels back. I originally thought it was DCS-BIOS and Simshaker not playing well together, however ive just done a full DCS wipe and reinstall, leaving Simshaker out, and ive still got issues. Im running up to date DCS Open Beta and the latest Flightpanels fork. Here is the error I'm getting in the dcs log. Any ideas?? 023-07-19 03:44:22.889 ERROR Lua::Config (Main): Call error LuaExportAfterNextFrame:[string "C:\Users\Simulator\Saved Games\DCS.openbeta\Scripts\DCS-BIOS\lib\A-10C.lua"]:1192: attempt to index local 'arc' (a nil value) stack traceback: [C]: ? [string "C:\Users\Simulator\Saved Games\DCS.openbeta\Scripts\DCS-BIOS\lib\A-10C.lua"]:1192: in function 'v' [string "C:\Users\Simulator\Saved Games\DCS.openbeta\Scripts\DCS-BIOS\lib\Protocol.lua"]:175: in function 'step' [string "C:\Users\Simulator\Saved Games\DCS.openbeta\Scripts\DCS-BIOS\BIOS.lua"]:139: in function <[string "C:\Users\Simulator\Saved Games\DCS.openbeta\Scripts\DCS-BIOS\BIOS.lua"]:137>. 2023-07-19 03:44:26.661 WARNING LOG (23784): 97 duplicate message(s) skipped.
  3. The flight panels fork has all the buttons and rotaries already done, but no displays working just yet. I'm hoping someone with more coding knowledge than me is working on it.
  4. Anyone working on how to get the A-10's new ARC-210 display running in DCS-BIOS? Im trying to pull the frequency display from the HUD with no joy so far. But I have no idea what im doing lol.
  5. Gotta jump in here and say thanks for your work. I only just found the quaggles mod and your key bindings, and I'm blown away!
  6. Nightmare for me. Looks like no more hoggit then. Damn shame, was my favorite server.
  7. I still havent worked out how to move the UI properly, so I deal with them the same way i deal with the F10 view. I have a streamdeck button set up, (but you could use any key mapping/macro software), that sets my display warping back to normal desktop '2D' setting, them presses F10. So one key press gets me back to the 2D F10 map view. I mostly turn the other in game overlays off. If i could find a way to easily move them I would, but I cant get them to warp correctly with the outside viewport. https://github.com/RobinMLi/DCS-CDU-Display Thats the code i used. Make sure you read the instructions (like i didnt first go around) and change your default font, otherwise some special characters wont display and you will get all sorts of nonsense displaying
  8. My build thread has been mostly retired, because all the photos were lost in the great photobucket disaster a few years ago. Everything is now over on my website www.thewarthogproject.com if you are keen to still see it progressing. I add pages on there whenever a major change happens. I still snoop here now and then though! Cheers lads!
  9. Resurrecting an old thread just to add my two cents. Got mine working using some cheap switches and electromagnets. Cheers!
  10. Hello!!! And about Aces project. Is it FLIM`s drawings? Tks. 

  11. Wow that looks brilliant! Sent from my SM-G975F using Tapatalk
  12. FILES UPDATED AGAIN - 17 SEP 2020 I'd recommend deleting any you have and using these new ones. Lots more goodies in there now. Some of the additions- - PDF Versions of each panel for printing templates on paper - DXF Versions of each panel for laser/cnc cutting - Some STL Files for 3D printing some very basic knobs i made up, as well as the corner panels, HUD Camera and UFC case. [emoji106]
  13. You could do what I did and use a ON OFF (ON) toggle switch. So it's momentary one way. The cover will hold the momentary end closed, and when you lift the toggle it will naturally centre into the off position, and you tell DCS that's the lift toggle command. You won't even notice any diffence to a normal on off toggle. Sent from my SM-G975F using Tapatalk
  14. Hi lads! 1.6 looks very slick- well done! I love the idea of not having to manually move viewports pixel by pixel anymore. Question- Has anyone managed to get a Phidgets64 LED board working with this? I just tried 1.6 then and it doesnt see my Phidgets64 as an interface, as 1.4 didnt. My cockpit is still running Gadrocs original release! Would love to update- but i need my caution box! Cheers :thumbup:
  15. I'd also like to add that the dust from MDF can absolutely be toxic. 'When MDF is cut, sanded, shaped or machined in any way, it releases clouds of dust particles coated with formaldehyde. ... There is evidence that formaldehyde-exposed workers have high rates of lung cancer and (nose and throat) cancer.' I built my cockpit from MDF, but I made sure that I worked in a ventilated area, and I wore a P3 mask. Sent from my SM-G975F using Tapatalk
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