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Everything posted by Firedawg

  1. Ambient/Environmental Sounds on the carrier would be great, (loud speaker call outs, alerts, radio traffic) just an idea.
  2. I flew a custom mission at the Tonopah air base. I needed repair in my A-10C. I parked in a hangar and began a repair. The plane lifted out of the hangar and floated above the roof. It then descended on to the top of the hangar. If this is a known issue please disregard, Thanks. Also, AI traffic is running into each other on the taxiway at Tonopah.
  3. Any chance you be selling the button caps by themselves?
  4. Several times today while playing in the F99th MP server I had CTD. My system is: Intel i7-2600K CPU 3.4GHz 16GB Corsair Ram DDR3 Windows 7 Pro 64bit EVGA Nvidia 980GTX 4GB Vram ASUS P8Z68 Deluxe Motherboard Crash Logs here: http://www.gamefront.com/files/25504714/Logs.rar This occurred while flying an A-10C and UH-1
  5. In the future will it possible to get rid of dust trails from vehicles when they are traveling on roadways or any pavement?
  6. This is epic and very detailed ED actually modeled and coded suicidal gamblers jumping from bridges in the map. :)
  7. just upgraded to evga gtx 980 4gb of Vram + 16gb RAM. runs smooth with no stuttering(doesn't even break a sweat, at all). SYSTEM SPECS: GPU: GeForce GTX 980 4GB Vram Superclocked CPU: Intel Core i7-2600K CPU @ 3.40 GHz Memory: 16 GB Corsair Vengeance DDR3 Resolution: 1920x1080, 60Hz on ASUS 24" HD LED monitor Nvidia Driver: 355.82 OS: Windows 7 Professional TrackIR5 w/proclip
  8. Just a thought, not too sure, but is it possible that all of this stuttering is caused by an issue with the sound FX??
  9. i too am getting the mig-21 prompt for activation, wasted 4 already. I trust ED will fix it.
  10. http://www.nvidia.com/Download/Find.aspx?lang=en-us
  11. I am experiencing loss of explosion sounds from ordnance impact
  12. there are still minor stutters, can possibly be fixed by fiddling with the settings, but overall, downgrading to an older (358.87) driver got rid of most of it, especially the TGP performance issues.
  13. This fixed performance issues for me seems that the newer Nvidia Drivers seem to cause staggering in the sim. it was also doing this in 1.5 and seemed to have begun having issues in mid november, same time a new driver came out. drivers pre nov 19th seem to work better.
  14. i concur that performance has dropped since latest update compared to other versions. Shouldn't have to change graphics settings if it was running fine at full. I'd like to keep it that way.
  15. Does anyone have MS33558 in SINGLE STROKE for engraving? My PC got wiped out, thought i backed everything up but apparently this file is missing so FML.
  16. Off topic slightly: 1.build pit 2.insert glade auto air freshener dispenser in pit 3.put a gunpowder scented freshener can in dispenser 4. wire up hotas trigger to dispenser 5. pull trigger, smell freedom
  17. Sorry, I should have stated i was referring to the CMSC not the CMSP. CMSC is not as wide as console panels. @john, nice work @duckling, nice work, doesnt have to be 100% replica,it does the job and still looks cool.
  18. Only thing about the display you are using is that by itself it is almost as wide(if not wider) than the actual entire panel. I'm just being anal about accuracy ;)
  19. may have to bite the bullet on this one and use the actual Osram Displays. I am waiting for a good payday. http://www.aliexpress.com/item/Free-shipping-10pcs-lot-Free-shipping-SLG2016-4-digit-thin-5X7-intelligent-LED-display-green-line/32508565913.html?spm=2114.01020208.3.106.kpUBbq&ws_ab_test=searchweb201556_2_79_78_77_91_80,searchweb201644_5,searchweb201560_9
  20. well gents, it finally works!!! I turned off Avast and Firewall, turned on the interactive control reference, then the sim, loaded up the A-10C then alt-tab (like warhog was saying), then started up the socat and baaazing it works ! thumbs up to you guys. I have the CMSP display working but I only have a 16x2 LCD, where do I go to further abbreviate the characters so everything fits without running together? ****added info**** turned avast security back on and the avast firewall. As long as I run the sim first it all still works.
  21. Thanks John, I am going to shut my PC down for a few hours and I will come back and go through your list and make sure ive checked all of it correctly. I'm pulling my hair out with this and need to take a small break. I will check back in a bit. It still did not work after turning my firewall off
  22. my sketch: #include <DcsBios.h> #include <Servo.h> #include <LiquidCrystal.h> LiquidCrystal lcd(12, 11, 5, 4, 3, 2); /**** Make your changes after this line ****/ void onUhfFrequencyChange(char* newValue) { lcd.setCursor(0, 0); lcd.print(newValue); } DcsBios::StringBuffer<7> uhfFrequencyBuffer(0x1180, onUhfFrequencyChange); void onClockHhChange(char* newValue) { lcd.setCursor(0, 1); lcd.print(newValue); } DcsBios::StringBuffer<2> clockHhBuffer(0x10fe, onClockHhChange); void onClockMmChange(char* newValue) { lcd.setCursor(3, 1); lcd.print(newValue); } DcsBios::StringBuffer<2> clockMmBuffer(0x1100, onClockMmChange); void onClockSsChange(char* newValue) { lcd.setCursor(6, 1); lcd.print(newValue); } DcsBios::StringBuffer<2> clockSsBuffer(0x1102, onClockSsChange); void onClockEtcChange(char* newValue) { lcd.setCursor(9, 1); lcd.print(newValue); } DcsBios::StringBuffer<3> clockEtcBuffer(0x1104, onClockEtcChange); /**** In most cases, you do not have to change anything below this line ****/ /* Instantiate a ProtocolParser object to parse the DCS-BIOS export stream */ DcsBios:protocolParser parser; void setup() { Serial.begin(500000); lcd.begin(16, 2); lcd.clear(); } /* Your main loop needs to pass data from the DCS-BIOS export stream to the parser object you instantiated above. It also needs to call DcsBios:pollingInput::pollInputs() to detect changes in the state of connected controls and pass them on to DCS. */ void loop() { // feed incoming data to the parser while (Serial.available()) { parser.processChar(Serial.read()); } // poll inputs DcsBios:pollingInput::pollInputs(); } /* You need to define void sendDcsBiosMessage(const char* msg, const char* arg) so that the string msg, followed by a space, the string arg and a newline gets sent to the DCS-BIOS import stream. In this example we send it to the serial port, so you need to run socat to read the data from the serial port and send it over UDP to DCS-BIOS. If you are using an Ethernet Shield, you would probably want to send a UDP packet from this subroutine. */ void sendDcsBiosMessage(const char* msg, const char* arg) { Serial.write(msg); Serial.write(' '); Serial.write(arg); Serial.write('\n'); } /* This subroutine gets called every time a message is received from the export stream (you need to define it even if it does nothing). Use this to handle outputs which are not covered by the DcsBios Arduino library (e.g. displays). */ void onDcsBiosWrite(unsigned int address, unsigned int value) { }
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