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boomer92688

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  1. This problem is absolutely not unique to your server. It affects any server that reaches cap, and there are plenty of them. A queue system for servers would be a great improvement to DCS.
  2. Sounds like a whole lot of git gud needed on my part! Absolutely love this campaign. The immersion is next level. I managed to find Texaco pretty much on my flight path haha and hooked up on fumes. I’m sure I would have had plenty of fuel if I had minded the range boundaries. Looking at it now I just carried on way too far away which led to an overly long flight home.
  3. This is by no means "game breaking," but in Mission 1 I was dinged because I "Left the airspace of the range." I looked through the briefing PDF as well as the in game briefing and I don't see the actual range area marked anywhere. Did I miss it or is it something that needs to be covered / added? I can think of two possible places where it may have happened: 1.) Continuing on straight for too long while reestablishing speed and angels 2.) I deviated from the route on the way back to Nellis but BEFORE Stuckey to hit up the tanker since 1300 lbs wasn't likely going to take me 100 miles. I was still able to complete the mission with a passing grade, but was surprised to see this since I didn't see it briefed or covered anywhere.
  4. Just received my damper last night! I'm in the US, and for anyone curious I ordered on 10/13/22 and received it 11/02/22. K-51 shipped it less than 24 hours after I paid, and kept in contact the whole time, even notifying me when it arrived in the US. The longest part of the shipping process was just waiting for it to leave the processing facility in Moscow. Overall I'm really pleased with the damper! It was easy to install, and looks like it is an original part on the pedals.
  5. I was wondering if it would be possible to get button bindings for throttle idle position and cutoff positions for helicopters with twist throttles such as the UH-1H? For many of us with collectives that have the physical twist throttle, we have to come up with workarounds to get them to work from cold and dark, as DCS will not let an axis move the throttle until it's been moved past the idle detent via mouse or a button. My current workaround is to press and hold a button bound to "throttle up," but that kind of defeats the whole purpose of having the twist throttle for immersion to begin with. If we could get bindings to move the throttle to those two positions (as we have in jets and the apache) we could make it work in the collective software by simply triggering the button press via the collective's software (virpil in my case) when the axis is at a specific range. Then the throttle would work seamlessly as it should! I'll be more than happy to provide any additional detail / information I can.
  6. So I got the mod working on the F/A-18C. With the correct cockpit position, I see the pilots head and the dash of the F/A-18 model unfortunately. Not sure if there is a fix for that. Also, I have a russian hud, and none of the screens work in the f-15 pit. Any suggestions?
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