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3d Roger

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  1. 3ds conversion issue Christopher contact me off forum here roger@daviesr.freeserve.co.uk i have 3 versions of 3dmax installed and can help investigate talk more via email regards Roger :-)
  2. I suggested 2d cockpits for community 3d mod models for the following reasons - i did not want to push my luck in requesting too much , and looking greedy / unreasonable ! - i was under the impression that 3d cockpits were kinda the holy grail - a secret that ED did not want people messing around with - thats just the opinion that had formed in my head , so i am probably completely wrong on this notion !!! ????? Overall i was trying to make a reasonable maybe achievable proposal to ED , rather than a silly request to say - hey give us all your tools , and access toy your game engine or else - lol ! Also harking back to the fs2004 example - 2d cockpit views can be done very nicely - but i appreciate 3d is better and more desirable to those desiring more realistic cockpit environment for new models etc I hope that explains my rationale on this issue Roger :-)
  3. Chizh , thanks for your reply and for considering the proposal :-) All the best to all you guys at ED , big appreciation from me for the lomac virtual world you made . If you could manage somehow to free up some additional object slots , that in itself would help alot , and prevent transvestism of the flyable planes. Thanks for the other opinions expressed here , alot of valid points to consider thanks to all Roger :-)
  4. thanks its not MY cause ! i have raised this issue on behalf of everyone, that might like to see easier 3d modding and i am not mocking anyone , least of all ED or Lomac I believe what i said is correct - lomac is a pc flight sim game engine - a virtual world , with some aircraft modelled "cough" realistically ? now seeing as i am not a mig 29 pilot in real life , i could not tell you , if lomac is mig 29 flight modelled realistic for example i did not buy the product personally for realism - i was just seduced by the screenshots of 3d loveliness -lol anyway i don't want to debate ,or open up a can of worms discussion on realism / realistic or whats a simulator , hell i just fly around in this pc game engine virtual world and have fun with it ! At the end of the day its ED's baby and i am just asking on behalf of everyone , is there any chance we can add new 3d stuff into the game engine a little easier please ? nothing more nothing less ! and on that note i will shut the hell up and let the rest of you get on with it :-)
  5. The only real simulator is one of those 747 ones etc with the hydraulic motion legs thats cost about a billion dollars - and even then you could argue - whats realism ? lomac is a pc flight sim game engine - a virtual world , with some aircraft modelled "cough" realistically ? Thats what the kid in adsa / walmart is thinking when he pays his £10 for his lomac gold version If lomac wants to sell more copies to a wider audience, and ED want to make more money via sales etc - it could do alot worse than open itself up to better 3d modding prospects eg fs2004 its a shame you could not add something more positive to the thred ,like your support - rather than shoot down the proposal with the REALISTIC SIMULATOR issue ! Roger
  6. To clarify on generic flight models idea , i suggest something like a fighter fm , a bomber fm etc etc for example say i wanted to add a b1b or tu160 blackjack to the game with a 2d cockpit , new 3d model from the community etc - the generic flight model to be used would be a heavy bomber generic flight model that maybe ED could provide , along with a vacant slot in the game engine - you would end up with a player flyable b1b or tu160 , with new 3d model and a 2d cockpit - community made . This is pretty much what happens in FS2004 , and you can have some really sweetly drawn 2d cockpit displays imho ! Obviously if Ed wanted to release in future an addon of b1b / tu 160 on a commercial basis , i am sure they would have nothing to fear from the community made aircraft and 2d cockpit. Ed would be the only ones to be able to do a true 3d cockpit , correct fm , and avionics etc - sp they retain overall control over their game engine on the commercial basis . Hope this clarifies my line of thinking :-) Roger
  7. To ED Lomac Developers - An open discussion - what is needed i feel to make 3d Lomac modding flourish To Eagle Dynamics Dear Sirs , and with respect , i would like to share with you and the lomac community some thoughts To make some requests ,and share some ideas on what i feel is required to make 3d modding of Lomac flourish. Firstly it is commendable that modding tools have been released,bravo for the 3dmax exporters and the texture tools etc. Secondly i would like to make some requests with respect ,would these ideas be possible to implement via a lomac modding patch if possible ? 