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Narushima

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Everything posted by Narushima

  1. Both the 109 and 190 had an unjam feature. 190 was electric while 109 was pneumatic. I'd have to check how it worked on the K-4, but for the D-9 the unjam was automatic. The dud round would get ejected at the press of the firing trigger.
  2. The slats work like an air scoop, diverting air over the wing. Even if the wing stalls, as long as the aircraft is moving some air will get diverted over the wing, making the stall less pronounced. Pilot records show that the 109 was very hard to stall and easy to recover.
  3. [ame]https://www.youtube.com/watch?v=q_eMQvDoDWk[/ame] Slats demonstration starts at 8:30.
  4. I think you can already adjust them for single player by editing the weapons file.
  5. The best climb speed will usually be given in the manual of the aircraft. From memory, I think the best climb speed for the Dora would be around 300 km/h IAS at all altitudes. Same for the P-51. For the K-4 it would be around 280. Best turning speed for a sustained turn will be about the same as the best climb speed. For instantaneous turn it will obviously be higher, but I don't have the numbers for that.
  6. I did a comparison chart of the 5 dcs ww2 fighters over a year ago. http://forums.eagle.ru/showthread.php?t=125701 As for the chart from yo yo, remember that it's without MW-50.
  7. Well, to each their own. The great thing is that you can tweak the damage output to whatever you like.
  8. Multiplayer uses a different damage model. Far closer to reality than the one AI uses. You basically have to use a cheat one way or another to get the AI to go down realistically.
  9. DCS World\CoreMods\WWII Units Open up Weapons.lua Change the damage output of any weapons there to whatever you wish. I increased the damage output of all explosive shells by 10x. With the Dora, this means I get a kill at about 3-8 20mm hits on average. Does not work with multiplayer.
  10. http://forums.eagle.ru/showthread.php?t=128354
  11. I don't have the module, but I can do some charts for you if you provide the required data.
  12. No one is crying Echo, he just said, and I quote, "It's a little disheartening for me". Meaning he just wanted to fly the DC engined K-4. You're reading way too much into this.
  13. They're staying quiet for now, which probably means they're looking into it.
  14. You can use the rudder for taxing. You just need to manage your throttle. Add full power to steer then reduce to keep the speed low. I can taxi and take off without ever having to touch the brakes.
  15. If anyone has problems holding the joystick forward all the time then you can configure your stick to act like the aircraft is trimmed nose heavy. Like this: The lower the middle value, the more forward yaw input will be given to the aircraft.
  16. Works for all aircraft that use the "PlaneWingTurbulenceIn" buffet sound. Don't know which ones do and which don't.
  17. I've made a simple sound mod that let's you know when you're about to stall. Every time you approach the stall limit you will hear a quiet buzz that gets louder the closer you are to the stall. Anyone who has played Aces High will be quite familiar with this. Note that this mod is not intended to be realistic, it simply adds an audible aid due to the lack of physical feedback when buffeting. The sound is pretty quiet and once you get used to it you will block it out of your conciousness. Your brain will automatically pick up on the sound and ease off the joystick. Install with JSGME. Buffet Buzz Mod.rar
  18. I tried the mod. It's not perfect, but it's definitively an improvement over vanilla DCS.
  19. Completely different engines and superchargers. Dora: Anton:
  20. What I'd really like is a server that has limited visual aid for planes. What I mean by that is that instead of plane name and distance the only thing that would be displayed is a single ascii character. For example: at 4000m you would see ' at 2000m you would see * at 1000m you would see O at 500m the visual aid would disappear The colour of the characters would be dark grey, for both allies and enemies. I've tested this in single player and it works pretty well.
  21. I was just correcting you. As for the rarity and all that stuff - it doesn't matter. This is a sim, not real life. The number of aircraft that can be flown here is unlimited, so that point is moot. If you want to play with what ifs, saying the P-51H or whatever would have been deployed if the Dora and K-4 flew in larger number, then the opposing what if is that the Dora was ready to enter full production in mid 1943. Or that the P-51H would have fought the Jumo 213J (2600 HP) equipped Doras. etc etc etc... In the end, it doesn't matter, because the way ED does planes isn't so much dependant on balance, but the availability of documentation. PS: The 150 octane fuel mustangs all had wing racks installed, which reduced their top speed to that of a clean regular fuel mustang. So in the end, the only advantage 150 octane fuel gave them is slightly better climb rate at the expense of engine life.
  22. No they're not. C3 fuel is not modelled for the German planes.
  23. Isn't this the D-12 that was misidentified as a D-9 which they rebuilt after the war? Also, they did a pretty poor job at putting it back together. Just look at the second to last page. Nothing was working as it should have been.
  24. When fighting a rolling scissor match, most pilots make the mistake of trying to pull lead or pure pursuit. If you pull lead you're just going to end up in front of the enemy, and if you're pulling pure the best you can hope for is crashing into his canopy. In a rolling scissor match you should be chasing his tail, not his canopy or nose. What I mean by that is, pull so that your lift vector is always pointing towards the space behind his aircraft. This is lag pursuit. Done correctly, you should always win a rolling scissor match with the Dora this way.
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