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Ozone1

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Everything posted by Ozone1

  1. I assume you guys kept all your old research and satellite imagery? Because that would seriously speed up the development of an actual terrain module. And I think the only way Angola is coming to DCS in our lifetimes is if we actually just built it ourselves. But that would require a license from ED and their terrain tool... And a lot of our lives. I'm down for it though. I work my own hours and am quite quiet over the winter, so I could happily graft away for a significant portion of the year, if this was to move ahead. No way I could go it alone though. I'm pretty clued up with illustrator and know my way around photoshop, but I have little experience with programming and 3D modeling. I do a tiny bit of LUA scripting for DCS missions and make simple things for my 3D printer, but that's about as far as it goes. Don't ask me to build you a battleship or something... I honestly don't think I'd be good for much besides the more monotonous things like tracing out satellite images, placing objects and making textures etc. I do have a brother who is an experienced programmer and 3D modeler, who also occasionally plays DCS, but he's always "busy" and getting blood out of a stone is easier than getting him to lift a finger. Still, he could prove pretty useful should I get stuck along the way... So if anybody else is keen to bring this terrain to reality, and maybe make a little dosh once it's done, lets put a team together and propose it to ED. 'Cause I for one am done waiting!
  2. As cool as that would be, ED would never allow it. There whole ethos is realism. Now a modded map of say the Caucuses or Syria would be fine, but you'd still need their software to Africanize it. However, there's no way in hell they'd hand it over for a vanity mod project. I honestly think the only way we're going to see Africa become a reality in DCS anytime soon, is if we put together a competent team, propose it to ED and just get on with building it ourselves. And in that case, I'd definitely go for Angola/Namibia. The area I've boxed below is about the size of Hormuz and has some epic terrain. It's also where the vast majority of fighting took place and would be the perfect hunting ground for MiGs and Mirages. Drop a little dosh on some TurboSquid models for a bonus vehicle pack and I guarantee you it will be a great seller once people see what their missing...
  3. 97% of you guys are mad. Nam will run like aids. So will Northern Europe for that matter. Do you really want to render 6 gorillion trees or buildings? Or try to find ground units within them? Or wait an eternity for the devs to finish it. Just look how long the Falklands is taking. And there's not even much there... Southern Africa has the best terrain and is the most war prone... (Well, usually anyways :P) Not gonna lie though. 1950's Korea would be cool, but then again, we have a whole two jets that flew in that war, but a hell of a lot more that have fought in Africa. And anyways, we already have the Pacific Islands, North America, Europe, the Caucuses and half of the Middle East... Its time we get some African action yo! What about muh equality and all...?
  4. Yeah, he's the spitting image. But okay, cool. I just made a quick "clean" version for now then. It's far from perfect, but if anybody wants it, here you go: https://drive.google.com/file/d/1iEbaqvOWOSCrsS-ICKSMopj7SJ7wwrsj/view?usp=sharing
  5. You call that a big nose, goy...? Now, I'm not going to ask you to model this, but I don't suppose there is a paint kit floating around by any chance...? I'll settle for an Israeli Rivet Joint. It's close enough to the EL/M-2075 Phalcon... Just a lot less ugly! Great mod btw. Been wanting some actual ELINT aircraft for a while now. And I especially appreciate the JTAC operator!
  6. Yeah, I'm having the exact same issue... Very annoying!
  7. Awesome! Hope there is a Cheetah C in the works too...
  8. Awesome! Thanks for this btw. Very cool script!
  9. Noticed the SA-5 Radar wasn't listed, so I add it. Unfortunately, the script failed afterwards though. They aren't referenced again, so I can't think why...? ['RPC_5N62V'] = { ['Name'] = "Square Pair", ['Assigned'] = "SA-5", ['Role'] = "TR", ['Band'] = 'H' }
  10. Yeah, but the Stennis and Enterprise aren't conventionally powered, so my argument still stands...
  11. Well, it's the closest thing we have, isn't it...? And it's actually not far off at all. The Kittyhawk Class was literally an improved Forrestal class, with the only real differences being the elevator placement and being slightly longer. So you tell me what's a closer class of carrier to the Forrestal then? I'll wait...
  12. Don't suppose anyone has a link to the Forrestal paintkit by any chance? I need CV-67!
  13. Second that! A tanker option would be very cool...
  14. And for those of you that like Bush Wars, unzip this and drop into JSGME... SAAF_Mod.zip
  15. Looking forward to this even more than the AH-64! And I know I'm bias, but I still think this was the best paint job the F-1 ever got...
