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Airone

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Everything posted by Airone

  1. Yep! I do have my own electrical, and pylons systems coded, I guess, but it is still full lua code with some animations and system interface designed by me. Some arguments are still given by DCS. I am not sure if the weapon switch is working by listening to the "ghost" DCS like some part of the plane still do in SFM. I will give it a try though, Thanks mate
  2. That is very interesting indeed, would you be kind enough to copy paste a pylon code to illustrate your explanations (pylon sections)? In terms of 3D what connectors will you have to include? And how many? My plane would need a switch between 3 colors (even though it will be situated at the exact the 3D spot... Thanks for the help :thumbup:
  3. Hi Buddy, can you be more specific? I DO have the exact same problem with SFM. AFM is "fine" so far... Glad to hear you are messing around with DCS, see you soon! Bye Airone
  4. Oh man, you killed it in an eyeblink! I am speechless, I guess my outside the box thinking should increase by 4 meters! It works perfectly... :thumbup: :doh: I own you one buddy...No actually, open a line of credit for me because I I think I may own you more... lol Great job on the "GPS assisted smoke" btw! I am a fan! Cheers
  5. Cockpit trials Hi guys, I am putting my hands in the cockpit mechanics for a while and finally got some of my homemade arguments to work. I can push some buttons and make the external model do some things, but, I still do have a residual bug for a long time now that, as usual I do not understand despite liters of coffee, outside of the box thinking and buddism zen attitude... The dummies I am creating in 3Ds max (I have tried several same result: Helpers as dummy, box (different sizes) etc..). The dummy is at the size of the required lever or button. In appears correctly as a connector in Modelviewer. It is tag properly as required as well BUT: In the game, the dummies are like ten times their actual sizes and are overlapping, messing around the whole cockpit. I did some screenshots to illustrate. In the last one you will see the actual "activated" area. I triple^n checked the units as meters etc...Any clues? :helpsmilie: Appreciate your thoughts! :smartass:
  6. Ok guys, It is always a problem to "discuss" by post like this one. Let me clarify the situation. We are not saying this one is a thief or whatever, it is not "stolen" or bla bla bla. As always, freeware mod means that the autors spend a LOT of hours on their free time to improve or create a model. The miminum that people can do after the release of one's work is to recognise the free work and the good will of developers to share it with the communauty. :thumbup: 59th_reaper, we know each other form VFAT, I was with Kato the VFAT mod maker. You know that due to lack of time of this merged mod, it was impossible to "protect" fully the product. Hence the last we can attend if someone is using Lom file of the mod is first asking the author, if possible, or explain form where is the source of its files. Now the story of this french L39. I was in contact with Gmax academy for the fs2004 model several years ago. Finally the model was bad compared to the early model created by Knell. Knell offered its early work to the Virevoltes, we put only the Ejection seat and pilot from Gmax, with the author authorisation. After that, I have finished the 3D work, enhance the model (lights, antennas...) and add the full animations to drive it into Lockon. Icemaker did the Breitling texture. Well, if HUAF wants to use the model, that is not a problem, but THEY have to say that its a model from Knell, Airone and Icemaker, that is fair I guess. This should close the disussion with everyone aware of the respect we have to grant on "3rd party developers". :music_whistling: Cheers
  7. That's it! a brand new 3D model with analog gauges dynamically moved by lockon Arguments. This "test cockpit" is based on A10 flight model and Kabina-a-10.lom. ;) Unfortunately, it is definetily NOT possible to use MFD, HUD and modify any Flight model, remember, it si not Flight Simulator :D. Those are hardcoded. I hope with the SDK for black Shark, more issues will come for Cockpit Devs guys.. But still they are many issues to solve, so :helpsmilie:will be greatly appreciated!:music_whistling: @Laud: hi dear friends, I am thinking of a possible German Alphajet, with more fin nose and german livery, this included in the package. If some "specialists" are interested to do the skining job in the German community, let me know.
