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Airone

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About Airone

  • Birthday 12/30/1975

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  1. Yep! I do have my own electrical, and pylons systems coded, I guess, but it is still full lua code with some animations and system interface designed by me. Some arguments are still given by DCS. I am not sure if the weapon switch is working by listening to the "ghost" DCS like some part of the plane still do in SFM. I will give it a try though, Thanks mate
  2. That is very interesting indeed, would you be kind enough to copy paste a pylon code to illustrate your explanations (pylon sections)? In terms of 3D what connectors will you have to include? And how many? My plane would need a switch between 3 colors (even though it will be situated at the exact the 3D spot... Thanks for the help :thumbup:
  3. Hi Buddy, can you be more specific? I DO have the exact same problem with SFM. AFM is "fine" so far... Glad to hear you are messing around with DCS, see you soon! Bye Airone
  4. Oh man, you killed it in an eyeblink! I am speechless, I guess my outside the box thinking should increase by 4 meters! It works perfectly... :thumbup: :doh: I own you one buddy...No actually, open a line of credit for me because I I think I may own you more... lol Great job on the "GPS assisted smoke" btw! I am a fan! Cheers
  5. Cockpit trials Hi guys, I am putting my hands in the cockpit mechanics for a while and finally got some of my homemade arguments to work. I can push some buttons and make the external model do some things, but, I still do have a residual bug for a long time now that, as usual I do not understand despite liters of coffee, outside of the box thinking and buddism zen attitude... The dummies I am creating in 3Ds max (I have tried several same result: Helpers as dummy, box (different sizes) etc..). The dummy is at the size of the required lever or button. In appears correctly as a connector in Modelviewer. It is tag properly as required as well BUT: In the game, the dummies are like ten times their actual sizes and are overlapping, messing around the whole cockpit. I did some screenshots to illustrate. In the last one you will see the actual "activated" area. I triple^n checked the units as meters etc...Any clues? :helpsmilie: Appreciate your thoughts! :smartass:
  6. Ok guys, It is always a problem to "discuss" by post like this one. Let me clarify the situation. We are not saying this one is a thief or whatever, it is not "stolen" or bla bla bla. As always, freeware mod means that the autors spend a LOT of hours on their free time to improve or create a model. The miminum that people can do after the release of one's work is to recognise the free work and the good will of developers to share it with the communauty. :thumbup: 59th_reaper, we know each other form VFAT, I was with Kato the VFAT mod maker. You know that due to lack of time of this merged mod, it was impossible to "protect" fully the product. Hence the last we can attend if someone is using Lom file of the mod is first asking the author, if possible, or explain form where is the source of its files. Now the story of this french L39. I was in contact with Gmax academy for the fs2004 model several years ago. Finally the model was bad compared to the early model created by Knell. Knell offered its early work to the Virevoltes, we put only the Ejection seat and pilot from Gmax, with the author authorisation. After that, I have finished the 3D work, enhance the model (lights, antennas...) and add the full animations to drive it into Lockon. Icemaker did the Breitling texture. Well, if HUAF wants to use the model, that is not a problem, but THEY have to say that its a model from Knell, Airone and Icemaker, that is fair I guess. This should close the disussion with everyone aware of the respect we have to grant on "3rd party developers". :music_whistling: Cheers
  7. That's it! a brand new 3D model with analog gauges dynamically moved by lockon Arguments. This "test cockpit" is based on A10 flight model and Kabina-a-10.lom. ;) Unfortunately, it is definetily NOT possible to use MFD, HUD and modify any Flight model, remember, it si not Flight Simulator :D. Those are hardcoded. I hope with the SDK for black Shark, more issues will come for Cockpit Devs guys.. But still they are many issues to solve, so :helpsmilie:will be greatly appreciated!:music_whistling: @Laud: hi dear friends, I am thinking of a possible German Alphajet, with more fin nose and german livery, this included in the package. If some "specialists" are interested to do the skining job in the German community, let me know.