  16. Yeah, I'm already ahead of the game for that one... https://www.digitalcombatsimulator.com/en/files/3308714/
  17. You're all wrong! I'm telling you boys, THIS IS THE ONE! o
  18. Well, looks like I'll have to eat my words on the towed artillery. Seems we have finally got some after yesterdays update! Although it is ancient and part of the WW2 assets pack. Still, a very welcome addition anyway!
  19. >Apparently, this was in the wrong place and it should have been posted here, so it's a new poll. Feel free to vote again if you already did before... Okay, so before you vote, just hear me out. I've been advocating this idea to anyone who will listen for years now, but I think it's time I lay out my case a little more succinctly, and hope that one of the dev teams take the proposal a bit more seriously this time around. Especially before they make the decision to start their next project. First off, I am South African, so I'll just leave that conflict of interest along with my obvious bias right here... And that's beside the fact that I'm still a little salty for being born too late/pale to have had any chance joining the SAAF. So I feel like I never got my fix. Not that they ever get to actually fly these days. Now, I know everybody always wants a map that geographically suits them, but I do have alternative reasons that I genuinely think warrant an Angolan theater as an absolute must for DCS World. So go grab a coffee, sit back and let me elaborate... I've been on the ED train since its inception and their initial release of "Su-27 Flanker" in '95. - yes, I know. I'm old af. But as somebody who's already spent far too much of their life in the mission editor, I think its safe to say I have a fair idea of what I'm talking about here. Now, as beautiful as our current selection of theaters are, to me they all have one fundamental problem in common. That is, they are all situated in regions of the world that would, in the event of an actual war, or prior wars for that matter, be large-scale, high-intensity conflicts. Now, that's nothing I would normally criticize, however, as an avid mission builder and realism autist, it creates a rather annoying problem for me. Especially when it comes to multiplayer missions. And that problem is processing power. Trying to populate, for instance, the Syria map with just the SAMs that actually exist in the region, is enough to render a mission unplayable. And that's before you've even factored in any armor or AI aircraft. It's the same story with the WW2 maps. Put in a historically sized bomber element or realistic number of Flak guns, and see what happens when they decide to go active... Liquid silica is what. And I don't care how fast you think your computer is. It's just not possible to recreate plausible battles or wars on the doorsteps of such heavily armed nations, when you're only utilizing a single core. And yes, I realize Vulcan's coming, but it's probably still a ways off and I highly doubt it's going to solve the problem anyhow... I swear, every time I hear somebody schilling for the Fulda Gap, I cringe harder than my poor CPU does at the thought of trying to replicate that scenario in any sort of realistic fashion. This issue basically leaves you with only a small section of the map to use in a populated sense. That's not a huge issue for helos, but for fast jets in an open-world sandbox, it basically negates the point of having such large maps in the first place. The only thing it really adds is transit time. The other issue I have is the sheer amount of airbases to populate. There are few things I find more annoying than flying over airfield after airfield, that would normally be scrambling dozens of interceptors to come and get you, but they're basically all just vacant tarmacs. And even dumping a couple static aircraft on them in an attempt to liven things up a little, all add to frame loss and longer loading times at the end of the day. Not to mention so many airfields in close proximity also complicates mission design and more than you might realize too. I really think in this case, less is more. I can't stand it when AI just decides to divert to a neutral runway, when technically they should have to ditch or eject due to lack of fuel or battle damage. Okay, so now that I've got all my critiques out of the way, let's talk about Southwest Africa... Firstly, Africa as I'm sure you're well aware, is a very unstable region and prone to small-scale gorilla wars breaking out at a moments notice. This is something light fighters and helos are exceptionally well suited for. And DCS has no shortage of these types now, and with the Super Tucano and MB339 on the way, we'll have even more options available to us for the light attack role. Secondly, air defenses in Africa are considerably lighter compared to the rest of the world... If not nonexistent. This alone makes light attack aircraft actually freezable as a weapon of war, and not just sitting ducks for likes of BUKs and Vipers to devour at will. As to terrain, Angola/Namibia offers the lot! From snow capped mountain peaks, jungle, and desert, to huge sways of bushveld and open savannah, as well as an Atlantic coastline, you couldn't really ask for more variety. Just think FarCry 2 on a bigger scale. (I'll add some example pics of terrain). And they're more advantages yet! Being very sparsely populated, it would greatly reduce development time, not having to create large cities and individual landmark buildings, like in the case of Dubai or Israel. Never mind the thousands of miles of highways and byways extending out in every direction. Human settlements in southern Angola / northern