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Barrett_g

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Everything posted by Barrett_g

  1. Another update. Looks like he’s getting close to a release candidate!
  2. I’d still like a 200 gallon belly tank
  3. There was an update posted on the Facebook project page…. Just sharing here for anyone interested.
  4. For $60 this throttle can’t be beat: Logitech Pro Flight Throttle Quadrant https://www.amazon.com/dp/B01M00UHE3/ref=cm_sw_r_cp_api_glt_i_KMPP1X2KBVQKW717QT8F?_encoding=UTF8&psc=1
  5. He’s working on the stick grip and has talked about making the trim pedestal as well!
  6. I’ve been following this guys work for some time… thought it should be shared here: https://www.patreon.com/P47throttlequadrant/posts
  7. The actual tanks were never modified. The detonator was installed in the gas cap. Whether it was used as a drop tank or a napalm bomb, the tank wouldn’t have been filled until right before the pilot stepped for his pre-flight. By then the pilot would have been briefed on his mission and his ordinance. I suppose the ground crew could have slapped some red paint on it or something… but the paint would have still been wet by the time the pilot was climbing in the cockpit!
  8. The A-4E napalm canisters were Vietnam-era napalm specific bombs. IIRC, the napalm P-47’s dropped during WWII, was napalm that was simply mixed and then pumped into external fuel tanks (obviously not plumbed to the aircraft). The fuel cap for the external tank was modified to hold a detonator. I believe sometimes a second detonator was installed on the tail of the fuel tank as well. When the P-47 dropped the fuel tank, the fuel tank’s impact with the ground caused the fuel tank to rupture, dousing the area with napalm. The impact also activated the detonator. So basically, the napalm our P-47’s would be dropping would look no different than the drop tanks already in game, except for a small detonator installed on the red fuel cap, and possibly another attached to the tail. I’m not even sure they painted anything on the tank to signify that it was filled with napalm and not regular fuel… as it was usually filled right before takeoff and the pilot would definitely know his mission (and his load out) by then.
  9. Yes! The bazooka tubes should be available on all P-47 sub-variants, with only the -40 getting the HVARs. Also, both rocket types should have the ability to be jettisoned. I also agree with renaming the "D-30 Early" to the "D-28" I never did like "early" added to it because it's too subjective... how early is early and how late is late? -28, -30, -40 is much easier and cleaner in the drop down menu.
  10. Does the C-47 sound like a high-Revving turbo-prop to anyone else? Im wondering if maybe my install is porked. My C-47 sounds like 2 Edge 540’s flying in formation! edit— never mind… it was my Edge 540 mod that conflicted with the C-47 sounds for some reason.
  11. Any fuel in the Auxiliary tank? Have you checked to make sure you don’t have two devices on your pitch axis? Some other guys were complaining about their button bindings being messed up after this latest update… so that could be the culprit.
  12. Sorry I never saved any tracks and I’ve since edited my mission for the convoy to travel a different route. However, I can tell you that when building the mission, I placed a new ground unit, set it to the opel blitz truck, set it’s waypoints, and then made it 1 of 5. I then changed the first truck to a “APC Sd.Kfz.251 Halftrack”, and then changed the last truck in the convoy to a “Scout Puma AC.” So the half track is leading a convoy of 3 Opel Blitz trucks with a Puma AC protecting the rear. Maybe the Halftrack can’t cross without a bridge and the others are simply following? Im glad the bug is reported and you’ve found a ton of missing bridges… and most importantly, it’s being worked on! Thank you!
  13. Not to mention that usually the Crew Chief would have warmed up the engine and had the plane ready for the pilot.
  14. Now that DCS has given the ability to “restrict” certain weapons…. Couldn’t fuel octane be treated the same way? Let us have the ability to use 150 octane in single player if we so choose… and the server admin can restrict it in their server if they so choose!
  15. This is why the additions of real buildings in the Channel Map are so important. ED needs to work a little harder to include specific building in each village/town/city. In some of the smaller towns, a distinct looking church might be all that’s needed to differentiate that particular town from the rest.
  16. Instead of trying to fly from your home base to a specific point 1000 miles away… where a single degree off in your heading will put you miles away from where you want to be…. Try breaking your trip down into multiple waypoints…. And make sure your waypoints are easily recognizable. For instance I can take off on the Channel map and fly a specific heading and I’ll get close enough to the big port in Dover. Think of that as a mini-save point. Pick another waypoint over another recognizable land mass like a large city next to a lake and fly that heading until you get there… now you’re 2 for 2. This is how real WW2 pilots did it. You have to study the map and look for recognizable features. This is what I love about WW2 modules in DCS. It really makes you appreciate a lot of stuff you didn’t realize those airman had to go through…. Constantly trimming the plane, cycling through external tanks every 30 minutes to keep them balanced, monitoring a handful of engine gauges…. All while scanning the air around them for bandits!
