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Posts posted by grandsurf
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No Prob Mustang.
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The Su25 and Su-25T Cockpits should normally use the same seat texture as "pribory-09-27.tga.dds". The Su25 but now uses the "pribory-9-27.tga.dds".
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You have a "pribory-09-27.tga.dds" in your package not the "pribory-9-27.tga.dds" which has been mapped in the Su25 cockpit ;). Rather an error in the mapping of the SU25 cockpit.
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Mustang, the current Su25 Cockpit use the "pribory-9-27.tga.dds" texture for the seat. Still missing in your package and in the original...
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@Mustang, the texture "pribory-9-27.tga.dds" is missing in the Su25 Cockpit. Its the Seat Texture (old file pribory-09-27.tga.dds).
This is also in the original version ;).
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Oh GS, The new people actually think it will be released. This has been a joke for a long while.
5+ Years now.
What else should come from you Luse. You're not properly informed...
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Please keep up the hard work. In case of u need some beta testers, please come back to me. :-)
etc.
No problem, you know :). Some last shots at this place...
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I work on a Textureupdate package for DCSW with one or another 3d model update (priority for the outdated bases). It will be available free.
Too bad, that we can not create complete DSCW Scenerys at the Moment. So many things would be possible ...
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V. 1.2.1
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great work, but hows the frame rates grandsurf? looks as if it will kill many peoples systems all that detail?,
not unless u make a reduced clutter and detail version for med low end pc users to.
anyway great job.
I can not complain about the fps on the ground diveplane.
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^is it photoshoped?
No, only reduced.
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Rocky, throw a look at the FPS right near your grass surfaces if you are using many of them in the DCS Engine ;).
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you can learn everything important to the Su-25t ;).
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The problem is not on the unwrap. It is the size of some textures by Ric! 3072 or 1536 pixels are not dds compliant ;). Bring the textures in the right size and all is well.
PS. The Su-25t Cab also use Textures from the zip's Cockpit-SU39-TexturesBMP, Cockpit-SU39-TexturesTGA, CockpitsPlatinumBMP, CockpitsTexturesBMP, CockpitsTexturesTGA ;).
Fast Test with the PRIBOR-39-MAINPANEL.bmp.dds:
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I can understand that Nate :).
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Is there even an approximate timeline for other "DCS-World" tools? (Terrain, Onlay...)?
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Bob, i've tested the plugin in the office on various german max versions and it does not work! Only with the English.
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The error message is on the German version of 3dsmax. I can confirm. With the english Vers. it works.
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For the ModelViewer the Microsoft Visual C++ 2010 (x64) runtime components is required. Still missing (MSVCR100.dll Error) in the FAQ ;).
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...Since some items such as glass making, and alpha channels have changed...
Has something fundamental changed here? A quick export of previous models with glass or textures with alpha channels show no change.
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To confirm, ED is working on creating SDKs for third parties, including flight models. But it is taking time, and at the same we have to be working on new products. I do not think that if we made a post "DCS:XYZ has been delayed a year as we are creating SDKs" would be appreciated by the community!
Full understanding of this. Waiting still for more tools to expand the limits of the feasible.
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Another option to remove the objects. Copy the attachment in the folder ...FC2\Scripts\World\Radio ;).
Building mod
in Utility/Program Mods for DCS World
Posted
Look in the Building_Textures.zip for konteiner_brown2.bmp.dds and in the Landtextures.zip for vorota-1.bmp.dds ;).