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Igor4U

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  1. Bada Bing - Bada Boom: No more Stuttering in 2.9 - FIXED ! Have an Older Machine (refurbing as a Gift to an Intrepid Young Aspiring Fighter Pilot all of 13 years old) that was Top-of-the-Line some 10 Years Ago (Haswell 4790K Devil's Canyon, Gen9 Big Maxwell Titan-X, 32 GB RAM) still running DCSW at 80-100 fps (@ 2560x1440) but started stuttering badly with release of 2.9. Have followed a Dozen Possible Leads to No Avail - until I hit on Turning On Hyper-Threading (Thanks to the Gentleman's Posts below). Back in the Day, primarily Single-Threaded Flight Sims recommended turning Hyper-Threading OFF to improve Performance. That's where my BIOS setting Stayed Since Then (HT OFF), But reading the Advice Below - Turned HT Back On and Bada Bing - Bada Boom ! Now Smooth as Silk - Most Excellent ! This Malady (Stuttering) seemed fairly widespread with release of 2.9 - I'm surprised that Eagle Dynamics didn't release an Advisory Note on that (Stuttering) when 2.9 got Pushed Out - I guess HT-On is the Current Standard, and they (didn't anticipate) failed to Test and Identify that Problem - so we was on our Own by Trial & Error. And I can't figure Out why there'd be stuttering when the Frames are cranking out at 80-100 fps ?? Somebody lot smarter than 'Moi' Knows - but they aint Saying ! But Pretty Happy the Stutters are Gone ! TANKs for the Idea - Reference where Credit is Due: By Mateo October 27, 2023 in Game Performance Bugs 2.9 (after update )massive stuttering/image freeze for 1-3 sec all time even at LOW settings https://forum.dcs.world/topic/336422-29-after-update-massive-stutteringimage-freeze-for-1-3-sec-all-time-even-at-low-settings/ I have noticed improvement when I set my hyperthread in BIOS to enable. It is strange for me, usually hyperthread make things worse, but now during simple test I have notice improvement that is worth for ED to pay attention. It shows that my stuttering is probably CPU related. During my test one of core go to nearly 100% usage. I disabled that core and re-enabled during the gameplay, in effect stutters were gone again, and CPU usage was average on all cores. If some of you have the ability to hyperthred your CPU, it might be worth a try. BUT - This Feller Improved (In VR) when HT was Turned OFF - Go Figure ??????????? By fab.13 March 13, 2023 in VR Bugs Disable HyperThreading reduce stutter a lot, give a try. https://forum.dcs.world/topic/321514-mt-version-disable-hyperthreading-reduce-stutter-a-lot-give-a-try/
  2. TANKS 4 the Info ! But in my Cases there were Zero Software or Hardware Changes - Maybe just a Glitch in the Matrix. Interested if anyone else experienced this Problem and what they think might have causee it. In my Cases - ED Support was very Helpful and had me up and running in less than Half an Hour.
  3. For Years I was in the Habit of making sure DCS World was Updated, and then switching to Off-Line Mode so as to have the ability to Fly DCSW even if my Internet was Down. I would only go On-Line for Updates, and Down-Loads & Installs of New Modules. This Protocol seemed to work fine for many years - No Problems. Switching back and forth from/to Off-line - Online worked Perfectly Solid - No Glitches in the Matrix ! But recently (Twice in the Past Year) I've encountered the Dreaded ............. "Cannot exit offline mode due to hardware ID change. Ask for support." Error .............. ............... and have had to contact ED Support - bothering them with something that should have been no Problem in the first place. And there was absolutely No Hardware ID Change on my Part - So what is DCSW is looking at when if Acts-Up like This ? So for Now, staying Online - which is actually an easy common sense solution - but still wonder why I was getting Stuck Dead-in-the-Water in Off-Line Mode ???