  8. Hi all, :music_whistling: yes, you have well read the title. Following my Work In Progress in LO modeling within the ADA Team, since it will will be more or less the first 3D cockpit ever made in Lockon. In the past, Tomcatz showed some issues with its early L39, now I will show you "my Real Thing". :smartass: As my old physics teacher said, a schema is worth thousands words. Nowadays, with the great Video Director LOTHAMROTH, :D let me say a video is worth 25 schemas per second! So to illustrate my work, please "hit" this: Beware, this is a 124 Mo video, if you want to watch this on other support, please follow those links: Streaming: Vimeo: YouTube: http://fr.youtube.com/watch?v=LVUIi8vGDmI Mirrors : http://www.virtual-jabog32.de/index....le=920&lang=en http://www.megaupload.com/fr/?d=1U7VITXV A special thread for technical questions will be open on the www.ada-mod.org forum, but let me summarize the cockpit work: All are 3D analog gauges (no MFD possible in LO...) - Altimeter, Vertical speed, IAS, Mach are active - G-load and special alphajet incidencemeter active - 3D horizon ball - some Warning lights - RPM, fuel flow and ITT active - canopy opening - gear lever and speed throttles - HSI is transformed into RMi, but not fully working My thanks goes to Lothamroth for the video editing, AdA-mod dev team for testing and ideas sharing, Patrouille Virevolte my aerobatic team, Cpt Stark for the "millions hours livery" and "Ninja", the real Alphajet solo display 2007-2008! :thumbup: Enjoy! :pilotfly:
  9. Hi all, well, I would like to know if many specialist can answer, the exact matching between A10 incidencemeter (from 0 to 30) with real time measured incidence (I guess from 0° to 18° or around) like we have on the russian plane (alpha). The perfect answer should be a table with corresponding figures A10 "alpha" and russian alpha.:smartass: Thanks to all modders or any fans,:music_whistling: Any clues would help a lot and gare greatly appreciated (or maybe some Tests Pilots...) :pilotfly:
  10. Hi all, yes, use the Su25 was an option, maybe in the stand alone version. And for sure it will be included with french ADA Mod! :music_whistling: We are working on cokpit issues, but we will post soon to grab some helps! Enjoy!
  11. Dear all, it is my pleasure to share my work on the french Dassault/Dornier Alphajet, the early trainer also used by the "Patrouille de France". :thumbup: The orignal model was designed by Laurent Correia in Gmax for flight simulator, and corrected, animated and integrated in Lockon by me. I do expect a V1 release soon, still some work to do on the model. :smilewink: Here is all the livery available: Tours Old Colors, ASAS de Portugal, Belgian Redwolf, Belgian Air Force, Portuguese Tigermeet, Flying Redbulls, Tours and the nine Patrouille d eFrance Alphajets. Tours is the french fighter pilot school air base for jet transformation. The model is now based on the A-10 slot, and will be added to the French ADA-MOD for future version, after the stand alone version. Here are some screenshots of an late test flight. Apologise for my low config settings...:music_whistling: You can also watch the bird in beta version evoluate in the Alphajet Solo Display on www.virtual-airshows.com Cheers,
  12. TIME is running short, we have only one week to work on the VAFT Mod. Please all team leader make sure all your files are uploaded on the FTP, up to now missing teams files are: White ravens Virtual Swifts Virtual Russian Knights 59th reaper Dutch Flanker Display Viper Blue Toads I am reminding you the access to the ftp for preparing the VFAT Supermod: (Check PM) Put your files in the appropriate folder, if it is texture inside 2048 / 1024 or 512, for mod files at the root of your folder. Thanks for your quick reaction on behalf of the VFAT Team Erwan "Airone" PS: FLYSTORM, your mail adress flystorm(at)mail.ru is not working!
  13. to use multiple skins first give a name to the material you used for skinnig your plane for example "fuselage" then create a file named yourplanename.skins in your shapes folder in this file put that : models { lod = {"yourplanelomfile", 1000000}; collision = "yourplanecollisionfile"; } argument { argument = 70; skin { value = 0.0;<== First skin material = {"your material name", "Standart", "skinfile1.bmp"}; } skin { value = 0.1; <== second skin material = {"your material name", "Standart", "skinfile2.bmp"}; } } This is original explaination given by Icemaker on http://www.lockon-models.com Good luck and there are some examples in Bazar\world\shapes
  14. It is easy, you just need to register an account here (it's free) and login! Then you can view the link to the discussion mention earlier. Good luck
  15. Hi, check over there, you have a detailled explanation: http://www.lockon-models.com/index.php?showtopic=221 It is the same principle for Nav lights Cheers
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