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  1. Just refine the mission that is used for gunzo by making the fighters spawn 1 mile or even closer to each other, then fuel dumping will be useless.
  2. I think this is a quite useful tool, because u can see who is talking on comms while u are in the game. The link: http://www.voice-overlay.info.ms/
  3. there u go. SU33 vs AI F-15 test.rar
  4. So releasing a lot of chaffs and flares very quickly is a cheat? I remember in the video "fighter pilot: operation red flag" those f-15s released 20+ flares in less than one second before they merged with those aggressors f-16s.
  5. Guidance from the launching aircraft after the launch is not indispensable, since the aircraft passes data to the missile just before launch, giving it information about the location of the target aircraft from the launch point and its direction and speed. The missile uses this information to fly on an interception course to the target using its built in inertial navigation system. So if the target aircraft doesnt change its direction and speed, there will be no difference for the aim-120 whether u keep tracking the target until "pitbull" or just unlocking after the launch. Keep tracking the target and giving the missile periodic updates about target's information is only necessary when the target changes its direction or speed.
  6. The extremely long one looks really cool.
  7. "NEZs being useless" doesnt equal to there is no NEZ in the game, since the definition of NEZ has nothing to do with how people can stay alive in NEZ with the help of countermeasures. And I find it hard to agree with "just pop a couple chaff and you're safe", IMHO it is harder than that. Maybe u have some special skills can be shared? About the whole point of staying the hell out of the enemy's NEZ, I dont know about other players, but I do try to keep some seperation between the threat and me. And from my online experience, very few targets get into the NEZ of my AIM-120, some of my enemy are dead before they get there, some of them turn and outrun my missiles after they fire theirs. The point is that online I havent seen many violation of the rule of staying out of NEZ, some players do not intend to break that rule, many players are dead before they can do it.
  8. Indeed in the game AIM-120 ( I dont have much experience with other missiles) has problems with dealing low flying and beaming targets, but it is nothing strange that the small on board radar doesnt do well, since quite often in the game the powerful APG-63 cant see targets like that. IMHO the low performance of missiles in the game is actually because of 3 things- very small NEZs, powerful countermeasures and very good virtual pilots. The first two of them can be changed, but there is nothing u can do about the last one. In all the online games that I've played, there allways are players who can do amazing things after a lot of practice. Some virtual pilots will always find unrealistic ways to defeat missiles no matter how they are modelled.
  9. The tail numbers are not shown on my computer.
  10. thx for reply. My computer is not very powerful, so I think 1024X1024 is the way to go.
  11. A 24bit 2048X2048 skin has a size of 12mb, I wonder whether using such huge files will hurt FPS?
  12. IMHO going vertical works great against any AI fighters. Here are two tracks.
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