  4. I've flown the following Scenario about a Dozen Times in the last 24 hours. MB-339 - Instant Action - Nevada - BFM Training (Caution: you're fighting an F-5 who thinks "The Hell with Training, I'm going Live Gun") In most engagements, I end up Over-G-ing the Aircraft and ripping a Wing Off (have to get my 'Wing Off' Check-List Out). Even the AI F-5 Over-G-ed and Crashed - "Oh Well - A Kills a Kill" ! But upon closer inspection (using Watch Track) I captured the Moment of Structural Failure approaching 8.5 G's. Yes - technically that is an Over-G being the Aircraft's Normal G-Limit is stressed to 7.33 G's (that's pretty much the engineering standard for Western 3rd Generation Fighters). But in almost all cases - the Ultimate Load Factor (Structural Failure Point) is 1.5 Times the G-Limit quoted as the Operational Limit. A Well-Maintained and Inspected Aircraft should have plenty of Buffer (Margin of Error) above the stated G-Ops Limit. There is No Way the MB-339 should be Failing at just over 8 G's - The Ultimate Load where Failure could occur is about +11 G's. Yes - I Know - 'My BAD' for the Over-G. But - To the Fine Developers (IndiaFoxtEcho) of the MB-339 - maybe you can Tweak this Behavior (unless it's Realistic - Which I doubt it is) - so I can take that F-5 One-Circle, and not only Win the Fight - but 'Win the Debrief" ! TANKs ! REFERENCE: Ultimate Load https://skybrary.aero/articles/ultimate-load#:~:text=The Ultimate Load is the,CS 25.305 and Section 25.305). The Ultimate Load is the Limit Load multiplied by a prescribed Safety Factor of 1.5. Limit and Ultimate Loads https://www.stressebook.com/limit-and-ultimate-loads/ This ultimate load safety factor is generally assumed to be 1.5 times the limit load.
  5. Not gonna Land the 339 on an Aircraft Carrier
  6. Have always admired the sweet aerodynamic lines of the MB-339, and love the Frecce Tricolori paint job ever since seeing them (Mid 1980's) perform in North Texas for their fellow IAF Pilots stationed with ENJJPT. So initially - I just want to get familiar with the aircraft by just flying it around sporting the Italian Aerial Demonstration Teams Colors. But I'm confused about the Installation of the MB-339A and MB-339A/PAN. In some places they appear as two separate aircraft, as in Options (Controls), Create Fast Mission, and Saved Games (Config - Input). In other places, the MB-339A/PAN appears to be just a Livery (Skin Paint), as in Mods, and Core Mods. In Instant Action and Missions, their is No choice to select the MB-339A/PAN - Only the Combat Decked out MB-339A. The only place I saw where I was able to pull up the MB-339A/PAN (Frecce Tricolori) was in Create Fast Mission. So is the MB-339A/PAN a separate aircraft or just a Livery ? And am I missing something obvious about easily flying the MB-339A/PAN in Italian Colors ? Tanks in Advance for any Clarification. PS: One other observation - Opening the Speedbrake (Approach for Landing) seems to produce a excessive cockpit vibration. Yeah, I expect a little Buffet - but (IMHO) I think the visual (shaking) effect is over-done.
