Jump to content

RedKite

Members
  • Posts

    37
  • Joined

  • Last visited

3 Followers

Personal Information

  • Flight Simulators
    DCS, BMS, il-2, 1946, great battles, Microsoft flight simulator,
  • Location
    United kingdom
  • Website
    https://www.youtube.com/user/RedKiteRender

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi,

    just watched your Winwing MIP video.

    In fact I assambled mine (the VR version) just yesterday as well.

    Only wanted to note, that you might want to recheck how you assambled your DDIs, since mine are like one inch higher and thus align more true to the real thing. 

    Still...good job on the review. 🙂

    Regards

    IMG_7747.JPG

  2. The Radar display and hud have both been re-done with SVG (vector) graphics so they will look a little different now. The fluorescent look is down to a mixture of the lighting environment and hud brightness setting.
  3. Hope you're excited to try this out in the next OB update. Very powerful tool for defensive scrambles and patrols.
  4. Hope you enjoy! Lacking a proper damage model but I'm having a of fun with this bird none the less!
  5. Over the last few days I've been creating a means to save, load and dynamically change the deck of your supercarrier! I've created a handful of templates for 4, 8 and 16 spawns along with some extras for mass recovery parked on the catapults, and blocked angled deck for large launches on any map. Using triggers you can spawn or delete these templates at will during the mission. You can find it here: https://www.digitalcombatsimulator.com/en/files/3309905/ I encourage you to watch my video for a guide on how to use lua templates and how to create your own! I'l probably be adding a few new templates when i get the time. If anyone produces their own templates be sure to share them on this thread! Please be aware, currently in DCS open beta 2.5.6.49314 The objects will spawn sunk into the deck in multiplayer. I'm looking to collect some tracks / details to report onto ED thanks! Enjoy! :pilotfly:
  6. I have the same issue, I've narrowed down that it's only people using custom monitor lua file setups that are effected. I normally run 1 centre monitor plus 2 sides which i show MFDs on. With the 3 screen lua enabled no display on the LSO, with it returned to just the centre monitor the LSO camera works fine. Short term, stick to one monitor and your LSO cam will work.
  7. I'd be very surprised if it didn't gain a role selection like the Gamemaster/tac commander settings. However, i'd like to add to this that I'd like to ask the current passive external view mode(s) are kept regardless of what happens to allow players to spectate the LSO station even if it's occupied by someone else. This will allow people in large mp servers to spectate their friends after landing if they wish, in the event the actual LSO role is occupied. Of course only the actual LSO role player can interact with any of the settings and controls.
  8. Darn it i hoped no one would notice that one haha! Was recorded late in the editing to fill in a gap i was getting a little lazy :joystick:
  9. My system is a little under what i'd consider for VR in DCS, so i tend to avoid talking vr performance specifics. I usually fly with Trackir, but like to test things in VR (valve index) for review's sake. The SC is more demanding than the Stennis, i found my pc was struggling to keep up with re-projection and blacking out the edges where i turned my head fast on deck. I had no issues using SC with VR beyond performance. Standing on the LSO platform, being able to walk around my room to see the area was really neat, would love to be on vultures row or the bridge! You can also get a great look at the crew running about around your aircraft.
  10. My preview of the DCS Supercarrier module for everyone to see!
  11. You need to disable LSS mode by pressing the button.
  12. Yes, NVG's are available, you can see them in my Preview video :)
  13. Sure! my favourite bug was firing rockets removed drag from the rocket pod, giving negative drag, and so letting you get up to warp speeds, best i managed was mach 6 before the plane disintegrated at about 160,000ft This has already been fixed sadly. :megalol: Issues like TDC slew rate getting stuck (fixed) TDC cursor could escape and travel up to the hud, you can spot it happened in one of the bits on my impressions video (fixed) My biggest gripe is the A2G radar flashing when TGP is also open in certain situations (known issue, that ED needs to resolve) copying an empty waypoint will lockup the waypoint system (fixed) Area track doesn't create a SPI (it should, probably fixed after ea release) There's also various minor things like no brake pedal animations(due for fix before ea), the tgp has a few animation issues and can see through the back of pod (due for fix after ea) The Ground Radar is work in progress, the DBS/EXP sub modes for example are not present yet, instead showing you a noise filter. The developers have been absolutely great, talking with everyone who has review/preview access. Quickly fixing reported issues and discussing feedback. Really enjoyed being involved in this pre-release. They seem like great people, been very helpful for us producing videos/guides.
  14. I'd decided to go with some of the more advanced systems as the basics are easier to learn. I don't have the time to work up to it, so i prioritise difficult topics to try and help the most people where they might struggle. I highly recommend Chuck's work in progress guide and Jabber's channel too!
×
×
  • Create New...