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sleat

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Everything posted by sleat

  1. All my references, including the NTTR kneeboard charts, have Nellis's ILS being runway 21 on 109.1. In DCS, the only ILS at Nellis (at least if you're flying the Hawk) appears to be runway 03R the opposite direction from the approach chart published.
  2. Yes, you'd think, but no, no it doesn't. For some reason the DCS updater just glossed over this (and who knows what other) aircraft all those times I ran it. Force-updating RAZBAM_M-2000C with the updater via command-line did the trick! Flies fine now! Like night and day, really. Or maybe pointy-end blunt-end. Not sure how this happens considering that the updater runs every time DCS runs. Makes me think I'd probably better force-update everything after checking the versions. I couldn't find the list of the latest version for each module in the post that Maulkin mentioned, so I might just have to do 'em all. The M2000 was the only one obviously playing up, though. Gentlemen one and all, thanks a bunch! That was the quickest resolution of what seemed like a serious issue I've seen in a good while. Well done!
  3. A track recording of being in a dive at 90° alpha in full burner and not accelerating would certainly be amusing to watch. Your velocity vector would be coming right out of the belly. Sounds even better than my 2 second disintegration. My alpha was 180 easy!
  4. Do you mean 1.5.5 DCS, or 1.5.5 Beta M2000C module? My DCS is 1.5.6.3930. My M2000C is 1.5.5 Beta. If there is a Mirage 1.5.6 how do I get it?
  5. Yes indeed! That's 1.5.6.3930 The problem is in that version. AFAIK that is the latest version as of right now. Incidentally, the problem is not universal. Identical setup in OpenAlpha 2.0.5.3889 but there the controls work. I just discovered the flying at least is perfect in OpenAlpha. Just did some night circuits in Vegas, a few takeoffs and landings, the Mirage is a very easy aircraft to fly. Handles great (it's the FBW I guess) you just have to remember it's a delta when you land! I didn't read the P charts, but it handles much like any delta, you have to approach fairly fast, since you lose it all in the flare. Still a problem, though, as I can't do any of the training, it needs to work in Release DCS.
  6. Yes, of course. Every new airplane gets the same treatment. As I mentioned nothing was "double-mapped" to multiple control axes. It's very strange. Perhaps I'll try un-mapping pitch and see what happens. Thanks for the quick response! ********************************************** UPDATE: It's not the joystick! Same behavior trying to take off with the keyboard alone, joystick completely unmapped. Won't come unstuck at all, despite the elevons moving just as they should!
  7. Hello, First off, this looks like a great module, so I'm obviously doing something terribly wrong. All the other aircraft and helicopters fly perfectly after configuring the HOTAS and axes. If I start from the runway, using instant action->takeoff...the aircraft simply won't come unstuck. From an external view, I can visually confirm I'm getting full range movement of the elevons. They don't seem to put any moment or force onto the airframe at all. Control surfaces check out fine, move in the right sense, and are not double-mapped to multiple axes. The aircraft simply accelerates past the rotate speed without being able to rotate, and if I don't abort the takeoff, the L/G fails and the plane slides to a halt and catches fire. Now, I assumed "maybe I'm in some sort of wrong FBW mode" except there are no warning lights. Further testing, Instant Action->Free Flight. The flight lasts for 5 seconds! The pilot instantly blacks out, the aircraft does a nose-down somersault within 1 second, flies backwards, parts fly off, it catches fire, and tumbles to the ground. Total flight duration < 10 seconds! Control Setup: HOTAS Warthog, and Saitek Rudders Attached: Track File and Briefing (.log renamed to .doc) for the instant disintegration from Free Flight Instant Action. I really hope someone can advise what might be wrong. Again, no problems at all flying anything else. Mirage 2000 10 second flight.trk Mirage 2000 10 second flight_log_renamed to.doc
  8. I'd pay $US60 for an F-4 if it... - Had all the bombing avionics (choice of AN/AJB-3 or AN/AJB-7) authentically reproduced. Good research project for y'all at leatherneck. LABS (toss/loft or over-the-shoulder) use over a well-defended target is totally my idea of fun! Some of the guys who used both are still alive! You can find 'em. - Let us choose between all the relevant variants. There are a few. - The E model with the gun! Hey, the ballistics are already done, many DCS flyables fly the same gun. - The Israelis wanted the C/D/J model AN/AJB-7 and so do I. Guess what it's really good for. - VTAS (AN/AVG-8) helmet off-boresight targeting for G sidewinders! Woo! I'd even pay separately for each major variant. Anybody with me? Of all the Phantom drivers I've met, it seems like the RF-4 guys were the most fun. They also seemed to smoke the most cigarettes.
  9. Using the PTT assigned button, "\" I can easily talk to anybody whilst the aircraft is on the ground as we normally do. Tested ATC, Wingman, Ground crew, etc. No problems. But as soon as the aircraft leaves the ground, the PTT button no longer works! Messing around with the radios, I can't seem to get any comms to work when airborne. Hard to believe this could really be a bug, am I doing anything wrong? Thanks for any help in this!