  7. So I get that the Carrier was on an Operational Deployment in the Med where real world threats existed, ............ Tomcats 4, Libya 0 - The Real Story of the Gulf of Sidra Incidents https://www.youtube.com/watch?v=RyMfC3M0fZQ ........... but why would an Aircraft participating in a 'Dry Only' Exercise be fragged out with Live (Waiting for Murphy) ? Maybe for the exact reason that real world threats did exist in the vicinity ??? Exercise “Display Determination 87” was supposed to be a routine NATO exercise, pitting U.S. Air Force Phantoms out of Zweibrucken Air Base in West Germany against F-14 Tomcats from the USS Saratoga in the Mediterranean Sea. All the Phantoms had to do was find the Saratoga and engage in an exercise attack, if the Tomcats didn’t find them first. Wondering if any Naval Procedures changed as a result of this Good (just kiddin) Kill ? When a US Navy F-14 Tomcat Shot Down a USAF RF-4C Phantom II https://theaviationgeekclub.com/video-when-a-us-navy-f-14-tomcat-shot-down-a-usaf-rf-4c-phantom-ii/ A Navy F-14 Tomcat once shot down an Air Force RF-4C Phantom https://www.wearethemighty.com/articles/a-navy-f-14-tomcat-once-shot-down-an-air-force-rf-4c-phantom/ When a US Navy F-14 Shot Down a USAF Phantom https://sierrahotel.net/blogs/news/when-a-us-navy-f-14-shot-down-a-usaf-phantom VIDEO: US Navy F-14 Shoots Down USAF RF-4C During Training https://www.youtube.com/watch?v=ycNNWZ79YdY ANALYSIS: How a Navy Tomcat Shot Down an Air Force Phantom During a Training Exercise https://www.youtube.com/watch?v=GeGFWq0lGv8
  8. A Little more TD&E on the HUD Symbology Differences from F-14A/B of DCSW 2.5+. Now in DCSW 2.7+, the F-14 (Both A and B) has different HUD Symbology Presentations depending on which Instant Action Mission you Open. Sometimes NOW (like 2.5 version F-14) you get a Fully Adjustable (in HUD Trim) Horizon Pitch Line, a Heading Scale, and a Flight Path (Velocity Vector) Marker. This is the HUD Presentation featured back in the F-14 of DCSW 2.5+. But NOW - depending on which F-14A/B Instant Action Mission I pull up - The HUD lacks most of that previous Symbology and the HUD Horizon Line is Not Fully Adjustable (back to the actual horizon) via the HUD Trim. With this last Update (2.7.6.13436), the developers created many New F-14A/B Instant Action Missions (for Marianas & Caucasas) and maybe they were rushed and the Quality Control Suffered ? I'm Confused - Sometimes you get the Complete HUD Symbology (as in Previous F-14) - And sometimes you get a Blank HUD other than the Pitch Bar Lines ???????
  9. The Latest stable (DCS World Update) 2.7.6.13436 affected my F-14's HUD: - My Flight Path (Velocity Vector) Marker is MIA ? - Can no Longer Trim the HUD's Horizon Line to the Actual Horizon (Sorry - Despite all the great explanations of why the Horizon Line is not on the Horizon - Still doesn't make sense to me) - Wondering if this is just Me - or affecting other Tomcat Drivers ? =================================================================== Related: DCS World Updates Latest stable version is 2.7.6.13436 HUD Horizon Line: My HUD's Horizon Line (Landing Mode) is Off by 5 Degrees (Low - Below the actual Level Horizon). https://forums.eagle.ru/topic/203711-f-14b-tomcat-ea-stable-release-some-initial-observations/ HUD Pitch Ladder https://forums.eagle.ru/topic/238704-hud-pitch-ladder/ HUD pitch ladder https://forums.eagle.ru/topic/192705-hud-pitch-ladder/ Because the F-14's axis of flight is so high up in the windscreen at normal cruise airspeeds, placing the horizon line with the actual horizon would have really cluttered the upper half, especially when you include the heading tape. That's why Grumman's engineers decided to depress the artificial horizon by 5 degrees. The HUD wasn't operated as a primary flight instrument (that would be the VDI) anyway, just as a tool for weapons employment.
  10. Posted ABOVE: Great Tips on Rendering Options & Frame Rate Improvement - TANKS ! Recently upgraded DCSW 2.5 to 2.7 and experienced 30fps Drop against pretty much all Scenarios. Was down to 20fps doing a Low Level Tour of Guam (Marianas) in the F-16C. BEFORE: Baseline Scenario: F-16C - Nevada - Ready on the Ramp 32fps Terrain Textures: High to Low Clouds: Standard to Low SSAA (Anti-Aliasing) To Off Clutter/Grass: 1300 to 1000 Forest Vis: 90% to 80% Forest Detail: .9 to .8 Scenery Detail: .9 to .8 AFTER: Adjusted Scenario: F-16C - Nevada - Ready on the Ramp 60+fps NOTES: - Forest Vis & Detail not a Factor in Baseline Scenario (Nevada), but should help in Caucasus & Marianas. - Biggest Improvement probably turning SSAA (Anti-Aliasing) to Off. With 2,560x 1,600 Resolution - Don't notice a Change.