Namibia are far and few between and mostly shanty towns or small rural villages. And more often than not, there's only a single dirt road leading to them. And as a byproduct of this lack of infrastructure, you only get performance gains! Faster loading times, less RAM usage, higher frame rates. Seriously, what's not to love? The few airbases that do exist are also situated relatively far from one another, on opposite sides of the Kunene River, creating a clearly defined north-south dived for each team, with a sort of "no mans land" separating them. This may not sound like a big deal, but when it comes to confusion about who's airspace you're in, it quickly becomes one. Having a clearly defined physical border can be the difference between life or death, especially online. The vast majority of the actual landmass, however, would be sparse bushveld, with lone trees dotting the landscape, on a mostly flat escarpment. This sort of terrain offers several advantages when it comes to air to ground sorties. I'm sure you are all well aware by now of what a futile endeavor it can be trying to attack ground units embedded within a city. Especially when they decide to go and hide inside a building! And god forbid you get lit up by AAA over a large city because you can kiss your frame rate goodbye. Likewise, large forests make spotting ground units near impossible and creates endless frustration as your missiles clip the branches of trees and explode before reaching their target. Usually leading to you eating several kilograms of lead, as you overfly your quarry that's supposed to be dead. I mean Vietnam would be cool and all, but it would also be a nightmare scenario at the same time... Because unless we're getting Agent Orange added to the arsenal, it's basically all just jungle and paddy fields, so good luck finding the enemy. The opposite problem occurs when you have ground units in open desert. Sure it runs nicely when you're in the middle of nowhere, but you can spot vehicles from miles away, they have nowhere to run, and unless they have some serious air defenses, killing them in a modern aircraft is like shooting fish in a barrel. Sparse bushveld on the other hand, offers ground vehicles limited cover, but with the majority of that cover being lower than the vehicles themselves. Allowing you to actually spot and hit them, while at the same time giving them options to seek better cover. This sort of terrain also provides ground units with a far greater freedom of movement, not being confined to roads or having to maneuver around large obstacles like towns, mountains, and forests every other mile. As for the Border War... This was a low-intensity conflict, but still saw several epic land battles, as well as some of the last actual close in dogfights involving fast jets and gun kills. It was also the last hot war the Soviet Union was embroiled in, but one that today, has sadly been forgotten by all too many. These sort of small scale proxy/insurgent wars are just far better suited for the performance limitations of DCS and our ever aging rigs, as they were never massive numbers of infantry, armor, RT, SAMs, AAA and aircraft all engaging each other at once, like for instance they were during the invasion of Iraq, Normandy, or the Yom Kippur War. Now, considering the amount of aircraft we have and that are already in the pipeline, this alone should make Southwest Africa a very strong candidate for the next map. Let's list them, shall we: The Mi-8, Mi-24, MiG-15, MiG-21, L-39, Gazelle, Sabre, Spitfire, Su-25, Mustang, and Huey have all patrolled these skies at one point or another, as have the Mirage F-1, MiG-17, MiG-23, and Super Tucano. The MiG-19 never did take part in the Bush War, but it would still make a good candidate anyway, as it was flown by the Cubans and the East Germans who both took part in the conflict. The MB339 is also the best stand-in for the MB326 Impala we're going to get anytime soon, and I'm pretty sure a Mirage III is also planned, if I'm not mistaken... We also have some fantastic mods such as the community Gripen and Anubis' C-130 Hercules, with more on the way, such as the Kfir C-2, which is basically a Cheetah-E (And will be, once I get the paint out!) I'm not too sure what happened to the Buccaneer Mod though? The Bana Project seems to have all but died for now, but I live in the hopes that it will eventually arise from the grave. As to ground assets, we already have practically every Soviet vehicle that took part in the conflict. Say, besides the T-62 anyway. And I don't know about you, but I can't tell the difference between a 55 and 62 from a hundred feet away. What would be needed, however, is a SADF assets pack. For starters, we definitely need more wheeled armor in DCS. They are just far more mobile and can cross much greater distances in a given amount of time, than their tracked counterparts. And with DCS size maps, speed matters! Besides that, South African vehicles are quite unique and interesting in their own right, and were for their time, world-leaders in their respective class'. Some of them, like the Badger and G-6 Rhino still are, and have been steadily making their way onto the international market, having already been purchased by several countries represented in DCS World, such as the UAE and Oman. An AI Oryx or Alouette III would also be a very welcome addition to any assets pack, although I wouldn't hold my breath that they'd consider making those part of one. But I don't think a vehicle pack with a dozen or so units as part of the DLC is an outrageous thing to ask for either. Considering the amount of time and effort that would be saved not developing