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  1. 15:2:38.614 SimShaker Sound Module | Version 2.20 15:2:39.210 This application version is out of date. Actual version is 2.26. Please download and install new version Which I did, but this message still appears
  2. I've heard about that virtual mixer rubbish being installed in a recent Windows update - and I do have an ASUS motherboard - I'll check But when reinstalling the Simshaker sound module, it says I have the wrong version, 2.20 instead of 2.26 ? something like that
  3. The Simshaker sound module has worked very well for about a year. Now it doesn't output any sound, not even through the test option
  4. A few of the Mossies soldiered on post war for a relatively long time in non combat roles, such as target tugs and with the RAF meteorological flight.
  5. I had to paraphrase something you said earlier in the thread there. Sorry about that, the threads too long to wade through. There's a piece of software called Simshaker that reads internal DCS variables and uses them to send low frequency sound files to a Buttkicker or similar. Probably I haven't explained that very well, but what it means in practice is that when the Mi-8 ( or other helos ) start approaching the flight regime where you are going to run into VRS you'll get feedback through the seat of your pants. It's way more valuable than it sounds because you can have your eyes out of the cockpit - not glued to the VSI - during landings.
  6. DCS is a pretty good non-combat flight sim, arguably the best around. I'll fly the Hind for the same non combat tasks it's performed for 98.5% of it's existence. Later - when we get the right ground assets, with the right AI - I'll fly it in simulated combat. Make sense now ?
  7. I'll hit Left Win-Home to start it and fly it around for an hour to see how it handles compared to the Magnificent Hippo. Life is too short for learning how to cold start aircraft. Then I'll put it back in the hangar until ED do something about their ground AI, if they ever do.... Not really, I'll still fly it, but there won't be much point in trying to actually do anything combat related with it beyond shooting trucks.
  8. The Hind is effectively a much, much less capable and survivable KA-50. I expect that unless it's being used in missions that are specifically tailored to it then what everyone will do with it is get shot down very quickly But tailoring missions will still be difficult with ground units that don't react to suppression or splash damage and just sit there firing deadly accurate shots even with a whole pod of rockets coming back their way. Unless you enjoy shooting at trucks, it'll be good at that I've bought it though because I'll enjoy flying it. I don't have any illusions about it's capability with the current state of DCS AI however.
  9. Well I never ran into too many issues with the Warthog grip - without an extension, and bearing in mind I mostly fly ground attack. If you fly BFM ( turn left and pull, then pull harder :D ) and prefer high stick forces then you will see the protection kicking in. The TM F-18 replica grip is lighter, but it's still made from some sort of monkey metal that manages to combine poor strength with high weight. Many people ( most ? ) don't use the base with combat flight sims - so just for flying a Cessna or an Airbus around then a TM grip will be fine, you'll never see the protection limits. The protection issue isn't exactly overstated by Brunner though. I did a lot of research before I bought the base and never got the message that it could hit the limit in normal use. I suppose theres the definition of normal to consider....
  10. The TM Warthog grip is stupidly heavy - I have a complete cyclic assembly from a Lynx helicopter and complete with all the wiring, wiring plugs, cyclic stick and the grip itself the entire assembly still weighs significantly less than my TM grip. I am fitting the cyclic to my Brunner base, I don't have any concerns about the overload protection.
  11. I'm not sure what the issue is, I ran the plugin installer and it just connected. I don't use vJoy though, no idea how you use that to get the built in DCS FFB effects, I just programmed force curves based on what I know about the aircraft - they are then modified in the Brunner software according to the IAS output it gets from the DCS plugin. Works very, very well but not plug and play.
  12. So what are we seeing then ???? this is very strange....
  13. What sort of settings in DCS can produce that behaviour from the Gazelle ? Game mode ? autorudder ? I'm using maybe 1/3rd right pedal at take off and have to use the pedals constantly when below about 100 km\h
  14. Join the Low Level Hell Discord and find me on there, I'm working on a 3D printed NADIR too
  15. Guess which Gazelle fan bought a real TOW controller for his pit ? ;) OK, it's from a Lynx, but it's fairly similar...
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