  11. With 14 Modules (one is FC = 6 Aircraft), that's a Lot of Aircraft to RE-Configure - Even with the Tips from the Pros Above. Still- There has got to be an Easier Way ! I understand Digital Rights Management (DRM) and Eagle Dynamics' Right to Protect Content Creation and Profit from it - There has got to be an Easier Way to Move 'DCS World' where-ever one is Legally entitled to. IF I were King for a Day: - DCS World would be entirely Self-Contained, and would not have to share Configuration Settings with Windows (Users\Saved Games). - Save each Module's Custom (Config) Settings in its own Mod Folder - Simply Move DCS World (New Drive, OS, PC, etc..) - And all your Settings stay Put (as is) and Move with You ! - 'No Fuss - No Muss; - Just Ready for "Fights On" !
  12. Still- There has got to be an Easier Way ! I understand Digital Rights Management (DRM) and Eagle Dynamics' Right to Protect Content Creation and Profit from it - There has got to be an Easier Way to Move 'DCS World' where-ever one is Legally entitled to. IF I were King for a Day: - DCS World would be entirely Self-Contained, and would not have to share Configuration Settings with Windows (Users\Saved Games). - Save each Module's Custom (Config) Settings in its own Mod Folder - Simply Move DCS World (New Drive, OS, PC, etc..) - And all your Settings stay Put (as is) and Move with You ! - 'No Fuss - No Muss; - Just Ready for "Fights On" !
  13. 'Rudel_chw' & 'Art-J', Thank you Gentlemen ! Each of your Techniques work like a Charm. Instead of 20 Man-Hours of tedious reassigning of Settings for each Module - I should be down in less than an Hour. Tanks Again ! PS: Part of the Problem here was too much Trial & Error - Not enough standardized step-by-step Procedure. The Information on how to move DCSW (to another Location, a New OS & SSD, or an entirely New Machine) is out there - but Fragmented rather than consolidated nicely in a Single Source Document. Would hope Eagle Dynamics would take this on and publish a definitive Manual on how to move DCSW. We are their Cash Cows - a Little better Help would be appreciated !
  14. On the Same Computer - I installed a New (Boot) SSD and loaded Windows 10. Copied DCSW Build 2.56.61527 (from a Win7 Boot Drive) and associated Saved Games\DCS (with all Config Files) to New Win10 SSD. Goal is to Upgrade to DCSW 2.7+. FIRST Problem: Got the following Dialog Box: DCS Login failed - Cannot exit offline mode due to hardware ID change. Ask for support. Despite Researching the Forums for how to migrate DCS World to a New SSD - I failed to come across these instructions: From: OFFLINE mode / "Cannot exit offline mode due to hardware ID change" https://www.digitalcombatsimulator.com/en/support/faq/authorization/ Note: user must turn off OFFLINE mode on the same PC*. OFFLINE mode cannot be turned off from another PC even with the same user's login. * on the same PC - it means exactly the same for both hardware and software. For example, changing BIOS or reinstalling Windows in offline mode will not allow you to log in. Lucky - had previous SSD with Win7 DCSW Installation - Booted with that and went back to Online Mode. Authentication/Activation Worked Perfectly (all Modules Available), EXCEPT ......... SECOND Problem: .............. on the New SSD (w Win10) - DCS World Not Seeing (Not Using) Saved Games Config Files (copied from Win 7 SSD) ? All Flight Control (HOTAS Warthog and Keyboard Setting Inop). ??????? Only thing I can Think of is that I used a Different User Name (User Account) when installing Windows 10 on the new SSD. Maybe the Old (copied) DCSW Build 2.5+ is mapped to look for a Different User Name ???? Any Suggestions ? Looking at Mega Hours to Hand-Jam all Config Settings back into my 15 Aircraft Modules. TANKS in Advance !
