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reyco1987

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Everything posted by reyco1987

  1. So if you went back above 30k, went full burner to get up to say, mach .9, and then go back to mil power...you are saying the plane just will slow right back down to 10 units of AoA? If so then yea that definitely sounds abnormal.
  2. Sounds to me it may be normal if I'm understanding you correctly. If you get really slow in a big jet like that, the plane gets such a high AoA that it is basically aero-braking itself in midair and it takes a lot of power just to stay level. You actually burn less fuel once you get above a certain faster AoA and your aircraft isn't putting as much of its airframe into the slipstream. In my experience, I don't really go below 250 KIAS or .7 mach (when up above 30k). I'll burn less fuel than trying to keep 10 AoA. I'm honestly confused myself why 10 is supposed to be "max fuel conservation" when you have to use higher power settings to maintain such a slow indicated airspeed...
  3. Right on, yea obviously not a huge issue. Thanks for taking the time to reply!
  4. Hey Baltic first off, loving your work as always with this campagin! I'm currently on mission 09 but I've noticed that at the end of every mission (actually I didn't notice this until maybe mission 03 or so) Biff does a go around right about the time he crosses the threshold while landing back at Nellis. He does a right hand 360 and then comes back in to land. Not the biggest issue in the world of course, but I didn't see it mentioned anywhere here so I thought I would throw it out there. Anyways, great job again! Love your attention to detail!!!
  5. Just a quick question for anyone that has completed the new "Training Day" mission: GREAT mission by the way, Heatblur! The new JESTER implementation is absolutely fantastic as well!!!
  6. Ok, so after you intercept the Mirages, Flip says he's heading back to Mother. The thing is, both times I've tried flying this mission, I am already pretty much over Mother by the time the Mirages change heading to 080. I flew a circuit around the carrier, nothing triggered, so I land and both times its only a 50 result...what exactly is the trigger here? Hitting ladder at 5000???
  7. If you do in fact decide to keep using the HUD, on speed indication is by putting the bracket in line with your water mark, instead of the velocity vector like on the hornet... On your AoA indicator on the top left of the front dash, the 15 unit position actually has a solid horizontal line going through it to help easily spot 15.
  8. Is it saying above the radio commands that you are transmitting on the -182? In the front seat, I've had no problem transmitting/receiving on both radios...although while playing with a human RIO, they are unable to transmit on anything from the back seat...
  9. So just to the top right of the RIO's TID (the bigger round screen between RIO's legs) there's a wafer switch that has waypoint selections. You should see selections for 1, 2, 3, also things like ST (surface Target) and HB (home base) There's definitely more selections but I can't remember them all or the order off the top of my head.
  10. Yea not sure about the black circle and the small T, (I definitely know what you are talking about though) but I know for a fact that the vertical bar on the VDI is just for steering purposes. Keep it centered and it will put you one the best intercept course. I'm pretty sure the manual does talk about the vertical bar but I didn't see anything about the growing black circle or small T either...
  11. This is like legit too good to be true.
  12. Very comprehensive update, HB!!! You guys seem to be quite aware of all the frustration people have been expressing about previous module's early access periods being rather lack-luster...Quite honestly that never bothered me, but still, glad to see how you guys are listening to the community! Standing by!
  13. I've been wondering kind of the same thing. I don't know how realistic this is, but at first when the 109 came out, the fuel pressure gauge would actually indicate a rise in pressure as you actuated the fuel primer...but now the gauge doesn't move at all when priming. Would love to know as well.:huh:
  14. Roger that. I tried F-86F but never tried adding the Sabre at the end. Thanks man!!!:thumbup::thumbup::thumbup:
  15. I have some .png check list files I'm trying to get into my in game knee board... I'm unable to see them appear and I believe I have troubleshot it down to not having the correct "F-86" file name. Does anyone happen to know what the correct file name is? I have already tried with .png files that I know work with other modules, and also used the same directory that I know works. Pretty sure it's just the file name that is the problem...whatever that's worth haha.:music_whistling:
  16. I'm so thirsty, I'll take anything honestly! @CheckGear, all of the scenarios you bring up sound amazing. You certainly have done some homework. It's a pretty safe bet that there will be plenty of "F-14 vs. MiG-28" servers popping up. Seeing some Iranian operations would definitely be interesting. Plus I for one would learn a lot because I'm not very studied on the subject of how Iran operates their Tomcats.
  17. God, seeing the aircrew moving their heads around throughout the trailer blew my mind.
  18. Age doesn't matter, would still fly-by regardless!:music_whistling:
  19. Totally normal. In fact, that truck is positioned that way to keep the C-130's elevator from drooping...:smartass:
  20. Yea, I was totally hoping/expecting the same thing. No big deal though, it shouldn't be too time consuming to create a mission...although I'd totally take one if someone did drop one in here...:music_whistling:
  21. While this is kind of a bummer, at least it only takes like 10 mins at the most to fix...
  22. I can back this up. Same exact situation for me. ...I'm just glad it doesn't prevent you from successfully completing the mission!
  23. Had some trouble yesterday with the A-10C and night flying on the Caucasus map. Taxi/Takeoff lights were also super dim, plus on top of that the A-10C's flood lights don't seem to work. Runway lights at threshold were very dim as well.
  24. I ended up playing the mission around 4 times or so, just because I kept missing with the rockets. Every time for me, the AI remained stuck on the taxiway at the beginning. It was only the last time I played the mission that I actually stayed in it after the attack run.
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