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tsb47

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Everything posted by tsb47

  1. Sad face... it is not working. Beacon Test2.miz
  2. Is there a bug with the PK-3 gun pods? When I hose infantry groups with it, they get eg 1% damage. That doesn't seem realistic. If a person gets hit anywhere with even a single round of 7.62, they are going to be out of action. If the hit is center mass or head, the person would be dead. They might survive a hit on the limbs, or extremities, but they would be pretty badly wounded - probably combat ineffective. Can someone shed some light on this?
  3. Sorry dont know! My bad.
  4. Post the miz file so we can take a look. For the static planes, I'd suggest placing actual units in the parking spaces but turning off their AI. Sent from my SM-G900I using Tapatalk
  5. Good point... Post edited Sent from my SM-G900I using Tapatalk
  6. Are you using 7zip? I have read that using other zip programs, eg windows native tool, to rezip files may corrupt the structure (although I don't know how true that is). Can you attach a copy of the file? I can maybe take a look for you.
  7. Thank you. This is really good info. I will try this out tonight.
  8. Sorry, yes. Edited, thanks.
  9. If you untick the 'last waypoint' box, the escorting group follows the escorted group until the escorted group starts their landing sequence.
  10. Found out how to do this. 1. Use 7zip to open the miz file and from within 7zip edit the "mission" file (it does not have an extension) with Notepad++ (you will need to associate editing in 7zip with notepad++). 2. Got to the weather section where you'll find: ["weather"] = { ["atmosphere_type"] = 0, ["groundTurbulence"] = 0, ["enable_fog"] = false, ["wind"] = { ["at8000"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["at8000"] ["at2000"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["at2000"] ["atGround"] = { ["speed"] = 0, ["dir"] = 0, }, -- end of ["atGround"] }, -- end of ["wind"] ["season"] = { ["temperature"] = 20, }, -- end of ["season"] ["type_weather"] = 0, ["qnh"] = 760, ["cyclones"] = { }, -- end of ["cyclones"] ["name"] = "Winter, clean sky", ["dust_density"] = 0, ["enable_dust"] = false, ["fog"] = { ["thickness"] = 0, ["visibility"] = 0, }, -- end of ["fog"] ["visibility"] = { ["distance"] = 80000, }, -- end of ["visibility"] ["clouds"] = { ["thickness"] = 330, ["density"] = 7, ["base"] = 0, ["iprecptns"] = 0, }, -- end of ["clouds"] }, -- end of ["weather"] 2. You can edit the ["base"] section to whatever height you want. 3. Accept the changes to the zip file. Done. (edited as below)
  11. Yep. I definitely need to learn how to script. This is what I used. I don't even understand what all the other parts of your script are! Lol: ActivateBeacon = { id = 'ActivateBeacon', params = { type = 16408, system = 7, name = 'Beacon', callsign = 'AA', frequency = 123000.0, } } I just put this in the 'run script' advanced waypoint action
  12. I am trying to add rsbn stations by placing ground units and getting them to run advanced wayoint action - run script - ActivateBeacon per https://wiki.hoggitworld.com/view/DCS_command_activateBeacon but no joy. Does anyone know how to use that command? Sent from my SM-G900I using Tapatalk
  13. Just tested and this is still an issue
  14. Rawhide 1 Rawhide 1 reporting for duty. First time doing this. Constructive feedback appreciated. Happy to re-record if you need. Rawhide 1 - Sound Breakers clips.zip
  15. I will just do one voice (I can't do accents or anything). So let me know what role you want me to play.
  16. Ummm. Send a text file with our lines. By 'script' I meant movie script (rather than a lua script). I assume you want us to send back the audio as individual .ogg files for each line? Do you want us to add any effects or anything (white noise, filters etc)?
  17. I might be able to help too, depending on how much is involved. Send me the script, assign me a role and I can send you back some test files. Will do for free.
  18. P.S. does ATC / AWACs still report in metric measurements though? Or do aggressors ATC/AWACs report in US imperial...?
  19. Thanks all. Community is amazing!
  20. Same here. It resolves after a few minutes but very annoying.
  21. Is there any way if you are flying as the Russian side, to have the AI comms in English rather than Russian. I love the Russian aircraft and want to play a mission with eg SU-17s fragged. But I would like to have the AI comms in English. (Don't get me wrong, I love the sound of Russian language... I just don't understand it).
  22. I agree. If you are a mission creator and wanting to make an English based mission but with Soviet aircraft, it would be nice to be able to select eg the Su-17 for your side. As it is, you need to select Russia and then go with AI comms you don't understand. The only alternative is to mod the DB_countries.lua but break multiplayer.
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