1 - could you please release the pilot model in 3dmax form ? so 3d modders could add the official lomac pilot model, to the cockpits of any new 3d model aircraft made by the community 2 - would it be possible to provide an infinite number of slots for new aircraft and ground vehicles to be added ?,with a generic flight model for new aircraft. This would remove the need for existing lomac aircraft having to be sacrificed / removed in order for a new 3d community aircraft to be added - the so called transvestism effect ! 3- would it be possible for new community 3d aircraft models to be easily added into lomac via the infinite slot system suggested above , with the addition of say a new 2d cockpit effect for each new model , along with a generic flight model ? to explain further / clarify - what i envisage is aircraft being able to be integrated into lomac , in the same fashion as say is done in fs2004, nice new aircraft , with 2d cockpits and a generic flight model ============== Respectfully i feel the submission of 3d models to ED for approval and inclusion is understandable in respect of 3d cockpits , flight model etc But it is also i feel highly unrealistic to expect most hobby 3d web modellers and modders to fall into the quality of workmanship expected to satisfy ED's stringent 3d workmanship requirements to make any new 3d model truely Lomac worthy. Respectfully ,if this were the case, we would all be working for you already on salary ! I sincerely feel that you need to open up Lomac , with some control aspect kept on behalf of ED of course , and to make Lomac the new FS2004 in terms of 3d modding. ============== Can you imagine Lomac with quality 50k poly models of various aircraft , ships and vehicles ,infinite vehicle slots and new 2d cockpits for the new community 3d aircraft , and a generic flight model for said new aircraft This would become a truely awesome and varied 3d virtual world ,in the lomac game engine. Imagine Lomac flourishing with all the 3d models as in the FS2004 game engine ,but with the ability to fire weapons , something which the microsoft flight sim series never has or probably will have ! In summary the suggestions are 1 lomac pilot model please 2 infinite vehicle slots - a generic flight model for new 3d community aircraft 3 2d drawn cockpits implemented for new community 3d aircraft models =========== I feel these suggestions also would have no commercial implication on ED releasing and selling high quality future addon aircraft in the future , as ED would only be able to implement 3d cockpits , avionics and true correct flight models on addon packs. The community would be restricted to 2d cockpits ,generic flight model etc. ========== In conclusion , thanks for your time and reading , i look forward to positive community discussion I hope for a positive response from ED,i really sincerly hope we can make this happen , and to make 3d modding of the lomac game engine flourish. Its a brillant 3d virtual world and deserves and cries out to be expanded ! All the best , take care Roger :-) Troffmeister http://3dmilitarymodels.xeepo.com/
  8. hi Superkungfu , thanks for the compliment :-) my position on releasing 3dmax files is related to publically releasing stuff for all and sundry to download . you may or may not be aware that there are people out on the web that will steal 3dmax models if they are publically available ,and will add them to various pc game engines without seeking permission from the original 3d author , and without giving credit etc , i have seen it happen many times in various pc game communities where 3d modding can occur . Often these stealing individuals are caught out , sometimes not ! Basically i will never publically release my 3dmax models for public download in their 3dmax file form, but that does not mean that i would not collaborate on a 1 2 1 basis with a trusted individual , that say takes 1 of my 3dmax files in order to skin , animate and lomac it , i would need assurances that said released 3dmax file would not be subsequently publically released to the web by said trusted individual . www.3dcafe.com , used to be a place where free 3dmax models of varying quality could be freely downloaded , i don't want / and won't allow my 3dmax files to end up there for free download without my permission . 3d modelling is my hobby , but i don't put many 100's of hours into it , to allow myself to be ripped off etc Basically i am just being sensible and protecting myself from this type of abuse . You may notice i don't post here much these days - the reason for this , is because - i went public on my 3d models collection in this thread , i made my offer to contribute , and i have sat back awaiting genuine offers from the lomac community , to perhaps lomac some of my models . I have stuck my head above the trench and waved my flag to say im around , i don't feel the need to do anymore !. Basically i am getting on with my life and 3d hobby , and i am contactable via email , or to talk real time online re modding , and i am doing my new website . so collectively if you need me etc , you know where and how to find me , i am not exactly hiding lol :-) hope that clarifies , sorry if it sounds a bit harsh or big headed , its not meant to ! anyway regards and take care Roger :-)
  9. my new site :-) http://3dmilitarymodels.xeepo.com/
