Jump to content

Scrim

Members
  • Posts

    891
  • Joined

  • Last visited

  • Days Won

    3

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Scrim

    Release Date?

    No no, you heard them. I forgot that DCS is apparently special, and as such we should feel blessed that someone might be developing a module. Treating anything about DCS like a product is to be whining and ungrateful. :doh:
  2. Nah. For starters, it's realistic. Second, I feel that since you only do it when taxiing, you can just move your hand down on the stick and depress the NWS button with your index finger if it feels uncomfortable to do it with your pinkie finger for longer durations.
  3. Scrim

    Release Date?

    Distrust because of no communication =/= A valid reason to not communicate. Seriously. And again, as you obviously didn't read my post: Trust, that is something they ought to feel they owe the community they intend to sell their product to. Trust, as in a little communication with us, and not ignoring us until they want money from us.
  4. Cheers. That link works, but for some reason I can't find a link on the website itself.
  5. So, I know how to keep this baby on a stable course, but as far as vertical velocity goes, nada. What's peoples' tips on how to keep vertically stable in these older planes?
  6. Scrim

    Release Date?

    They owe us, the customers, trust if they ever want to sell us anything (if they against all odds will ever actually finish a DCS module). Saying "guys, were developing 5 modules" and for all intents and purposes not saying a thing until a release is on the table is not a good way of developing a sense of trust in the community. If anything, it comes across more like "don't bother us. We'll pay attention to you when we want your money". It's marketing 101, they do indeed owe us regular communication if they intend to sell us a product down the road. It's not much to ask for.
  7. Honestly, a MK84 is a very large bomb. With the amount of explosives and shrapnel caused by it, I wouldn't really doubt a 1200 feet kill radius. Though of course, those things tend to be calculated with ideal circumstances, i.e. nose fuze against infantry in the open in flat terrain that doesn't have any chances of the bomb burying itself before detonating.
  8. Definitely the Thud, though I certainly wouldn't mind if say, BST made a Super Sabre.
  9. Eh, really? Seriously, 3D shot of that please. But from what I can see now, Blue is A, higher up, and since diving it makes sense, and B, almost pulling twice as many Gs as Red, so go figure, he's out turning him :doh:
  10. I know. Read it in the voice of a stereotypical Southern rural, backwater city sheriff, and it'll make sense.
  11. Well well well, them there uppity Austrians went and made a missile system that made sense and was handy to use? ;) I think it's correct (for the F version at least), would be a big mistake otherwise.
  12. Eh, lemme see: Fly into a tree, especially with a helicopter since they're most prone to. How do you reckon the blades will deal with it? Sorry, but making a jungle map with this joke of a tree simulation would be sheer idiocy. And there's really little justification for why trees still aren't collidable. It's just low quality, especially for helicopters. The thing that would be almost as bad on a jungle map would be the fact that the AI would shoot straight through it. A Vietnam map would mean pretty much only COIN missions for helos, and that'd just not work if you insert troops in a clearing and every single enemy withing range would open up on you through the trees.
  13. That's how it worked IRL though. Changing it would be rather unrealistic.
  14. If ED can't get tree's collidable, making a vast jungle map seems like a huge waste of time and resources.
×
×
  • Create New...