  15. Been trying to get a Good Feel for the P-47 over last couple months. But of all my Aircraft - this one has been the most challenging. Almost all my other War Birds have detectable cues you can pick up on as you approach and reach Stall AoA - and back off the Pull/Back-Pressure on the Stick before you Depart controlled Flight. The P-51 Stang took a while to feel out - but I'm Good with her Now. But the 'Jug' is an entirely different Animal. I really don't detect any cues (Vibration - Buffet - Lack of Turn Rate - etc...) at all before she'll snap off and depart into a Spin - Usually at the most inopportune time. Besides flying her gently like a Fast Cessna 172 - what's a Feller to do ? Any tips would be appreciated. TANKS ! Related: Spin, Spin Spin..... https://forums.eagle.ru/topic/257010-spin-spin-spin/
  16. Performed some Updated Testing - including 35K' The P-47 is in the same general Speed Regime as the 'Stang', but the 51 still has a few extra 'mph' on the Bolt Attached Chart show my latest Numbers:
  17. Igor4U

    F-104?

    Love all the Century Series Fighters - Just a Golden Age in Fighter Development and Aviation. And the F-104 fits in Perfectly - Would Love to Fly one in DCS. Originally envisioned and designed as a High-Speed Interceptor, the F-104 never quite grew into a Dominent USAF Role despite being just Plain FAST. The F-104 was deployed to Vietnam - but was unsuitably (and stupidly) tasked to (for Example) CAS Missions for which it was poorly Designed. I think the F-104 became a much more Iconic Aircraft in Europe where numerous NATO Members used it as a High Speed (Nuclear Capable) Strike Fighter. It's Low Drag, High Speed, and High Wing Loading made it a a Fast Comfortable Ride at Low Altitude using the High-Threat Tactics of the Cold War Days. Lockheed's F-104 in Vietnam. Right Plane - Wrong War. http://www.916-starfighter.de/Lockheed'sF-104inVietnam1966_Wings_10.1996.pdf Starfighters "in action" in Vietnam 1965-1967 https://www.i-f-s.nl/vietnam/ F-104Cs served in SEA in 1965-66 and 1966-67 during two separate deployments. Over the course of these two deployments, seven F-104s were lost to enemy ground defenses; one F-104 was shot down by an enemy aircraft, and no enemy aircraft were engaged by F-104s while flying escort or CAP missions. It has been said that the F-104s "never had a mission and never made a mark" (*1) in SEA. Misconceptions, myth and misinformation about the F-104 have led to this impression. The facts tell a different story. By 1964, the USAF's only primary air superiority aircraft (*2) , the F-104C, had been forward deployed on several occasions (*3) to project US power and assure control of the air during world crises. The F-104 was widely regarded as the world's foremost daylight air-to-air platform (*4), and the pilots of TAC's 479th TFW, the only operators of the F-104C, had proven themselves to be masters of their trade in numerous mock air-to-air encounters (*5). It was therefore understood that the F-104Cs of the 479th's 435th, 436th or 476th TFSs would rapidly deploy to any troublespot where air superiority must be quickly established. Such a spot was SEA in 1965. Lockheed F-104 Starfighter Operational History http://vietnam.warbirdsresourcegroup.org/f104starfighter-operation.html A Quick Look at Why the F-104 Starfighter Was the Best Interceptor of Its Time https://nationalinterest.org/blog/buzz/quick-look-why-f-104-starfighter-was-best-interceptor-its-time-64266 VIDEO: F-106 vs F-104 | Bruce Gordon
  18. Just beginning learning the Hornet - the 'AoA Machine'. Question on Weapons Emmployment: Since both the A/A Gun and the AIM-9 use the Trigger Pull Second Detent (JOY_BTN6) to Fire/Launch, looks to me that they are Mutually Exclusive without Switching between (selecting) either AIM-9 or GUN. Y/N ? Why does the Hornet use the Trigger for AIM-9 Missiles (rather than Weapons Release Button) - Zat a Navy Thing ? Or is the Weapons Release Button solely for Air-to-Ground Ordnance ? Does the Hornet have anything similar to the F-16C 'Dogfight Switch' that instantly configures the Aircraft for Air-to-Air ?