  10. I just did a fairly thorough test (extensive ground run with tanks and time acceleration) and messed with the fuel system noting gauge readings. My conclusions are my opinion, as I haven't read the thorough treatment of the fuel system, only the T.0. 1F-86H-1 So, the fuel gauge will go down with the drop tank solenoid valves closed, and just keep going down. If any tanks are selected for feed, it will go down to around 1000 pounds, and then stay there while the drop tanks are fully drained. Turning the tanks on seems to re-fill the main tanks partially, but not fully until the total internal fuel gets down to around 1000. If the outboard tanks are selected and the engine continues to run for long enough with the gauge at 1000 (1306?), eventually the "outboard tanks empty" light will come on properly, and then the gauge will keep going down after the 1000 mark. If any fuel-bearing drop tanks are selected "on" it seems the bleed air will refill the tanks partially, but not to the full 2800 or so pounds. It seems once the wing, rear, and lower cells are empty, the tanks will keep filling the front cell(s). It's interesting how the gauge measures the entire fuel quantity until around the 1000 mark, perhaps there are check valves and transfer pumps which stop fuel going back to the rear and wings, but let the drop-tank fuel in through the front top tank due to the bleed air. So the mechanism is interesting how the quantity doesn't increase back to full after a while, but it does initially.
  11. Personally, and only for selfish reasons, I'd have to pick the S first and the G second, since the G is very much like the gunship fitout for the C or D, but with a SCAS system. I have RL experience with the S and the G, but not with the W. The S and the G I could just get in and use. For the W I'd have to study! :-(
  12. Yes, I've tried many tricks as well, the mission won't finish. Perhaps making those guys a bit less "immortal" would help.
  13. "I've made it to the last mission but for reasons I can't understand one of the triggers isn't working." Yes, I have basically the same problem. I stooged around the LZ and watched the troops mosey over to the trigger zone. Didn't help. I deleted the "immortal" insurgent contingent, which also didn't help. Perhaps I'll try expanding the trigger zone somewhat.
  14. No problems with previous campaign missions, but this one...has me confused. I looked at it in the mission editor, but can't see anything obvious. I take off, follow the flight leader, the MI24s attack, then we attack, I kill all but 2 insurgents at the river bend who are immortal. One RPG soldier and one AK soldier. Can't be killed. You can land next to 'em and blast for 5 minutes with unlimited ammo, but they will not die or shoot back. Then a transport group seems to turn up East of the battle, so I kill those soft targets. Then a group moving towards the village of Sormoni appears so I kill them all. Madrid then tells me "Keep Patrolling The Road". I keep doing this, the sun sets, I fly all the way to the old insurgent base by the lake and back, and nothing happens. I fly back to the FARP and land when down to 10 minutes' fuel. Quit mission, no success, no fail. Just...nothing. Back to campaign screen and it assigns me this mission once again. Can anyone advise how to complete this? There is another thread which talks about it, but the only way to finish in that thread is the Kobayashi Maru strategy. I.e. reprogram the mission. Is this the only way to finish the Huey Campaign or is there a way to complete the mission properly? Please help :( Cheers, Joe
  15. Shucks, I must have the old one still. Only left one small fragment of airplane on the runway. (not sure what part, though, should buff-out for sure!) ;-D
  16. Many thanks to Flagrum, HiJack, and GC1993 for the many good ways to verify! I tried the steering earlier, and just mapped the dual rate onto my HOTAS so it steers better than my car now! EDIT: It can also be tipped over way-easier than my car. I think the C/G is a bit higher.
  17. Hi, Maybe this is a silly question, but is there anyway to be sure that my FC3 is updated to the new F15C? I haven't played FC3 in a little while, but the F15 seems similar to what it used to be before it updated. So, is there an easy way to be absolutely sure the update has grabbed the new aircraft models and functionalities? Is there something specific that I can engage or enable to be sure? Also, is there a manual for the new version anywhere? Cheers, Joe
  18. Minigun bullets are simply 7.62 x 51 NATO standard. i.e. they behave similarly to .308 rifle bullets. They certainly will bounce off water IRL if the angle of obliquity is less than about 30-45 degrees. Unless you are savagely depressing the flex guns, i.e. firing in stow mode, you're not likely to be shooting into the surface of water (which must be horizontal) at such angles. At 2800 feet per second, water appears to be pretty hard to a humble 7.62 bullet.
  19. This is a great thing! I think the most fun I ever had in a UH-1 was a night (NVG) training flight, ARNG, about 1981, we'd just stooge around (I was cargo at the time) and the WOs would practice night ops. They happened to tune in a daggy old AM station as a NAV reference and for some musical entertainment. Anyway, it was a 50's/60's night, and "Wimoweh" came on. The sound of the rotors and the summer night wind in the open doorway, the darkness, the warm green glow of the instruments by NVG light, faint smell of burning kerosene, civilization slowly sliding by underneath us, pinpoints of light on the black ground, the starry sky, and this old Pete Seeger/Tokens/Solomon Ntsele hit crackling through the ship's IC from the Alpha-Mike....priceless! Sometimes you never notice how much fun you're having until you look back. :-) Would be good if your mission was to attack an area with a radio station, and you home in with the ADF, and just as the battle started, some just-right mood music cropped up on the radio. Wimoweh is the perfect musical irony for a heliborne assault. Not nearly so heavy-handed as Wagner. More of a David Lynch style! In WWII things like this actually happened, commercial radio stations would get used as DF beacons to find places, that is until the enemy got wise to it. About the same time as this, I was learning Russian at school, and we got taught how to sing "Podmoskovniye Vechera" (Подмосковные вечера) That happens to be the station identification for radio Маяк. So maybe some good ole' daggy 50's/60's stuff could get edited into a capture of Mayak, or maybe get lucky and capture them playing a great Huey flying song (anything by The Ventures, Pipeline comes to mind, but only works well below 150 feet AGL) or even the cliche'd "Long Tall Sally". But I think "Wimoweh" would win the prize.
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