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hazzer

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  • Birthday 01/31/1998

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  1. The difference between real world and dcs is that some of these as baked in and do not change at all. So you are seeing some overly visible static textures that stand out too much.
  2. I think the point is that the wake is dramatic on the same size and type of aircraft. Like yes a small aircraft would get thrown around by a slow and clean F14 but a f18 would be effected less. I haven't tested it recently, does the turbulence dissapate as it should over the ground or not? This was a bit issue for some online servers as aircraft would be damageed and flung into the ground due to the wake not going away.
  3. Yeah agreed. Really needs looking at, all the piston aircraft really.
  4. One of the common examples online of warbit flying is kermit weeks. In this video here you can see him starting up the p51c (from cold). Just like in other piston engined aircraft the oil pressure slowly rises and does not rocket up above the red line. The only thing is rotax engines are a bit different than the usual aero engines as standard so maybe that's an outlier. The only engines I have flown with are lycoming, continental and austro and they all start low and build up.
  5. On the p51 and all piston modules on startup the oil pressure shoots up to over the red line even at low power settings (1000-1200rpm). Usually in aircraft the oil pressure starts low and slowly rises to normal and if it doesn't rise in a about 30 seconds you shut down and abort the flight. Unsure if all the ww2 aircraft are different from usual aero engines but dcs does not exhibit this.
  6. OK that's a fine suggestion. But my wishlist suggestion means that there isn't actually a need for that. The crew member would be competent and able to prime the engine, so why restrict the operation of the mossie?
  7. Thanks for claifiying. Did wonder as the old carbed aircraft I have flown have had accelerator pumps on.
  8. Hi all, Not posting in the bug section as I'm not 100% on this one. So if I shutdown the mosquito in flight I can airstart it by getting the prop to windmill and it fires up. If I keep it feathered and try start it, I get no start. On the ground after a flight, I have tried restarting at an airfield which doesn't have ground crew, unable to start. I tried pumping the throttle, as the engine has carbs I assumed it would pump some fuel in. Again nothing. Just wondering if this should be expected, or if as I am suggesting we should be able to start up by forcing some fuel in with the throttle?
  9. Any idea why we only have 2 skins still?
  10. Understand the ground crew usually primes the aircraft. But in theory we should be able to prime the aircraft using the option at unmanned grass strips. There are two people in the aircraft so one of them can hop out and prime, could this be implemented?
  11. Well I have had the F14 since new and I have posted about multiple FFB issues since that very point. I hope they get looked into. The A/P and the bug in which the FFB messes up if I join the f14 after flying another aircraft or fly the f14 then another without restarting the whole sim is very frustrating.
  12. Brining this thread back. In 2021 and we still don't have this, that's insane! This and fixing the horridly inaccurate engine flames would me most appreciated.
  13. Very dissapointed to see so many ffb related issues posted on the forum (all about the same subject relating to trimming and the way the ffb interacts) with no intention from the devs to look at or fix the issue.
  14. Glad it isn't just me that was aware of this then! Absolutely needs fixing.
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