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VampireNZ

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  • Flight Simulators
    DCS
    IL2:BOS/BOK
  • Location
    New Zealand
  • Occupation
    Aircraft Design Engineer

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  1. Weapons can be released regardless of the state of the Weapons Release Button Safety Cover on the cyclic. So with the safety cover in the closed position, somehow the button can still be pressed and weapons fired.
  2. Yes I have noticed this also, even mentioned it I believe in the past. As usual it was just poo-pood by the ED white-knights and swept under the rug. You are correct, blades follow the same path, at the correct blade angle. It is not called a rotor 'disc' for no reason......
  3. There is a mod that helps alleviate this somewhat - nice to be able to fly straight! - https://www.digitalcombatsimulator.com/en/files/3321595/ I constantly tweak the settings on the ground to get a good balance depending on how I am flying it etc - currently the settings I am running: -- Trim Notes! -- Negative Aileron values are to Starboard -- Negative Rudder values are to Port -- --aileronTrimTab = -0.0 DEFAULT VALUE ! aileronTrimTab = -0.0205 -- --rudderTrimTab = -0.666 DEFAULT VALUE ! rudderTrimTab = -0.385 So a tiny bit of right roll and half the default port rudder trim
  4. It seems for me at least the only way I can get the comms menu up is by pressing a button I have mapped to the comms button on the throttle.
  5. The binding options to open/close the cover over the start button do nothing - also when you map a button to the Toggle function it only opens the cover but doesn't close it.
  6. Yes the actual forces of the real thing must be gruelling - the RS can have much higher loads if you want but I limited my settings a little to not stress the base..or my pretty substantial installation base on side of simrig! Just drop the right roll setting to much lower than left as mentioned as yep you are much weaker pushing away than pulling inwards. Eentually you will hae it set so they feel eactly equal in each direction for same amount of roll.
  7. Not sure it is entirely the 'noobs' that are the problem. As an 'interested 3rd party' investigating the Apache with a view to purchase (I have every other heli module already, so why not lol) - it is a little comical when you see a member of the ED Beta Tester Team stating.... "There isn’t ever a point when flying the real thing that I’m like “yeah, I’ll just let go of the flight controls now” and it’ll fly itself for me. It doesn’t work that way at all." and then literally in their VERY NEXT POST... "I can pick the helicopter up off the gound in the current OB build without applying any pedal whatsoever, from the position the pedals start at when you load into the sim" Just so we are on the same page, the anti-torque pedals are a flight control. As I said, just interesting and amusing - but I can see how these 'modern-ish' helicopters with their fancy 'stability control systems' can cause issues in sims such as this with most people not having access to the 'correct' type of control device as used in the real machine, and want to enojoy the 'challenge' of flyinig a helicopter. I personally enjoy flying the Hind much more by disabling all SAS systems, but they are useful for boring A-B flying. I guess we need to remember these machines are designed as weapon delivery platforms - not machines to test the flying dexterity and ability of the pilots 24/7 when they would rather be focusing on what is happening in the battlespace and employing weapons etc.
  8. Ok thanks - have been away from DCS for a while, and was playing solely in VR before then, so prob forgot it was always zoomed out when you first entered cockpit.
  9. Not sure what I have done, but when I get into any cockpit for the first time in any aircraft, the FOV is set to 84.4 and I need to press NumPad Enter to Zoom normal to the value of 65 I have set in SnapViews.lua file from the \saved games\dcs\config\view folder. I don't have anything mapped to Zoom axis on any of these aircraft. Never encountered this before but no doubt I have touched something I shouldn't have - help would be appreciated. It's not the end of the world but seems strange I have to reset FOV every aircraft start now.
  10. I also have the RS FSSB and while that stick DOES actually move (as per the real Viper stick, as no movement at all didn't make the pilots very happy), it is only minimal like 1/4". Using the stick you don't even notice the movement and it is inconsequential really - you are not trying to 'reach a certain amount of movement' or anything - just using pressure. You also need a LOT of force, probably way more than you think. Say around 25lbs in pitch, and 17lbs in roll or thereabouts for a 'real' feel. I used to run around 12lbs in pitch and 7 in roll on the RS, which felt like a LOT - you need a pretty sturdy mount! You also need to 'offset' the pitch axis as if you have mounted it on your side - you don't pull directly backwards, there is always a bit of sideward deflection too, so I imagine in your software you can input some rotation to the pitch axis. One last thing that also might impact why you are noticing a change rolling left - you don't have the same load for LH and RH lateral movement, as you can naturally pull a lot more 'inwards' - so left roll, than you can 'pushing outwards' with your forearm, so RH roll. Because of this you set the RH force to maybe 60%-75% of the LH roll force and you will find with the same effort you are rolling equally. A good way to check is just open the whatever calibration software you have, or even the axis tune in DCS, close your eyes, then move the stick from one extreme to the other in pitch, roll etc just by feel and have someone watch the output - obviously the pitch +/- should be purely inline, and the L & R movememnt should be equal...if you get me. I also use a small program called FreePIE that actually beeps at you when you are reaching the limits of movement much tlike the Gripen etc, so you don't just yank like hell and break it off thinking you are getting more movement. Once it starts beeping you know you are at 95% (configurable) of total axis movement/force available. A previous thread about the sidestick - Is pretty awesome once you get it dialled in, makes flying the F-16 really fun! EDIT: Also have this interesting document on Sidestick design requirements from back in 79 when they were designing the Viper etc. Flying Qualities Design Requirements for Sidestick Controllers Is stamped "Approved for public release; distribution uinlimited" - so assume it is safe to post here. If not then ED, feel free - I don't need more points for posting public docs lol.
  11. Haha yea can be 'interesting'. If you are losing rudder authority as you slow down, try using differential braking to keep it straight initially, and just engage NWS once you are at taxi speeds.
  12. Don't use the pointing cross to set AOA - where your nose is pointing has nothing to do with your AOA, as this is determined by the angle between your wing chord line and the relative airflow - you could be pointing straight up with your cross on 90 and still have 0 AOA if your speed is fast enough! Just set the FPM indicator using the 'AOA indicator' staple on your HUD, and by all means use the AOA indexer lights to the left if you like, you have another AOA indicator on your ctr panel also. Just after some reference to RL Viper pilots and publications - ideally you approach with the FPM at top of staple, and as you go to idle and flare with FPM at far end of runway, FPM moves to middle of staple for touchdown. But you can approach at mid-staple if you really want to - you don't need to, but hey - see if you can scrape that exhaust can as you flare Also prob a bit dramatic to say "Aerobraking is ineffective below 10-11 degrees" - as you can see I held a lazy 9 degrees, barely wheelbraked, and stopped EASILY Glad it helped . Viper really is easy-mode to land once you get the hang of it. Much more finesse than those Navy goons!
  13. I am guessing you mean mission file? - this is just the Free Flight Instant Action mission in Huey at Marianas.
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