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Everything posted by javelina1

  1. exactly what I do.... easy peasy...
  2. I sure as heck would hope so!
  3. indeed, as SoH noted, he's working on it. Norbert mentioned having a working prototype, but still needing to be worked....
  4. I'm hanging in there for a G3.... (A lot to invest for the Varjo infra, if you don't have the appropriate hand me downs).
  5. I tried it out yesterday, and working fine.
  6. didn't seem like a diff for me. I managed to take out a T-90, a T-80, and 3x T-72's. Though I had to duck behind buildings, or drop slightly below the treeline a few times. Doggone "Missile Forward, Missile Forward..." via Betty...
  7. just curious, did you remove your fxo & metashaders2 folders? I'm going to be flying in a little while, and will also check if I notice any diff after the patch.
  8. just curious, do you have a D3DCompiler_47.dll file in your DCS bin dir? rename it if you do.
  9. This is exactly what I do with the Global OpenComposite method. Makes it easier for me just using my mod manager.
  10. what I do as well. Also, I do not install the HD audio either... just the Driver and PhsyX
  11. cool beans buddy! Glad to hear all is squared away!
  12. comment out in your opencomposite.ini file, lines 2 and 7.... use the " ; "
  13. ah, I see the error code for the right hand "immediate error". Your opencomposite.ini file should look like this. Put a " ; " in front of line 2 and line 7 ;Mirror mode outputs a shared texture for use by OBS plugin ;mirrorMode=disabled ;Performance stats enables writing of performance stats ; If enabled press F11 to start stats capture to file ; File is currently output to \Program Files (x86)\Steam\steamapps\common\Assetto Corsa Competizione\AC2\Binaries\Win64\teststats.csv ;performanceStats=disabled ;Hidden area mesh fix for G2, may work on other headsets enableHiddenMeshFix=enabled ;Use OpenXR layers to handle GUI overlays and HUDs, if set to false will render internally directly onto swap chain before submitting enableLayers=true also, the most current version of Toolkit is now at version "1.1.0"
  14. check here, for the 64 bit version: https://gitlab.com/znixian/OpenOVR/-/tree/openxr
  15. what's the file size of your openvr_api.dll? The latest version should be 1,369KB
  16. I just looked, and the openvr_api.dll file size for me is 1,369KB. As of April 25th download, (64bit): Via https://gitlab.com/znixian/OpenOVR/-/tree/openxr
  17. sorry, can't answer. I don't fly MP. I also use Mustang's terrain mod with this as well. (just FYI)
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