  8. Hi all, :music_whistling: yes, you have well read the title. Following my Work In Progress in LO modeling within the ADA Team, since it will will be more or less the first 3D cockpit ever made in Lockon. In the past, Tomcatz showed some issues with its early L39, now I will show you "my Real Thing". :smartass: As my old physics teacher said, a schema is worth thousands words. Nowadays, with the great Video Director LOTHAMROTH, :D let me say a video is worth 25 schemas per second! So to illustrate my work, please "hit" this: Beware, this is a 124 Mo video, if you want to watch this on other support, please follow those links: Streaming: Vimeo: YouTube: http://fr.youtube.com/watch?v=LVUIi8vGDmI Mirrors : http://www.virtual-jabog32.de/index....le=920&lang=en http://www.megaupload.com/fr/?d=1U7VITXV A special thread for technical questions will be open on the www.ada-mod.org forum, but let me summarize the cockpit work: All are 3D analog gauges (no MFD possible in LO...) - Altimeter, Vertical speed, IAS, Mach are active - G-load and special alphajet incidencemeter active - 3D horizon ball - some Warning lights - RPM, fuel flow and ITT active - canopy opening - gear lever and speed throttles - HSI is transformed into RMi, but not fully working My thanks goes to Lothamroth for the video editing, AdA-mod dev team for testing and ideas sharing, Patrouille Virevolte my aerobatic team, Cpt Stark for the "millions hours livery" and "Ninja", the real Alphajet solo display 2007-2008! :thumbup: Enjoy! :pilotfly:
  9. Hi all, well, I would like to know if many specialist can answer, the exact matching between A10 incidencemeter (from 0 to 30) with real time measured incidence (I guess from 0° to 18° or around) like we have on the russian plane (alpha). The perfect answer should be a table with corresponding figures A10 "alpha" and russian alpha.:smartass: Thanks to all modders or any fans,:music_whistling: Any clues would help a lot and gare greatly appreciated (or maybe some Tests Pilots...) :pilotfly:
  10. Hi all, yes, use the Su25 was an option, maybe in the stand alone version. And for sure it will be included with french ADA Mod! :music_whistling: We are working on cokpit issues, but we will post soon to grab some helps! Enjoy!
  11. Dear all, it is my pleasure to share my work on the french Dassault/Dornier Alphajet, the early trainer also used by the "Patrouille de France". :thumbup: The orignal model was designed by Laurent Correia in Gmax for flight simulator, and corrected, animated and integrated in Lockon by me. I do expect a V1 release soon, still some work to do on the model. :smilewink: Here is all the livery available: Tours Old Colors, ASAS de Portugal, Belgian Redwolf, Belgian Air Force, Portuguese Tigermeet, Flying Redbulls, Tours and the nine Patrouille d eFrance Alphajets. Tours is the french fighter pilot school air base for jet transformation. The model is now based on the A-10 slot, and will be added to the French ADA-MOD for future version, after the stand alone version. Here are some screenshots of an late test flight. Apologise for my low config settings...:music_whistling: You can also watch the bird in beta version evoluate in the Alphajet Solo Display on www.virtual-airshows.com Cheers,
  12. TIME is running short, we have only one week to work on the VAFT Mod. Please all team leader make sure all your files are uploaded on the FTP, up to now missing teams files are: White ravens Virtual Swifts Virtual Russian Knights 59th reaper Dutch Flanker Display Viper Blue Toads I am reminding you the access to the ftp for preparing the VFAT Supermod: (Check PM) Put your files in the appropriate folder, if it is texture inside 2048 / 1024 or 512, for mod files at the root of your folder. Thanks for your quick reaction on behalf of the VFAT Team Erwan "Airone" PS: FLYSTORM, your mail adress flystorm(at)mail.ru is not working!
