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Razor18

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Everything posted by Razor18

  1. RSHFT+RCTRL + NP Arrows move it up down left right, and RSHFT+RCTRL + NP/* move it FWD and back. Then save it with AltGr + NP 0. The proper vertical POV height is when, in the top right corner of the HUD, the horizontal part of the crosshair aligns in height with the little dot in the other mechanical pipper.
  2. This way you maintain original max movement speed of each sensor at the far end of the axis movement range, but the initial sensor moving speed will be damped. You start with increments of let's say "3" going up each axis (0, 3, 6...) entered manually in each little window at bottom. At the end you leave the far right axis to 100 no matter what, then by adjusting the next to last slider with your mouse now you smooth oour the last "oscillation wave" on the curve graphic (ended up at 40 on my picture). If you need more damping, you start with increments of "2" instead of "3", or if you want to have more movement, you make increments of 4 or 5. Your discretion.
  3. Not sure I understand what you mean...
  4. Make sure you try it in the Throttle column in the first place. And you can only assign it to an analog stick axis (and not to a 4-way switch), if you choose Axis commands. On the TM Throttle, only the nipple under your middle finger will be the only analog axis there to assign it to.
  5. Just like Wasp said it. Also refer to as "corner speed". It is somewhere around 360-380-ish kts for the Hornet depending on weight and altitude. And you only pull the stick so much as to "sustain" this speed, nowhere near "max stick deflection", because max deflection is only to see the instantenious turn rate, but you can not SUSTAIN it. When at corner speed, if you see your speed going up, pull the stick a bit more, if you start slow down below that, release the stick a bit until speed catches back up. THis way you can have max turn rate "all day long" (until running out of gas of course realistically). Anywhere faster, and your turn rate will be lower because of G limit, anywhere slower and you will not be able to pull and SUSTAIN max G.
  6. Dont forget to choose F/A-18 on the left side
  7. You can set if you want it to be displayed in the front of your right eye, or left or both (I guess). Guess in Options/Special/F-18 or something similar.
  8. Which recovery type do you try to train, Case I, II or III? "Established" is for Case III only I guess.
  9. No axis command for that. For keypress, choose Search (in controls) from the left side and type "gain".
  10. ...unless your priority diamond is on the SA page.
  11. How can an Xbox controller add any input to any axis that is assigned to another controller (likely a joystick)?
  12. Does joystick center position has any effect on yaw (unless you have a twist joystick)?
  13. Turn around 180 degree. If the FPM swings out to the other side, it is the side wind.
  14. Hi Gents, apologies if I happened to miss it somehow, but I did not find any VNAO flying schedule on Discord or on the VNAO page, to consider it before applying. Thanks for any kind feedback or for pointing me to that info.
  15. If you haven't tried already, you might try to play with adjusting Zoom and POV positions back and forth, using NP / and * keys for zoom (I guess), and RShft+RCtrl+ NP / and * for POV position. I would try to pull back "my seat" first, which will make the HUD picture (being constant size at infinity) fill up the visually decreased HUD frame size more, then zoom in to your liking.
  16. A simple search for "slew" in the F-16 topic will find this: https://forum.dcs.world/topic/318374-cursor-slewing-on-agm-65-weapon-page/#comment-5142835
  17. ...and if it is there by default, then it's better to move it up and back down again, so DCS kinda "wakes up" and recognizes the hardware is there. Weird, but it is what it is...
  18. Go into Options/Controls menu, select Axis commands, and look up the roll axis. Move your stick a bit then let it go. If DCS feels your stick is really centered, you should not see any small white line going out from the middle in either direction on the axis, after you released the stick to center itself.
  19. I had no problem with rearming twice (maybe even 3 times?) at Senaki (the closer one to the action). Did you open your canopy when issued request to rearm? To be honest I had to even shut down for repair, so not sure if you also have to open canopy for rearming only, but I'm quite sure.
  20. What is your experience, what is the fuel flow figure just before AB engages? Just curious why the difference between the two methods? To make it a bit more complicated, I have slightly different values just before the AB lights up (with the throttle going up) compared to when AB flame extinguishes (pulling it back out of burner). For me it seemed like at the point when you (going up) have reached the RPM% 100, the fuel flow is also about 100 lbs/h (meaning 10000 of course). If you push up more, FF jumps way up, but when you pull it back from that point, the reduction of FF is rather linear, which for me tells it is about the sweet spot. Just my 2 cent, not arguing.
  21. There is a ton of very useful videos about this topic (among others). Their lengths of over 10 minutes shows how complex this stuff is, I'm not sure learning it by coming back always asking the next question here is an effective or fast way to learn it. https://www.youtube.com/results?search_query=f18+case+1+ I suggest you pick one and watch it. You can stop it anytime and watch as many times as you deem necessary. But you always take off with half flap and always land with full flaps. Flaps should be opened under 250 kts, even though there is protection against flap overspeed.
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