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  1. Just got mine today, and it won't power up. Biggest problem is that HP does not recognize the headset's serial number, so I can't register it or get tech support. Has anyone had a problem getting HP to accept a valid serial number? Could it be some kind of browser compatibility thing? I use a current Edge in Win 10.
  2. The old game, B-17 II The Mighty Eighth, hinted at some answers. It's MP was never implemented, so I'm making a leap in assuming the devs would have applied all the off-line features on-line in some fashion. Basically, there was a fast-travel system that was disallowed when a group was taking off (like your fighter cover) or there was danger nearby (such as flak or interceptors). Crewing was supposed to be either all human, a mix of human and AI, or all AI (the balance of squadron ac). AI performance was dynamic in that, every time you inserted yourself and outperformed him, the AI crewman was better when he resumed his duties. If you/he was killed, you started over. So, you could train your AI off-line, then turn them loose on-line. Camaraderie was available for, say, a human pilot, copilot, flight engineer, bombardier, and navigator (or any mix for that matter). How the AI level of training would have been shared is a mystery. If your human bombardier could not make it to a meet, how would his AI training be transferred? How would a single seat be denied to an unknown player when you'd prefer to accept AI to a stranger. I'll never be a great stick-and-rudder guy, but I'm still dreaming of being a crewman. By the way, what is somewhat missed is that complex systems, atmosphere, and damage models occupy a lot of net code when you are trying to synchronize several people in a single plane--or several multi-crewed planes for that matter. Fortunately, heavies don't make abrupt moves that could require predictive algorithms as long as the Great Wall.
  3. I think hammering out the level of human involvement would help define the extent of modeling and coding. Full human crews, partial human crew roles, pilot-only? Every a/c of a flight available? Lead bombers only? I would love to be part of a well-trained, full crew.
  4. For immersion and just plain good focus, B17II was the best. The game model, to my mind, was perfect. The ground was simple, but to the point. Flak was excellent. Formations were dynamic, precise, and hair-raising (remember fighting in the ball when a bomber suddenly crosses, closing up formation after another bomber went down). Planning and crew complexity were on target--no overkill. The "warping" and effect on the participants made long missions make sense. None of its concepts were inimical to DCS fidelity. Plug great planes, systems, and physics, you have DCS where everyone has a job to suite his taste, and a purpose.
  5. I suffer from the same affliction. :smilewink: I hope distributors, when involved, gain some patience for developers. You can't build these toys in 6 months anymore.
  6. Helldiver had R-2600 Wright, and I think C-47 had PW R-1830 14-cylinder, like in B-24. C-47 with 1820 would seem reasonable (Wildcat used both), but I don't think either could push a Helldiver away from its oil stain.
  7. I have Graham White's book on Allied WW2 engines. I was surprised at the significant differences between models. Visually, there is the nose case of the B and C.
  8. Maybe the math works. I don't know. I intended to give him 2 planes for WW2, and alpha access to a WW2 environment. The others were just my curiosity about how well they were modeled. I'm really not a flyer, except when I can drag my brother into it. I'm a half-baked modeler who just wants to support other talented people. So, the DCS world doesn't strike much a note for me. I was trying to help Ilya pick himself back up. Obviously, that is no longer possible. Thanks ED for making the best of a bad situation. I'm not happy, but I accept it.
  9. Sounds like I lost the extra keys intended for my brother: Was (for 170): All aircraft plus 2 digital copies of DCS World FW-190D-9 with beta access (when available), 2 digital copies of DCS World P-51D Mustang. Includes two invitations for ALPHA ACCESS for yourself and for your friend.
  10. Good stuff. I take back the lawnmower comment--sounds more like a Formula 1 engine. I thought the two crankshafts were synchronized to fire cylinders in pairs, but it sounds so hi-revving. Maybe they were interteved. Thanks for links. EDIT: Ok, fires in pairs. Hmm. Wait! It runs up to 4000 RPM--about 1000 more than its peers. Imagine that screaming down on you while you're trying to run messages on your trusty R75.
  11. Napier Sabre: the most fascinating engine to me. 24 small pistons/cylinders moving at a mad blur. Last test runs yielded 4000 HP. Sounds a little like a lawnmower though. Typhoon and Tempest equal favorites to me. Square-jawed beastly things.
  12. I personally don't care, but there is no way to ensure that all backers join this discussion. So, we should not go down this road. I think it is enough that some of us are suggesting to ED that we would be flexible.
  13. B17II was perfectly conceived and horrible executed. Give me the same thing with the kinks worked out, and you can just prop me up with pillows and plug in the feeding tube.
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