  10. yes thats true , but its not working for me ? is anyone actually going to help me sort this problem out , any ED devs can offer some help on your tool ?????? everything else on my pc works , 3dmax etc flawlessly , except this lomac viewer utility , and i notice on these forums no one else has posted this error message ? is my winxp pro missing some core element to make this util work ?????? help plsz i am getting frustrated that this tool won't work for me cheers Roger
  11. Help plsz i have got a problem with LOCKON Model Viewer it won't work for me , gives me the following error message on attempting to run it - help plsz ?? error message as follows -------------------- ModelViewer.cfg not found it will be created on exit OK I am running winxp pro - clean install of Lomac etc on d:\lockon,i placed prog in root of game etc i have also tried on c:\ drive the default ubisoft etc install path - i still get same error !! ??????? any ideas or help plsz ?? i would like to be able to view the ED 3d models Thanks Roger
  12. Thanks Trident i will amend the model accordingly , mistook a panel line for a rudder in the line drawing ref -lol model can be easily modified if it ever gets lomac'd ) Roger
  13. Hi SuperKungFu , yes i did make all the models , they are 100% my own work , made from reference line drawings etc , the models are made from 3dmax primitives as editable meshes , 3d max colors mainly red etc mark out flaps and stuff on the models , i have never animated or skinned / uvw'd a model - i never learnt lol yet !! i taught myself how to model ,badly at first i used to make below 3000 poly models for janes usaf flight sim , via 3dmax r3 via a one way p3d plugin exporter , i made a b52 and b1b which were skinned and released for free to fly in janes usaf . i left janes usaf 3d modding behind a few years ago , and these days i just build stuff for my own fun , as a hobby . None of the models shown in this thred were built for any specific pc game engine , and they were not built to any specific poly count , i have alot of really horrible low poly models here , that will never see the light of day becoz they are so bad - lol ! but its exciting to think i can build future models for lomac up to a 50,000 poly threshold - wow ! i try to build my models clean and i remove all hidden faces etc i will need help from the community in the future re lomac conversion , skinning , animation etc - all help greatly appreciated , i am here for the long haul and to make cool 3d stuff for free for lomac , with the help of trusted and respected community members :-) hope this explains and put some meat on the bones of where these models come from and why and how they were made , and a little of my history . Just for the record i am no spammer , talk to me online , and you will find i am a very decent and genuine person :-) or so my mum says lol - btw in 37 yrs young with a 1.5 yr old daughter ) Roger :-)
  14. Hi Alfa nice to talk to you yes the zubr model is finished - it is in parts in 3dmax , like all my models they are made from 3dmax primitives as editable meshes - the colors applied to my models mainly white and red are just max materials , to highlight parts eg flaps etc - all models are not uvw'd or skinned in 3dmax. i can send you the zubr max file ,and you will receive exactly as the renders show , i can also send my modelling reference pics to aid skinning ) i am happy to release 1 max file at a time to trusted individuals , who have the skill and the tools to complete the required part naming of the model to lomacs requirements , to skin the model in max / lomacs skinning tools , and to import the model to the lomac format , which is a 1 way transfer from 3dmax 7 to lomac via the 3dmax plugin provided by ED. i would request that my max files are not distributed across the web to any individual or web site , without my permission , basically i dont want my 3d max models appearing on say 3dcafe.com for free download by all and sundry . i would also like a copy of the completed max file returned to me for safe keeping once completed - skinning / lomac conversion etc . Please note i do 3d stuff as my hobby and for fun and for non profit , these are my only terms and conditions for sharing 3dmax files with trusted community individuals for the purpose of free lomac 3d modding if these terms and conditions are acceptable , please contact me by msn chat to facilitate transfer of the 3dmax file online sorry if this sounds a bit pompous ,but it explains my position re 3dmax file release . I am grateful for any and all help from fellow community 3d 'ers All the best Roger :-)
  15. OK here is my last bit of model picture spammage for a while - lol :-) below pics of my TU 160 Blackjack , weighing in at 12487 polys enjoy the pics below . some text only posts to follow from me below answering some issues that have been raised re the models and modelling Roger ) http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK.jpg http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK%202.jpg http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK%203.jpg http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK%204.jpg http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK%205.jpg http://www.daviesr.freeserve.co.uk/TU%20160%20BLACKJACK%206.jpg
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