large cities, etc. But besides that, you can already buy excellent pre-textured 3D models of most of them on online right now, (see links below) which I'm sure would make more financial sense than wasting dev time creating them all over again from scratch. (I'd especially like to see some alternative troops, as well as the G-5 field gun. I've been waiting patiently for modern towed artillery since dinosaurs roamed the earth) As for fictional scenarios, Angola possesses oil and a poaching epidemic, while Namibia has diamonds, as well as a scarcity of water. And on top of the regional instability, with the likes of Boko Harum stirring up trouble wherever they go, there are endless possibilities for US, EU, Russian or even Chinese interventions and peacekeeping missions, be they naval or land-based operations, past or present. Anyway, I hope the devs at least take into consideration what I've been harping on about all this time. I really do feel like they're trying to do too much with the available computing power the vast majority of us currently have at hand. It's noble and all for them to put in the effort, but just not really feasible in the current year. Especially with the outrageous price of GPU's at the moment. I can literally get a pretty decent superbike for less than the price of a new high end card down here. And obviously, I love my sims and all, but I know which one I'd rather have... I also hope they've been paying attention to the amount of hype surrounding the release of the new South African DLC for War Game. It's proved to be very popular, as have the Arma3 Armscor mods. Never mind the fact that I've seen so many DCS Bush War servers over the years, being hosted from every corner of the globe, I've long ago lost count. But, I think if I join another one and end up back in the Caucuses, I might just have to kill myself. I have, however, definitely noticed an uptick in the amount of military-minded people around the world, who have finally begun to see the light and take an interest in the Border conflict, as well as indigenously developed and produced SADF equipment. Now, I'm certain it will be a missed opportunity if ED and the devs decide to carry on their current trajectory and disregard all of my, as far as I'm concerned, quite valid points, in favor of yet another overly dense terrain choice, because I for one am fast running out of space for maps, and am not planning on buying a 4th dedicated SSD for DCS anytime soon. Especially for yet another theater that unnecessarily limits game performance, purely by means of its chosen location. I mean, I've only been doing this for longer than many of them have been alive, but hey, what would I know...? I have high hopes in regards to game performance for Razbam's up and coming South Atlantic map, as like the bushveld, it's a very sparse environment. So I pray it paves the way for similar terrains to come. And although the Falklands is one of my most favored conflict zones, let's be honest. There aren't going to be too many options for different scenarios, and I fear with what Razbam already have on their plate, we won't be seeing that Sea Harrier for quite some time to come. Anyway, well done if you managed to wade through all of this. I didn't quite expect it to turn into a novel, so my humble apologies. But hopefully I've outlined my case well enough by now, that you can see the sanity in it. And who knows, maybe an Angolan map might even lead to greater things one day. Like the development of an Atlas Cheetah or Rooivalk. It's certainly a good fit of the SA330 Puma, but for now though, I think you'd be hard pressed to find a better Cold War playground for, amongst others, the Mirage and MiGs. Thanks for reading... Gee my nou die bos o' pal! https://www.turbosquid.com/3d-models/south-africa-g6-rhino-3d-model/779044 https://www.turbosquid.com/3d-models/south-rooikat-3d-1252095 https://www.turbosquid.com/3d-models/truck-military-sand-casspir-max/1126902 https://www.turbosquid.com/3d-models/3d-main-1248903 https://www.turbosquid.com/3d-models/south-african-eland-90-3d-model/723507 https://www.turbosquid.com/3d-models/buffel-truck-3d-model-1450341 https://www.turbosquid.com/3d-models/3d-kto-patria-rossomak-model-1478458 https://www.turbosquid.com/3d-models/c4d-ratel-vehicles/981649 https://www.turbosquid.com/3d-models/3d-model-alouette-iii-helicopter-aerospatiale/544478 https://www.turbosquid.com/3d-models/3d-utility-helicopter-sa-330-model/866760 https://www.turbosquid.com/3d-models/denel-rooivalk-3d-model-1393512
  20. That's weird. It shouldn't do that...? But the file you're looking for is in Mods/tech/WWII Units/Textures. It's zipped though...
  21. Don't look in your DCS game folder, look under "users" for "saved games" on your windows drive. You need to create the folder yourself. If you don't have a "Liveries" folder, make that too, then make the "B-17G" folder in that.
  22. Been having lots of fun in VR with this. Your cockpit scaling seems pretty spot on. I was worried I was gonna have a BBC for a stick like the A4. It's gonna be great once the flight model is sorted though. I would definitely buy a paid for module of the Pucara. It's so good down low! They should have called it the weed eater.
  23. Well, the SADF loved the FN, but after deploying it to South West Africa, they found they needed to replace it because of the sand issue there. Hence they went with the R4/Galil, which is basically an AK at the end of the day...
  24. Whatever happened to this ship...? Would be really useful now that we have Cyprus. This one too...
  25. Ozone1

    Mirage F1 hype

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