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Hempstead

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About Hempstead

  • Birthday 02/03/1965

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  1. Here this guy says it can be done... his files are from SW 2021. So, assuming he's correct, then perhaps your files are too old? I have a full license of SW2023 Premium. I can convert your older files to 2023 format and see if that helps in importing into SW for Makers. Ping me by DCS forum messaging system.
  2. I have the same problem with OnShape. I used to recommend people using OnShape to import my models to see the dimensions and to export them to other formats... not anymore after they whacked the free accounts' 2-free-private-projects. I have a problem with that! I mean, you import my CC International Non-Commercial model, and it automatically gets "published" as public... what about the license? Are you stripping the CC non-commercial license? That's basically violating the license agreement. How do you respect the original license agreement and do attribution required by the CC license? I have no idea! The worst for the new OnShape free account is that now no matter whether you are ready to publish... an work-in-progress project is also shared publicly... I would say, try Solidworks for Makers https://www.solidworks.com/solution/3dexperience-solidworks-makers at USD $45/year. There are limitations... like you may not use it for profit, and the files created will not share with full Solidworks and vice versa. I know, it's not free... but $45/year is rather reasonable. I mean, think of it as paying for the infrastructures required for your account. Then, you use Fusion 360 free for importing and exporting..... Note that, I do not use Solidworks for Makers myself... so my recommendation for Solidworks for Makers is "on-paper". I paid for a perpetual premium license.
  3. I personally use Gordon URW. You can buy the 3 fonts (condense, normal, and bold) for about USD $35 on myfonts.com. However, there is an Open-Gorton otf font, here, https://github.com/dakotafelder/open-gorton, under the very permissive MIT license. I personally have not used this... but it looks quite close... the 'M''s middle "v" is a bit lower than Gordon URW, and the '5' looks a bit funny. But other than that, it looks pretty close.
  4. STMF2: " 3 × 12-bit, 0.5 µs ADCs with up to 24 channels and up to 6 MSPS in triple interleaved mode" MCP3204: 12-bit resolution • ± 1 LSB max DNL • ± 1 LSB max INL (MCP3204/3208-B) • ± 2 LSB max INL (MCP3204/3208-C) • 4 (MCP3204) or 8 (MCP3208) input channels • Analog inputs programmable as single-ended or pseudo-differential pairs • On-chip sample and hold • SPI serial interface (modes 0,0 and 1,1) • Single supply operation: 2.7V - 5.5V • 100 ksps max. sampling rate at VDD = 5V • 50 ksps max. sampling rate at VDD = 2.7V Plus, MCP3204 has an SAR (the most basic ADC kind)... Although STMF2 datasheet doesn't say what kind of ADC it is... but by the 6msps number, it's unlikely an SAR. Also, since the ADC is an inbuilt ADC supporting DMA, it's clearly much faster in reading the data. You can probably read up to 6 million samples per second, and set it to read sample/read/transfer multiple channels all automatically. I did exactly that in Hempstick. Anyway, clearly STM's on-die ADC is much better than the MCP3204... on paper. What's unfortunately for you is that the STMF2 costs $12+ a pop... the STMF0 ($2.50) has a crappier ADC and doesn't say exactly what sample rate it has (but still 12bit, can't be worse than MCP3204's bare minimum of 12 bit, 100ksps.). You just have to pick the right STM MCU with the right ADC.
  5. Try plug it in a motherboard's USB2 port. Try avoiding any USB3 port if you could. Do not use any USB2 or USB3 port on a hub.
  6. Ah... I am sorry... the word "Warthog" didn't register in my brain because the thread says Cougar... Warthog uses smaller connectors... I think it's JST 1.25mm, like this one, https://www.amazon.com/Keszoox-Pre-Crimped-Compatible-Controller-Connectors/dp/B09F3TQS9V/ref=sr_1_1?crid=JIOGEC91JHYV&keywords=MX1.25&qid=1704476122&sprefix=mx1.25%2Caps%2C145&sr=8-1&th=1 I have a box of that... it fits fine.
  7. Digikey's p/n #: 455-1001-ND. MFG p/n: EHR-3. However, these are just the plugs... you still need the pins. It's Digikey p/n: 455-1042-1-ND, MFG p/n: SEH-001T-P0.6. I happen to have some 3-pin connectors. Send me your address on FB chat... I will mail you some.
  8. I wonder how much resolution you get out of this... have you ever tested it under joytester2 or something similar? Have you tried to do F-16 A2A refueling with it? Are you turning your 14bit joystick into an 8bit or even worse stick? I don't know. Please share the resolution you got out of it.
  9. That looks more like more than one controller axes are bound to throttle function of the aircraft. DCS has that nasty old old habit of when detecting a new controller, it will automagically bind every single axis on every single new controller on X, Y, Z, Rx, Ry, and Rz, to some "reasonable" function, as if that controller is the one and only controller. So, you will end up with multiple axes from multiple controllers all bound to the same function... say the throttle function. So, different axes from different controller will fight for dominance. The weirdest part is... not all controller will report all values each reporting cycle. A lot of controller firmware will NOT report values if there is no value change. I should know that... because I considered doing that when writing Hempstick firmware, but decided against it. I mean, what exactly is the benefit of doing that, other than saving some bandwidth? Don't give a s*** about saving some USB bandwidth! So, it's possible that even if you have multiple controller axes bound to the same function, it doesn't always manifest itself until you do something accidentally to activate it... like moving another throttle and generates some vibration.
  10. Are you going play a lot of kiddie games with a standalone Quest 3 without hooking up to a PC? If not, then save the $200! No offense... I mean, the gfx and CPU power of Quest is just not enough to push high end rendering... so the gfx on standalone games are necessarily toned down... Just look at Meta's own cartoonish Horizon thing... that cartoonish style is a necessity, not just "cute." Ok... fine... it's not just kiddie games... there is always porn.
  11. Oh…. There is more! Of corse I rebooted many times before and always got that problem w/ 8 device limit. After I “removed” the Razer Tartarus device, after reboot, of course it came back. But… now everything still work, including the two virtual Razer XBox360 devices I removed before to fit everything under 8 devices. Now, all 11 devices showed up in joy.cpl as well as DCS.
  12. @MAXsenna OMG! You are right... it's the F'ing Razer Tartarus Pro! It's not even Razer Huntsman v.2's virtual joystick. I basically "Remove Device" on Razer Tartarus... (which will come back on next boot), and then started plugging in stuff, whether I use them or not... 2x MFDs, 2 Warthog Throttles, TM Viper throttle, TPR, Boeing TCA yoke, throttle... and then all all showed up in joy.cp.... and in DCS as well. I removed Huntsman v.2 device as well... but this one is annoying... in which it comes back all by itself a couple of minutes later, but it does not impose that 8 device limit. So, even Huntsman v.2's virtual joystick showed up inside joy.cpl as well as in DCS! Thanks a lot, man!!!
  13. Not this Windows Device window... R-click on any one of them, say TWCS Throttle, and select Game Controller Settings... In that non-resizeable popup window... If I have Razer's two keyboard generated joystick... then TM's Viper gets bumped off the list. Once it gets bump off this list... I can't see it in DCS. So, I am now suspecting that it's something between Razer joystick driver and TM Viper using some older DirectInput API. And BTW, I am using Windows 10.
  14. Would you please post screenshot in the DCS Control showing 11 controllers please, excluding Keyboard, mouse, and Oculus Controllers.
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