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kaltokri

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About kaltokri

  • Birthday 12/01/1977

Personal Information

  • Flight Simulators
    DCS, IL-2 1946, IL-2 BoM, Rise of Flight
  • Location
    Germany NRW
  • Interests
    Flight Sims, FPS, Programming
  • Occupation
    Administrator
  • Website
    http://www.openflightschool.de

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  1. I#ve added some stuff to it and uploaded it here (see a later post of me). I've tried to merge the keyboard in the newest version, but my lua mojo is not strong enough to get it working.
  2. Hier soll nur Hardware verkauft oder angefragt werden. Keine Disskusionen oder Erfahrungsaustausch. Poste das am besten nochmal wo anders wenn du eine Antwort haben willst.
  3. I saw this in the changelog of DCS version 2.7.9.18080: NVG image very dark in moonless night - corrected. Source: https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.9.18080/ But I haven't tested it yet.
  4. I've tried to merge the new verion of the original scratchpad into the version with the keyboard. But it didn't work. I'll try to go the other way and add the keyboard to the new version. But this will take time. So at the moment you have to choose: old version with keyboard or new one without.
  5. Yes it was my modified version. I still need to merge my modifications to the original version. I'm sorry but I don't had the time to do so because of my OFS project.
  6. Ok, I did some more tests. I added a virtual sound card to my server. Because our vm cannot add a sound card, I used a software. If you need it too google "e2eSoft VSC". Then I was able to use ADF in my A-10C on dedicated server. But on my second try it didn't work again. I was confused. I realised if the mission is started fresh and I am the first player which joins the mission ADF works. But if I unpause the mission and join later ADF doesn't work. So it seams to be related to a start trigger. As a workaround I set alle ADF units to late activation and activate them with a F10 radio trigger. Now I can join the unpaused mission and ADF starts working after I run the radio call. I need to test it with multiple people later. ED, please make ADF easier and stable to use! Best regards, kaltokri
  7. Some more lua code for Ka-50 and the Virpil VPC SharKa-50: {down = 3014, cockpit_device_id = 12, value_down = 0.0, name = _('Weapon system mode MOV'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3014, cockpit_device_id = 12, value_down = 0.1, name = _('Weapon system mode FIX'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3014, cockpit_device_id = 12, value_down = 0.2, name = _('Weapon system mode MAN'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3014, cockpit_device_id = 12, value_down = 0.3, name = _('Weapon system mode FAIL'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3014, cockpit_device_id = 12, value_down = 0.4, name = _('Weapon system mode NAV'), category = _('Ins Targeting Mode Controls Panel PVR')}, -- Engines Start-Up Control Panel {down = 3012, cockpit_device_id = 4, value_down = 0.0, name = _('Engine Startup selector START'), category = _('Ins Engines start-up control panel and levers')}, {down = 3012, cockpit_device_id = 4, value_down = 0.1, name = _('Engine Startup selector CRANK'), category = _('Ins Engines start-up control panel and levers')}, {down = 3012, cockpit_device_id = 4, value_down = 0.2, name = _('Engine Startup selector FALSE'), category = _('Ins Engines start-up control panel and levers')}, {down = 3012, up = 3012, value_down = 0.0, value_up = 0.1, cockpit_device_id = 4, name = _('Engine Startup selector START/CRANK'), category = _('Ins Engines start-up control panel and levers')}, {down = 3012, up = 3012, value_down = 0.2, value_up = 0.1, cockpit_device_id = 4, name = _('Engine Startup selector CRANK/FALSE'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, cockpit_device_id = 4, value_down = 0.15, name = _('Engine selector LEFT'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, cockpit_device_id = 4, value_down = 0.2, name = _('Engine selector RIGHT'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, cockpit_device_id = 4, value_down = 0.0, name = _('Engine selector MIDDLE'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, cockpit_device_id = 4, value_down = 0.1, name = _('Engine selector APU'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, up = 3008, value_down = 0.15, value_up = 0.0, cockpit_device_id = 4, name = _('Engine selector LEFT/MIDDLE'), category = _('Ins Engines start-up control panel and levers')}, {down = 3008, up = 3008, value_down = 0.2, value_up = 0.0, cockpit_device_id = 4, name = _('Engine selector RIGHT/MIDDLE'), category = _('Ins Engines start-up control panel and levers')},
