-
Posts
1708 -
Joined
-
Last visited
-
Days Won
1
-
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill I would like to leave here a small feedback, to be taken in a constructive way. Assets like different variants of the same base unit, like Ticonderoga, Arleigh Burke, etc, are requiring a huge amount of work and testing. Also they are making more sense only for those people that had strong knowledges in military technology, which I am not one of them :). I think there are more like me as well. For me would be just slightly confusing to see them in ME and to choose which one to use. I will tend to use the one which might appear as a later variant and that it , without really bothering to understand the difference . So, I think might be a bit more efficient to choose just one variant to release and use the remaining time for other goodies ! Thank you for your dedication CH ! You are like no other ! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
This would not be wise at all. DCS cannot handle properly the IADS systems when there are multiple type of launchers on the same group. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@cbarra Most likely not installed correctly. Below is the correct path you need to check on your side: -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill! Can you please check below and let me know if those settings for Moose MANTIS still stay true? Is anything missing in there? Also, having in mind that you've unified your packages, will make sense to change the SMA suffix to CH as well? MANTIS.SamDataSMA = { -- units from SMA Mod (Sweedish Military Assets) -- https://forum.dcs.world/topic/295202-swedish-military-assets-for-dcs-by-currenthill/ -- group name MUST contain SMA to ID launcher type correctly! ["RBS98M SMA"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" }, ["RBS70 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" }, ["RBS70M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS70" }, ["RBS90 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" }, ["RBS90M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS90" }, ["RBS103A SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" }, ["RBS103B SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" }, ["RBS103AM SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" }, ["RBS103BM SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" }, ["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" }, } --- SAM data CH -- @type MANTIS.SamDataCH -- @field #number Range Max firing range in km -- @field #number Blindspot no-firing range (green circle) -- @field #number Height Max firing height in km -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Radar Radar typename on unit level (used as key) MANTIS.SamDataCH = { -- units from CH (Military Assets by Currenthill) -- https://www.currenthill.com/ -- group name MUST contain CHM to ID launcher type correctly! ["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" }, ["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" }, ["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" }, ["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" }, ["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" }, ["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" }, ["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" }, ["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" }, ["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" }, ["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" }, ["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" }, ["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" }, ["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" }, ["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" }, ["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" }, ["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" }, ["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" }, ["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" }, } -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Simply remove ALL your mods, then start adding them. There are definitely left overs on your saved games/mods folder -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
What even are those CH? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Excellent point for a tank hauler ... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You made a wrong installation for these mods! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
No need, just use CJTFRed and CJTFBlue -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Those are used so that DCS cand recognize them on you plane RWRs mainly. Same for SAMs, you need to know based on their "signature" code what is looking after you! Could be used in conjunction with the mod in the link below, but you need to merge the content! DCS RWR Symbology (digitalcombatsimulator.com) -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You might need to merge CH RWR with this one in here: DCS RWR Symbology (digitalcombatsimulator.com) -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill i think that might be a small but important typo into you RWR update. A bracket is closing too soon. Just need to delete that one as not needed. The final bracket is still in place. null -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
These are indeed much needed! Thank you! Hope you'll be looking for both ATGM and AA variants ! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
How is this related to CH mods? Or is just your spamming guilty pleasure? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill First of all want to thank you for your hard work you're doing for DCS community ! I would also want to leave in here my suggestion while you are still considering what to do next :). As we have a lot of pew-pew units now... and I mean A LOT .... would you want to dive a bit into support assets ? What I am thinking as of now is as follows: - a "downed pilot" for both Blue and Red to be used for CSAR missions. While there is such a mod in the wild, that one is affecting the IC for no good reason, so a cleaner integrated solution within your mods would be much better. - an infantry JTAC unit. Again, there is a good one in the wild, but is part of a bigger mod-pack so would be better to have one within your mods just for deconfliction with the installed mods. That JTAC seems to use some drones sensors and is having a good detection capabilities (which is a must have). Let me know if interested to provide more details about. - field repair units like Bergenpanzers - nothing fancy, more for immersion - red infantry - i know you've said that ED is having them in the works... but I still think would be a good addition. Just couple of them for immersion.