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KewlerMouh

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Everything posted by KewlerMouh

  1. Access to RIO PIT from the Cockpit will cease when Jester is fully ready. So + 1! Btw, I deeply love this plane.
  2. The Back Up Wheel is great! Fantastic work, thank you very much Hollywood!
  3. Yeah true. I would use the Jester wheel if it was possible to scale it down und move into a corner. Not having this fat interface in my VR face is quite important. Thanks for the answers, I am working very much, if I find time to test navgrid without Airo I will post. Currently I am enjoying every free minute in the Air.
  4. Jester does it without extra commanding him. Its great. Also the new keybinds will come in ver handy. Love this plane. Thanks HB very much
  5. Gentlemen, Since release of NAVGRID I try to crack the following nut, all via Jester only: I use VIACOM Pro with AIRO extrension, all up to date and pressumably supported. I can let Jester to set up NAVGRID at a giving coordinate/Map Marker. But all following orders like sectors, orientation, center grid etc. are getting acknowledget by Jester, but he doesn't do a thing, so making this VERY useful feature useless for me in MP. My question on you guys: Can you configure it via Jester wheel? Because if no I can quit my efforts and wait for some patch. I allready consulted the VIACOM forum sections without success, so please give me a short Yes or No. Deinstalling VIACOM for testing is quite a feat. Thank you very much. Love this bird!
  6. Request to the Tomcat drivers: I chewing several weeks on the Navgrid commands - the simply dont work; I can setup Navgrid to bullseye via map marker, but all the other grid voice commands are recognized via Viacom/VA, acknowledged by Jester, but my beloved AI Rio simply doesn't do anything (Grid Enable/Disable, Absolute/Relative Heading, Sectors, etc.) Running latest version of DCS OB, Voice Attack and Viacom. Thanks for any pointers in advance!
  7. @Aeons: I had the same problem with radio tune and wondered about the missing editor keywords; but it works, my solution was to train the MS speech engine with 2 cycles (I have a strong Austrian accent). Mr. Hollywood, thanks a lot for this great piece of software, its genius. PLEASE, if possible, update the Steerpoint-from-F10-Map-Marker command! Best regards
  8. Greets Deadlyfishes, firstaful a BIG THANKS for all the effort that goes in the TTI missions, I and my buddy fly nothing else, until now the modern ones but with the arriving Focke Anton 8 we will switch to your WW2 version. Givving my abilities as a mission builder, I appreciate the effort, you are quite a genius. Two wishes/requests: - Air Air Mission to Spawn/Intercept Large B17 Formations. - if from time/effort any feasonable - because of performance, a port for one of the ED Maps, Caucasus. Probably ist more feasonable to wait for the own ED WW2 Map. Anyway, thanks for your service to the dcs community,
  9. Good Day, a few questions to the SMEs here: Does the CJ Viper employ a brake chute? If yes, is it installed in the spine at the bottom of the tail fin? Is any other equipment unloaded then (ECM jammer?). How long would be the needed runway length for a clean landing configuration with lets say 3000 lbs fuel approx? Given the similaritys in the engines, does the Viper like the Cat with Zone 5 AB also need around 900lbs/min fuel? Thank you very much
  10. Good Day! I am really excited about the upcomming Hornet Campaign based on Kevin Millers book with Jello and Sunshine as SMEs. Are there any Little tidbids to share? I guess release in earnest when the Bug is feature complete? Thanks, I really looking forward to it.
  11. Way to go Leatherneck… err Magnitude, my Bad. My guess will be the F8E. Kewl would be a modernized smokey Essex Carrier!
  12. Next great video, thanks Jabbers! A burning question to all: How is the AWG 9 in STT faring during cranking? Does it keep lock up to 50 Degrees and more? Furthermore is it possible to crank in TWS, ergo slewing the 20% Azimuth to left or right? Nobody seemed to ever tried this in the mass of videos so far. Thanks!