  19. My Speed were Indicated (Not TAS) At 5,000 ft MSL I got 343 (Indicated) mph out of the 'Stang' in Level Flight Full Throttle. Corrected to TAS (ROT 2% for every 1,000 ft in Altitude), that 343 mph Indicated would equal approx 380 mph TAS. Very Close to what you Experienced :pilotfly: !
  20. There seems to be Less than expected Consensus (and no Standardized Methodology for Measuring) on the Top Speeds of WWII Fighters. I decided to see what I could get out of the DCS World P-51D and P-47D. Using Instant Action - Caucasus - Free Flight - Missions and Clean Configuration - Prop Fine Pitch - Full Throttle - After Leveling Off at Test Altitude, allowed Three Minutes for Aircraft to Accelerate and Stabilize at Steady State Speed Here’s what I got: Ft MSL Type P-47D P-51D 5,000 mph 322 343 KIAS 280 298 15,000 mph 297 293 KIAS 258 255 25,000 mph 251 261 KIAS 218 227 NOTE: Formatting of Pasted Text got Jumbled - Please See attached Picture of Comparison Chart - Tanks ! Result Summary: The Mustang certainly hold a Speed Advantage at Low Altitude, while at Higher Altitudes the Two Aircraft are fairly Close Interested in anyone else's Results :pilotfly:
  21. There seems to be Less than expected Consensus (and no Standardized Methodology for Measuring) on the Top Speeds of WWII Fighters. I decided to see what I could get out of the DCS World P-51D and P-47D. Using Instant Action - Caucasus - Free Flight - Missions and Clean Configuration - Prop Fine Pitch - Full Throttle - After Leveling Off at Test Altitude, allowed Three Minutes for Aircraft to Accelerate and Stabilize at Steady State Speed Here’s what I got: Ft MSL Type P-47D P-51D 5,000 mph 322 343 KIAS 280 298 15,000 mph 297 293 KIAS 258 255 25,000 mph 251 261 KIAS 218 227 Result Summary: The Mustang certainly hold a Speed Advantage at Low Altitude, while at Higher Altitudes the Two Aircraft are fairly Close Interested in anyone else's Results :pilotfly:
  22. P-47D - Instant Action - Caucasus - Bomber Escort - WARNING Loading up this Mission I get the Warning: "Need Modules for load mission: WWII Armour and Technics" A Little Cryptic - Not Quite Specific enough to Know exactly what is Missing. So I'm assuming it's trying to tell me I need the: 'DCS: WWII Assets Pack' https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/ Package includes B-17 Bombers. Does the Instant Action Mission automatically draw the resources it needs from the WWII Asset Module just like a Scenery/Object Package ? Can anyone Confirm ? Tanks in Advance !
  23. Spurious Zoom Out Commands After Update to (2.5.6.49798) Same Problem as Above Operators. I have a Dozen Aircraft Modules - MiG-19 Farmer is the only one acting up like this. So not me or my Machine - MiG-19 has a Bug or a Ghost ! PS: The more I fly the 19, the more I enjoy it. Hope RAZBAM can nail down a Fix :pilotfly: !
  24. At Floor Level What impressed me most - was the Immaculately Clean and Shiny Floor of the T-Bird Hangar. You could (I Sh.t you Not) Eat off that Floor.
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