  13. to use multiple skins first give a name to the material you used for skinnig your plane for example "fuselage" then create a file named yourplanename.skins in your shapes folder in this file put that : models { lod = {"yourplanelomfile", 1000000}; collision = "yourplanecollisionfile"; } argument { argument = 70; skin { value = 0.0;<== First skin material = {"your material name", "Standart", "skinfile1.bmp"}; } skin { value = 0.1; <== second skin material = {"your material name", "Standart", "skinfile2.bmp"}; } } This is original explaination given by Icemaker on http://www.lockon-models.com Good luck and there are some examples in Bazar\world\shapes
  14. It is easy, you just need to register an account here (it's free) and login! Then you can view the link to the discussion mention earlier. Good luck
  15. Hi, check over there, you have a detailled explanation: http://www.lockon-models.com/index.php?showtopic=221 It is the same principle for Nav lights Cheers
  16. Hi folks, I am experiencing problems with my landing gear, especially piston and cylinder. I have used "look at constraint" for both cylinders and piston looking at each other. It is working pretty well in 3dsmax BUT not in the lom file, where all my cylinders (and pistons) are frezzed!!! Some of you recommend to use only position and rotation argument, but how keep my piston and cylinder aligned all along the gear carriage movement by proceeding "manually" for setting the keys? Thanks for helping or clues, Airone
  17. 1. Name (+website): Patrouille Virevolte presenting The Breitling Jet Team 2. Number of aircraft & type: 6 L-39 (A10 slot) 3. Estimated airtime: ~40 Mins 4. Mods/skin required: dedicated slot (@Kato we have our own 3DS file in case of a unique mod :smartass:) 5. Contact person + email: renaudin(at)econophone.ch 6. Country & Timezone (+/-GMT): France (GMT+1)
  18. Hi Kato, thanks to you and this post I read on lockon models several days ago, i did manage to add the landing lights working well, good job from you! But for the nav light, i was lost when I saw that after extraction from cdds browser, the nav light has both red and green light in the same tga file. So I wasn't able to add this light on the model. Any clues about your nav lights? Thanks for your work, your F18 looks really great now!:thumbup: Cheers
  19. Hi folks! I will give you soon (i am at work) a link from the early work I have done with this model. It is flying well in LockOn even with my "poor" configuration regarding its high numbers of polygons.:thumbup: The main problem with this model is the texture. If I remembered well, you need ten's of ten's of textures to put in Temptextures. If someone is good in UWV unwrapping textures I can send him the Gmax model to realise only one or two map. Bye
  20. Thanks Monotwix for the answer, first I have the same plugins. Second, if I understand you well, you mean to export my 2outside shpae" model as a collision model while ticking collide? If you, why in lock On there are model for example like a10.lom for the extnal model, a10collision, fr the shape of the collison model, and The OBLOMOk stuff for destruction? :music_whistling: Thank you anyway, I will search in this direction, ;)
  21. If you want to modelize the inside of an engine you can do this: http://www.lockon-models.com/index.php?showtopic=69 While, outside after burner cone is another problem, since it seems it is harcoded so I don't know how to solve this. For light, especially nav light I don't know since you hahe one texture with both green and red light!!! Thus, for landing light, in 3dsmax, you can assign a plan where you fit the landinglight.tga texture. Then you can use an argument visibility tool to make it display On/Off with the right argument. Few information on this operation: http://www.lockon-models.com/index.php?showtopic=221 Hope this help?! PS: if anyone has a clue for nav lights?
  22. Hi guys, since you have a model in lom, how can you make a collision model without programming a destruction model. Ie, how it is possible to modelise for example an a10collision.lom using only the shape of your model. When i am using my model and converting it into "Collision line" via LOMutils, I am always having a failure while exporting. Well I hope some of you already experienced this. Thanks in advance
  23. Hi guys, i am working also on my own 3d model. the birds is flying well, I am using the A10 slot for that, and I have 1 question: My model is using two landing lights on the wings (somehow like the Su25T). It is ok in 3dsmax to modelize the landing lights On/Off on the model, but I don't know how to modelise the beam on the ground. In fact, it seems that it is non model dependant since I am always having the a10 light beam in the center whatever the a10.lom!!?? Any ideas would be greetly appreciated. Cheers
  24. I don't know about Aussie's but, Canadian are well in place with their sympathic virtual snowbirds and their CT-114 "Tutor" http://virtualsnowbirds.com/ :pilotfly: Enjoy!
  25. Airshow 2006 program Hi all, thanks a lot to the organisation team (Chrissis, Laud and Frazer + the others) for this well organised event. A great moment of aviation in perspective :pilotfly: Here is a link to a very raw presentation of our 2006 airshow that can be interesting for some formation flying addicted. (In pps format) Patrouille Suisse Airshow 2006 Plus the "french" order given in flight, called the "musique" in pdf: Musique If you have any questions regarding french...:music_whistling: See you all
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