  8. Here is the lua code for On/On-Switches for the 3 Virpil VPC SharKa-50 Switches (HMS, AUTO/TS & LASER) to use it for the same switches in the KA-50: {down = 3002, cockpit_device_id = 23, value_down = 1.0, name = _('Helmet-mounted sight ON'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3002, cockpit_device_id = 23, value_down = 0.0, name = _('Helmet-mounted sight OFF'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3017, cockpit_device_id = 12, value_down = 1.0, name = _('Automatic tracking/gun sight AUTO'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3017, cockpit_device_id = 12, value_down = 0.0, name = _('Automatic tracking/gun sight TS'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3001, cockpit_device_id = 11, value_down = 1.0, name = _('Laser standby switch ON'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3001, cockpit_device_id = 11, value_down = 0.0, name = _('Laser standby switch OFF'), category = _('Ins Targeting Mode Controls Panel PVR')},
  9. I started to create lua files to use the Virpil VPC SharKa-50 Panel in the Ka-50. Here are the lines for the first 4 switches at the bottom of the VPC Panel, which are placed on the PUI-800 Weapons Control Panel and also the Master Arm Switch. They are created as On/ON and On/On/On Switches. So they are also useable for simple button boxes. Hope it helps. -- PUI-800 Weapons Control Panel {down = 3001, cockpit_device_id = 12, value_down = 1.0, name = _('Master ARM On'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3001, cockpit_device_id = 12, value_down = 0.0, name = _('Master ARM Off'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3020, cockpit_device_id = 12, value_down = 1.0, name = _('Cannon rate of fire LOW'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3020, cockpit_device_id = 12, value_down = 0.0, name = _('Cannon rate of fire HIGH'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3006, cockpit_device_id = 12, value_down = 1.0, name = _('Cannon round selector switch HE'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3006, cockpit_device_id = 12, value_down = 0.0, name = _('Cannon round selector switch AP'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3004, cockpit_device_id = 12, value_down = 0.2, name = _('Weapon Burst Length LNG'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3004, cockpit_device_id = 12, value_down = 0.1, name = _('Weapon Burst Length MD'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3004, cockpit_device_id = 12, value_down = 0.0, name = _('Weapon Burst Length SHORT'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3005, cockpit_device_id = 12, value_down = 1.0, name = _('Weapon Control MAN'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3005, cockpit_device_id = 12, value_down = 0.0, name = _('Weapon Control AUTO'), category = _('Ins Weapons Status and Control Panel PUI-800')},
  10. Hi, I want to train our students ADF navigation in the A-10C and A-10CII. I've created a mission on Caucasus with a M1A2 tank which works as ADF sender. If I start the mission on my local computer it work perfect. But if it runs on our dedicated server ADF doesn't work. I think it is related to the audio file (.ogg) which is added as radio call. Without a soundfile ADF does not work. And I've heard the dedicated server has problems with audio in other aspects, too. Can you please fix it. Maybe ADF can be changed in a way to work without audio files. Best regards, Kal PS: If you want the mission I can upload it here or elsewhere.
  11. I've figured out how to do the A-10C battery switch on a On/On Switch for the Virpil Throttle. And the A-10C Canopy Open/Close on a On/Off/On Switch for the Virpil Panel. Maybe it helps someone else, too. Here lua code for default.lua: {down = 3006, up = 3006, value_down = 1.0, value_up = 0.5, cockpit_device_id = 39, name = _('Canopy Open'), category = _('Systems')}, {down = 3007, up = 3007, value_down = 0.0, value_up = 0.5, cockpit_device_id = 39, name = _('Canopy Close'), category = _('Systems')}, {down = 3006, cockpit_device_id = 1, value_down = 1.0, name = _('Battery ON'), category = _('Electrical power control panel')}, {down = 3006, cockpit_device_id = 1, value_down = 0.0, name = _('Battery OFF'), category = _('Electrical power control panel')},
  12. You should try to rename the settings folder. It is somewhere in %appdata%. I'm not at my private pc. So I'm unable to post the exact path. Take a look at the first post in section Troubleshooting.
  13. How about "fire up APU, APU Gen and contact ..."
  14. I did the beginning of the mission three times, until I remeber to start APU Generator. I think a little bit more instruction here will help a lot of players. But it is impossible in advance to consider and catch all the mistakes a player can make. Good work Baltic!
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