-
Posts
188 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by tsb47
-
Sad face... it is not working. Beacon Test2.miz
-
Is there a bug with the PK-3 gun pods? When I hose infantry groups with it, they get eg 1% damage. That doesn't seem realistic. If a person gets hit anywhere with even a single round of 7.62, they are going to be out of action. If the hit is center mass or head, the person would be dead. They might survive a hit on the limbs, or extremities, but they would be pretty badly wounded - probably combat ineffective. Can someone shed some light on this?
-
Sorry dont know! My bad.
-
Post the miz file so we can take a look. For the static planes, I'd suggest placing actual units in the parking spaces but turning off their AI. Sent from my SM-G900I using Tapatalk
-
Good point... Post edited Sent from my SM-G900I using Tapatalk
-
Are you using 7zip? I have read that using other zip programs, eg windows native tool, to rezip files may corrupt the structure (although I don't know how true that is). Can you attach a copy of the file? I can maybe take a look for you.
-
Thank you. This is really good info. I will try this out tonight.
-
Sorry, yes. Edited, thanks.
-
If you untick the 'last waypoint' box, the escorting group follows the escorted group until the escorted group starts their landing sequence.
-
Found out how to do this. 1. Use 7zip to open the miz file and from within 7zip edit the "mission" file (it does not have an extension) with Notepad++ (you will need to associate editing in 7zip with notepad++). 2. Got to the weather section where you'll find: ["weather"] = { ["atmosphere_type"] = 0, ["groundTurbulence"] = 0, ["enable_fog"] = false, ["wind"] = { ["at8000"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["at8000"] ["at2000"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["at2000"] ["atGround"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["atGround"] }, -- end of ["wind"] ["season"] = { ["temperature"] = 20, }, -- end of ["season"] ["type_weather"] = 0, ["qnh"] = 760, ["cyclones"] = { }, -- end of ["cyclones"] ["name"] = "Winter, clean sky", ["dust_density"] = 0, ["enable_dust"] = false, ["fog"] = { ["thickness"] = 0, ["visibility"] = 0, }, -- end of ["fog"] ["visibility"] = { ["distance"] = 80000, }, -- end of ["visibility"] ["clouds"] = { ["thickness"] = 330, ["density"] = 7, ["base"] = 0, ["iprecptns"] = 0, }, -- end of ["clouds"] }, -- end of ["weather"] 2. You can edit the ["base"] section to whatever height you want. 3. Accept the changes to the zip file. Done. (edited as below)
-
Yep, me too...
-
Yep. I definitely need to learn how to script. This is what I used. I don't even understand what all the other parts of your script are! Lol: ActivateBeacon = { id = 'ActivateBeacon', params = { type = 16408, system = 7, name = 'Beacon', callsign = 'AA', frequency = 123000.0, } } I just put this in the 'run script' advanced waypoint action
-
I am trying to add rsbn stations by placing ground units and getting them to run advanced wayoint action - run script - ActivateBeacon per https://wiki.hoggitworld.com/view/DCS_command_activateBeacon but no joy. Does anyone know how to use that command? Sent from my SM-G900I using Tapatalk
-
Just tested and this is still an issue
-
Rawhide 1 Rawhide 1 reporting for duty. First time doing this. Constructive feedback appreciated. Happy to re-record if you need. Rawhide 1 - Sound Breakers clips.zip
-
I will just do one voice (I can't do accents or anything). So let me know what role you want me to play.
-
Ummm. Send a text file with our lines. By 'script' I meant movie script (rather than a lua script). I assume you want us to send back the audio as individual .ogg files for each line? Do you want us to add any effects or anything (white noise, filters etc)?
-
I might be able to help too, depending on how much is involved. Send me the script, assign me a role and I can send you back some test files. Will do for free.
-
P.S. does ATC / AWACs still report in metric measurements though? Or do aggressors ATC/AWACs report in US imperial...?
-
Thanks all. Community is amazing!
-
Same here. It resolves after a few minutes but very annoying.
-
Is there any way if you are flying as the Russian side, to have the AI comms in English rather than Russian. I love the Russian aircraft and want to play a mission with eg SU-17s fragged. But I would like to have the AI comms in English. (Don't get me wrong, I love the sound of Russian language... I just don't understand it).
-
I agree. If you are a mission creator and wanting to make an English based mission but with Soviet aircraft, it would be nice to be able to select eg the Su-17 for your side. As it is, you need to select Russia and then go with AI comms you don't understand. The only alternative is to mod the DB_countries.lua but break multiplayer.
-
thanks guys!