  13. Indeed, looking forward to it. In the meantime I am playing your Hornet over PG, PBO_CEF, great Campaign, I am loving it. Thank you and FALCAW for your efforts. MBot, you are a Genius, you have given my DCS time meaning since Mig 21 over Caucasus!!!
  14. Good day fellow Bug Drivers! I suffocated twice because of loosing the OBOGS System due battle damage. Both times after the hit I got the plane below 10000 feet, but the screen still kept graying out until my virtual me lost concience. Following the NATOPS emergency procedure, besides descending to safe altitude, you should turn of the OBOGS system and pull the "blue ring" for emergency oxygen supply. I guess this ominous ring is somewhere on the harness and out of reach for us? Does anybody now the prober actions for survival? Last time it occured 2 days ago during DCE Campaign "Hornet over PG", got hit by a Rapier sam after egressing from a strike. Thanks! Best Regards from Austria
  15. Shadow, I really enjoyed your campaign, thank you very much for the effort.
  16. Thanks Lex for claryfying. But you used the ATFLIR pod, right? How far to the side could look in level flight with a centerline tank? Do you remember how much bank you used to circle when you stayed in an area and looked for an target? Thanks for sharing your knowledge, Best Regards from Austria
  17. Hi Shadow, Version 1.5, always when engaging Nalchik, coming from Beslan its the same... INFO:root:DCS Libration None INFO:root:Using C:\Users\KewlerMouh\Saved Games\DCS.openbeta as userdata folder INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.M_2000C'>: 2} INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25T'>: 1} INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.vehicles.AirDefence'> (0): {<class 'dcs.vehicles.AirDefence.SAM_SA_9_Strela_1_9P31'>: 1, <class 'dcs.vehicles.AirDefence.SPAAA_ZSU_23_4_Shilka'>: 1} INFO:root:Generating Base attack (regular) INFO:root:Didn't find ground position! INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 ERROR:root:<class 'AttributeError'> Traceback (most recent call last): File "C:\Users\KewlerMouh\AppData\Local\Programs\Python\Python36\lib\tkinter\__init__.py", line 1699, in __call__ return self.func(*args) File "D:\dcs_liberation_1.4.5\ui\eventmenu.py", line 208, in start self.game.initiate_event(self.event) File "D:\dcs_liberation_1.4.5\game\game.py", line 248, in initiate_event event.generate() File "D:\dcs_liberation_1.4.5\game\event\event.py", line 81, in generate self.operation.generate() File "D:\dcs_liberation_1.4.5\game\operation\baseattack.py", line 50, in generate self.armorgen.generate(self.attack, self.defense) File "D:\dcs_liberation_1.4.5\gen\armor.py", line 97, in generate at=self.conflict.ground_defenders_location) File "D:\dcs_liberation_1.4.5\gen\armor.py", line 46, in _generate_group position=self._group_point(at), File "D:\dcs_liberation_1.4.5\gen\armor.py", line 37, in _group_point return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR) AttributeError: 'NoneType' object has no attribute 'random_point_within'
  18. Good Day Gentleman, a question or request: Is there somewhere an overview guide for buidling your own DCE campaign - MBot did a great job commenting all the .lua's, but working through them leaves a great margin of error. I am interested in creating a strictly air to air campaign for the Hornet. Best Regards!
  19. I am currently at finishing the 1.3.3 PG campaign with my Hornet and really enjoyed the experience. Quite an asset for DCS, thank you very much for your work. Looking forward to the next campaign.
  20. You guys from Leatherneck are kewl, you brought my first Jet Fighter love in DCS, I had tremendous fun with my buddies in this plane. I am looking Forward to the corsair, just thanks und keep it up!
  21. Good Day everybody, short question, because of my unsuccessfulsearch in the FA 18 mods und coremods folder: Where is the texture for the instruments backlights hidden? Best regards, KM
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