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kn5

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Everything posted by kn5

  1. Hello, I already have Mirage 2000c, and now I have acquired AV8NA Harrier. I noticed a certain characteristic of both modules. Both cockpits are much darker than the rest of the DCS modules. Normally I use gamma 1.5 to make the world look like Wags video. And I never had a problem finding something in the cockpit. However, in Harrier and Mirage, this is a problem even on the gamma set at 2.0-2.2. Unfortunately, the world looks quite faded then. For example parking brake lever in harrier, I know that is there but I can not see it ;) Especially in the morning and in the evening. Even with the maximum cockpit lighting, it's hard to read something with insufficient lighting from the outside. Is there any parameter to change the brightness of the cockpit for a specific module? Or maybe it is better to unify this parameter so that you do not have to change gamma after changing the module? Thanks
  2. For a long period of time I struggled with the problem when I was leaving DCS - the program stopped responding. Now version 2.5 Release has come out. I downloaded online installer, installed, uploaded joystick profiles, etc. Everything works beautifully. Apart from that, the freetrack does not work. After copying headtracker.dll to the "DCS Wrorld \ bin" folder the problem has returned ... Please, help me solve this problem Thanks Logs.rar
  3. I have been set Chimney Smoke Density for 4. It happens even when I turn DCS on and exit right away. I checked on DCS 1.5 and 2.2OA is the same ... I am missing a component in the system? In addition to DCS 2.5, there is no free RAM memory after about 20-30 minutes. It looks like a memory leak.
  4. Hello, every time I want to exit DCS or DCS need to restart hiimself, because I changed the graphic option, windows shows a message that the program is not responding and DCS turns off. Logs attached. DxDiag and dcs.log.rar
  5. I do not have such entries in the registry. There are only entries of specific modules. I did update and repair and nothing has changed.
  6. Is there any possibility to perform benchmark in DCS? that different users will be able to compare? I would like to compare my FX8350 to for example X1700 @ 4GHz?
  7. is there a possibility of extending the options window, so that more columns of devices was visible on the screen without scrolling?
  8. Failed to start dcs after update 1.5.1.47, try to force update & repair. The process starts but not run the aplication (win10). === Log opened UTC 2015-11-13 21:49:23 00000.000 INFO VFS: Using 'Saved Games': "F:\Users\marek7o\Saved Games" 00000.001 INFO DCS: DCS/1.5.1.47025 (x86_64; Windows/6.2.9200) 00000.001 INFO DCS: CPU cores: 4, System RAM: 32667 MB 00000.008 INFO EDCORE: (dDispatcher)enterToState_:0 00000.019 INFO Dispatcher: 2015/11/13 22:49 V1508170900 00001.102 INFO INPUT: Device created Keyboard 00001.128 INFO INPUT: Device created Button Box Interface {5CDB8B40-7E55-11e5-8001-444553540000} 00001.129 INFO INPUT: Joystick created[button Box Interface {5CDB8B40-7E55-11e5-8001-444553540000}], ForceFeedBack: no 00001.138 INFO INPUT: Device created BU0836A Interface {23A05040-B51F-11e4-8001-444553540000} 00001.138 INFO INPUT: Joystick created[bU0836A Interface {23A05040-B51F-11e4-8001-444553540000}], ForceFeedBack: no 00001.151 INFO INPUT: Device created DSD 64 Button Controller - EST {2D3441F0-5675-11e5-8001-444553540000} 00001.152 INFO INPUT: Joystick created[DSD 64 Button Controller - EST {2D3441F0-5675-11e5-8001-444553540000}], ForceFeedBack: no 00001.473 INFO SOUND: loaded 1069 sdefs from "sounds\sdef" 00001.568 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{dae70bf7-d6d5-48be-a078-1be3cbdb14ff}' Name:'Głośniki (Creative SB X-Fi)', channels: 2 00001.568 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00001.596 INFO SOUND: Using SSE FTZ/DAZ mode. 00001.998 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00002.009 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00002.018 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00002.048 INFO SOUND: loaded 59 sdefs from ".\mods\tech\combinedarms\sounds\sdef" 00002.070 INFO SOUND: loaded 66 sdefs from ".\mods\aircraft\bf-109k-4\sounds\sdef" 00002.086 INFO SOUND: loaded 50 sdefs from ".\mods\aircraft\f-86\sounds\sdef" 00002.106 INFO SOUND: loaded 60 sdefs from ".\mods\aircraft\fw-190d9\sounds\sdef" 00002.115 INFO SOUND: loaded 7 sdefs from ".\mods\aircraft\hawk\sounds\sdef" 00002.118 ERROR VFS: Can't mount './Mods/aircraft/Hawk/Liveries' to '/textures//liveries/'. 00002.120 INFO SOUND: loaded 4 sdefs from ".\mods\aircraft\ka-50\sounds\sdef" 00002.144 INFO SOUND: loaded 70 sdefs from ".\mods\aircraft\mig-21bis\sounds\sdef" 00002.172 INFO SOUND: loaded 85 sdefs from ".\mods\aircraft\mi-8mtv2\sounds\sdef" 00002.191 INFO SOUND: loaded 72 sdefs from ".\mods\aircraft\mig-15bis\sounds\sdef" 00002.199 INFO SOUND: loaded 21 sdefs from ".\mods\aircraft\uh-1h\sounds\sdef"
  9. Can we have multiple existing inputs for rotary switch and toggle inputs for rotary encoders?
  10. I still can not allocate NPP course set +/-the keys (i use encoder) - is is shown as a gray box, assign to the axis (pot) is possible, but it acts weird as above.
  11. I'd like to request the following: -weapon selector (rotary)(left/right) -general more toggle/rotary if possible, pls
  12. vertical image is good. Up i up, down is down :) I make primary monitor as standard freetrack controlled display and below i try to do on second monitor image of steady cockpit front instruments - without freetrack moves.
  13. Thank You Mastiff :) I reverse values but is not work good... I made LEFT&RIGHT_MFCD on the second (bottom) monitor - it works;) This lua settings display only raw gaues, do You know how to make complete front cockpit with all frames on second monitor? Like presing LWIN + Num2 or 0 or custom snapshot?
  14. Hi all, this is my first post. Sorry for my english ;) Could someone help me with my setup? I try to make something like that http://forum.lockon.ru/showthread.php?t=83840 Primary monitor is normal 16:9 game view with freetrack. I try to make that the bottom monitor (5:4) displays cockpit instruments below hud with no freetrack movement... I read on this thread that can be done with snapview, but i don't know how to apply that to monitorsetup *.lua This is my monitor setup: _ = function(p) return p; end; name = _('vERT'); Description = 'Center FreeTrack, Bottom cockpit instruments' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.7; }, Bottom = { x = 320; y = 1080; width = 1280; height = 1024; viewDx = 0; viewDy = -1; aspect = 1.25; eye_shift = 0; } } UIMainView = Viewports.Center
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