  17. The P-47 has two fuel tanks: the main and an auxiliary. The Auxiliary tank, when full, makes the P-47 tail heavy and harder to control (especially at low speeds!) Make a simple mission for you to practice on (this will let you have external views) Set the fuel to 73% (this setting is a full Main tank and an empty Aux tank). Start with no external stores. Practice taking off. Once you’re comfortable with a best-case-scenario P-47, add some weight by putting on rockets. Once you master those take offs, add bombs. Finally, once you can take off in a P-47 with bombs and rockets, fill up the Aux tank and try those takeoffs. Easier to learn in small steps than it is all at once!
  18. Awesome! I don’t know how I missed that! Now I’m going to have to go back and see all the options on all the other objects! Now if we can fix the weird left front tire LOD problem and get the bridges installed on the Channel Map!
  19. I wanted to make a fairly easy Channel Map mission where I would intercept unarmored soft targets that were transporting supplies from a port, to an airfield. Looking through the assets pack, it was hard to find an asset that would make up a lightly armored convoy that could bring supplies to the airfield. I settled for the "Truck Opel Blitz", but it's less than ideal as you can clearly see they are empty! My request is that ED makes another version that has canvas in the back, so you can assume there is some type of supplies or personnel back there. The route I chose would bring the convoy close to the coast to make it easier to spot. Unfortunately, the route I chose is impossible. There is a small river, or ditch, that is missing 3 bridges. My convoy won't pass, however, the random traffic floats through as if there is an invisible bridge. Lastly, there seems to be an issue with the "Truck Opel Blitz" when you zoom out far enough you will see something wrap around the left front tire. It "flops" around the tire as it drives. I'm guessing this is a LOD issue? I'm not sure. I tried to get a photo of it, but it's more prominent in motion as you see it rotating around the tire. Here's my attempt at taking a pic of the object that appears to rotate around the left front wheel.
  20. I think at the 3:00 mark in this video, Reflected Simulations talks about using recognition lights for night flying. When he’s ready for takeoff he switches the recognition lights to the color of the day (green in this instance) and then flashes his light in Morse Code to signify his tail’s letter. Once he does this he explains that in reality, the tower would flash a green light back at him for confirmation, but since this isn’t coded in the core of the game, he had to create a workaround by triggering a green flare to shoot off. Id like this form of communication coded into the core game. It’s fascinating and would really come in handy for for all WWII modules used at night… especially once we get some good night fighter modules in the future! Also, Reflected Simulations speaks on being shot at by friendly AAA units until they recognize you. This would also be a really awesome feature added to ground AI units. AAA units should alarm and possibly fire on you until they recognize your silhouette in the day, or you flash the correct light at night as I’m sure this happened in real life ( also why P-47’s had two roundels on the bottom of their wings). link to the video:
  21. You hit the nail on the head!!! That, in my opinion, seems to be our biggest issue when reporting this to ED. It seems to me, when we report “Trim Sensitivity” to ED, they take this as a personal attack on their flight model. They check their math and reiterate that “nothing is wrong” and refuse to make any changes. No one is saying the flight model is wrong. All I’m saying…. Is when I tap my keyboard button once… it over rotates the pitch trim wheel down. The plane goes into a dive. I tap my keyboard button once… it over rotates the pitch trim wheel up. The plane goes into a climb. I can’t trim the plane to fly level because my virtual pilot is over cranking the pitch trim wheel, causing my plane to porpoise through the sky. All I want to do is lessen the pitch trim wheel rotation per keystroke. It’s a simple .lua value edit and should be incorporated into an official update.
  22. Both the P-47 and the Mosquito’s trim (by keyboard button taps) are too sensitive. Other warbirds may suffer from this as well but I don’t fly them enough to notice. The P-47 porpoises as you try to trim the pitch axis. The Mosquito is much worse! Way too sensitive. Both planes have “trim” threads and people who have fixed it using .lua edits to reduce the sensitivity per button push. It would be nice if ED added the suggested .lua edits so we wouldn’t have to re-edit the .lua files after each update. If ED wanted to go above and beyond they would add a “sensitivity slider” to the trim commands so you could map your buttons, adjust the slider and then go fly with whatever setting you preferred.
  23. A working Norden bombsight would be awesome!
  24. Yes. When the P-47 entered the European Theater it was the first allied radial-engined fighter. Up until that time, AAA gunners were used to firing at radial engined fighters without any thought. Fearing possible friendly fire, command came down with orders to double up on the bottom side roundels. That’s also why you’ll notice that some of the bottom side “extra” roundels are bigger than the factory painted side.… some crew chiefs didn’t like the mismatched sizes so they painted over the factory roundels to make both bigger. You’ll see posts on plastic model forums from modelers trying to figure out if the particular plane they are trying to model had two big roundels or one big roundel and a standard, factory painted roundel.
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