Jump to content

Harpoon

Members
  • Posts

    463
  • Joined

  • Last visited

  • Days Won

    2

About Harpoon

  • Birthday 12/28/2000

Personal Information

  • Flight Simulators
    DCS World with F-14, F/A-18C, FC3, A-10C, Ka-50, P-51D, FW-190D9, MiG-21bis, UH-1H Huey, F-5E, and AJS-37
    Falcon BMS 4.33
    IL-2 1946
    X-Plane 11
  • Location
    SC upstate, United States
  • Interests
    music composition, audio production
  • Occupation
    gettin a degree

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. LCtrl + Y toggles the bottom status bar in three modes IIRC, one gives IAS, one gives TAS, and one makes the bar disappear completely.
  2. In the Systems page in Options, there's a box on the left side, second from bottom labelled "Motion Blur." Has an on/off selection.
  3. Real old VSN mod with bad compatibility deferred shading/PBR wise, glass looks weird but at least the rest of it still looks good
  4. Missile launch sounds are shared between all missiles, that is, ones that don't jettison from their rack prior to ignition. Ones that do are given a different launch sound, which is also shared between them.
  5. As proven by the team developing the A-4E mod, the AGM-45 is now somewhat functional. This, thanks to development on the F/A-18C, led me to test whether or not this applied to other ARMs. The Kh-31P proved to follow suit. I have not noticed this missile being functional beforehand.
  6. A ruler is available at all times in the ME and in the F10 menu in-game. In imperial measurements, it measures in feet and nautical miles. It is located on the left sidebar in the ME, and is boxed in red in this photo: A free-form drawing tool would be nice to make notes or what have you. However, I feel that notes can already be made via other means.
  7. I noticed this a while back but by one of the updates it seemed to be gone; good to see it was just turned off in the code. Very much an improvement in regards to no longer having to go through painstaking trial and error object-placement wise; even with an SSD it was hell to do.
  8. Giving it a few edits makes it look like a kickass bedroom poster from the 80s or 90s
  9. yes, if the asset used was free and the mod was free then there is no loss to either party, and by then, it just comes down to politeness if you want to bother asking for written permission. however, if the modder pays for the asset and releases it to people as freeware, those people will get to use that asset / something created by it for free, and as obvious as this is to be stated, that's a problem. there's also a problem if someone starts selling off that mod containing the asset or the asset itself as their own. plus many private mods (including a couple of my own) are meant for looks, not function. i understand the yearning for a flyable f-16 or whatnot, but i don't want an unarmed f-15 with a cloak in the shape of an f-16. and sure, they may be functional, hell, they may have armament galore, but in the end, it's up to the owner of the mod to put up their mod for public download.
  10. number one thing to remember is that many private mods use assets which they couldn't legally distribute their mod with. in other words...sharing is caring, but the legal world doesn't care.
  11. An option in the settings would be a nice thing to have, so you could select between the old and new. However, a monocular NVG system shouldn't take long for someone to get used to, and this isn't really the place to be discussing adding new options to the game, so I won't drag this topic on.
  12. ...i don't see the problem here. this is exactly how a monocular NVG system works. see something too dark for the naked eye? use your left eye. see something too bright for your NVG? use your right eye. it's a better system than having to toggle it off and on.
  13. Thanks for the update! Keep doing what you're doing; it's a blessing to have someone making these little mods. No need to rush. :thumbup:
×
×
  • Create New...