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Ravellwolf

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Everything posted by Ravellwolf

  1. Apologies for the constant updates to this thread, but I thought it would be useful to record my findings in case anyone else comes across these issues in future and finds this topic. After some more digging I found out there is a mismatch between what my public IP shows and what my Router is saying it is. Public IP: 62.11.x.x, WAN IP on router: 100.88.x.x with subnet mask 255.255.255.252. It seems at some point my ISP has switched to Carrier-grade NAT, or at least that's my understanding. Is there some kind of work around to make DCS severs visible through a Carrier-grade NAT, or am I on the wrong track of what the problem is?
  2. I've now tried some other things as well, Checked UPnP is active on the router, a Huawei R2561. (it is) Created port forwarding list on the router just in case, based on information from https://portforward.com/dcs-world/, (image below, no effect) Added Outbound Port Rule in Windows 10 for DCS.exe on all ports and protocols. (No effect) Tethered my phone to the PC to use a totally different internet provider. This DID work and I can see all servers (although with horrendous ping) I don't know if there is some other setting on the router I might be missing or if for some reason my provider is blocking DCS multiplayer servers. Although that last one seems unlikely, as I was able to by change get onto the Growling Sidewinder server in once instance using [Connect by IP]. Is there any way to check if they are blocking something? It's also weird as a while back I was able to see all DCS servers through the same internet provider and router so something must have changed.
  3. Thanks for the suggestions. I've Set DNS to Google Public DNS 8.8.8.8 with 8.8.4.4 as alternative, but unfortunately no effect. Then disabled IPv6 as well, again no effect. I don't believe it's region specific, as I'm in Italy but can see a couple of servers from the US, China and others, as you can see in my screenshot.
  4. Still only seeing a few servers in the network game list Currently running the following versions, which at the time are the most up to date releases of DCS and the updater: DCS Version 2.7.7.15038 (Openbeta) DCS Updater Version 2.12.0.97 This is the list of actions I have so far taken to try to resolve this issue. Logged out and then back in from within DCS (no effect) Checked IPv6 is enabled in adaptor settings (it is) Checked exception for DCS exists in the firewall (present) Ran DCS with firewall completely turned off (no effect) Ran DCS Update and repair multiple times (no effect) Deleted serverSettings.lua to force reset (no effect) Flushed DNS using ipconfig /flushdns in cmd prompt (no effect) Checked "Computer\HKEY_CURRENT_USER\SOFTWARE\Eagle Dynamics\DCS World OpenBeta" for installed location (set correctly) Ran DCS_updater.exe cleanup and repair (full) operation using Windows Powershell (no effect) Tried [Connect by IP] on "Growling Sidewinder Open Conflict Server" and "Aerobatics Online Caucasus", both confirmed to be online and with many players on "https://www.digitalcombatsimulator.com/en/personal/server". (Repeated attempts resulted in one successful connection to Growling Sidewinder, otherwise returns "Server offline")
  5. I've been having trouble getting a full server list. I don't play multiplayer much, but I do know there should be more than the 100 or so servers I'm seeing. My install has definitely showed a list of over 1000 servers in the past. I had a look to see if anyone else has had a similar issue, but this seems to be a first. Attached is what I'm seeing as well as a log file. I don't think there is a firewall issue blocking the connection, and I would expect no servers to be visible at all if that were the case. I have the latest DCS OpenBeta version and have done a repair operation to check the integrity of the files. Any suggestions welcome. dcs.log
  6. I've noticed that too, although I've found that when flying straight and level, it's disengagement doesn't cause the brief jerk in the stick. My guess is that it's trying to settle the roll, yaw and pitch with a feedback loop that's too aggressive, at least initially.
  7. Thanks for the suggestion. The size issue you mentioned is a concern. I might be able to mod an normal thumb stick module to not return to centre, but there would be a good chance it would either not work right or break it altogether. I have to wonder how the real SU-27 stick works...
  8. I'm building a basic panel for the SU-27 and would like to setup the target designator to a thumb stick as on the SU-27 stick To do it right I need a thumb stick that doesn't return to centre when released. I've had a look around at available thumb stick modules but most seem to be replacement parts for broken console controllers and every single one returns to centre. Does anyone know where to get a thumb stick that doesn't do this? I can't believe I'm the only one who's after this? Any help is appreciated
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