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hazzer

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Everything posted by hazzer

  1. Thanks for claifiying. Did wonder as the old carbed aircraft I have flown have had accelerator pumps on.
  2. Hi all, Not posting in the bug section as I'm not 100% on this one. So if I shutdown the mosquito in flight I can airstart it by getting the prop to windmill and it fires up. If I keep it feathered and try start it, I get no start. On the ground after a flight, I have tried restarting at an airfield which doesn't have ground crew, unable to start. I tried pumping the throttle, as the engine has carbs I assumed it would pump some fuel in. Again nothing. Just wondering if this should be expected, or if as I am suggesting we should be able to start up by forcing some fuel in with the throttle?
  3. Any idea why we only have 2 skins still?
  4. Understand the ground crew usually primes the aircraft. But in theory we should be able to prime the aircraft using the option at unmanned grass strips. There are two people in the aircraft so one of them can hop out and prime, could this be implemented?
  5. Well I have had the F14 since new and I have posted about multiple FFB issues since that very point. I hope they get looked into. The A/P and the bug in which the FFB messes up if I join the f14 after flying another aircraft or fly the f14 then another without restarting the whole sim is very frustrating.
  6. Brining this thread back. In 2021 and we still don't have this, that's insane! This and fixing the horridly inaccurate engine flames would me most appreciated.
  7. Very dissapointed to see so many ffb related issues posted on the forum (all about the same subject relating to trimming and the way the ffb interacts) with no intention from the devs to look at or fix the issue.
  8. Glad it isn't just me that was aware of this then! Absolutely needs fixing.
  9. Hi all, This is an issue that I have noticed with all the warbirds pretty much. The cut off cuts fuel to the engine, essentially an instant process. For some reason all the aircraft sputter and increase rpm etc as if they are still getting some fuel. This is incorrect as the engines should just die. It has been an issue (and still is) in the other aircraft, spitfire and p51.
  10. Same issue here. I have the same sick ffb2. However I think this is a "feature" and a rather poor one at thay. I am operating on no curves or anything. As the speed goes beyond 300mph the controls are obviously going to be heavier (however this isn't reflect with the ffb for some reason when It could be). Instead I suppose the effect is that you have to move the stick more to have any useful effect, however this isn't realistic as the roll/change in pitch will be far more sensitive with speed. Instead it feels like the controls are laggy and sluggish. I ask that these altered to match the way the p51 feels with higher speed, once you reach a it limits the max roll available, which is better than this system. Also it would be nice if the ffb strength increased with this.
  11. Oh bloody hell, I did search and found it odd that I couldn't see anything!
  12. Has anyone else got the requirement to set quite a lot of right aileron trim to fly straight and level? Wondering if it is by design as I'd have thought neutral trim would've been fine for a clean aircraft.
  13. Hi, I noticed there is a rather unnatural feeling effect in the mossie when at high speed. The control input is limited which is fine, but then if I make an input it holds that position instead of returning and following my controls. Making it even harder to fly smoothly in the mosquito.
  14. This hasn't worked correctly for as far as I can remember to be honest.
  15. Here is a screenshot of what I am talking about. You can see, on the ground the trim is neutral. the stick is in its neutral position as well (which is further forward as it should be). However this means the AP will not engage unless both the little diamond and big diamond (trim and control position are aligned). Which isn't possible.
  16. Hi there, Thanks for replying. I am meeting all the criteria, stick trimmed not applying any force. Ap ref button pressed and nothing. I have no curves or anything else set to be a contributing factor. My initial thought is that when I bring up the control input window (rctrl enter) I can see the trimming diamond, in all other aircraft it is aligned with the stick in its trimmed position and will move as you trim. In the F14 it is never aligned with the stick, I belive this is where it thinks the stick should be for the ap engage. However it will not as they won't align. In the past I had been able to get the autopilot to engage for a very short period however it always disconnected. I would appreciate you looking into the issue as currently it isn't possible to use the autopilot. I appreciate that I probably have explained this in the best way.
  17. Hi there, Thanks for letting me know about the a4. It's very frustrating that the F14 has had this issue since it was made. They went through the effort of making some ffb effects to only not be able to use them. I thought it might have been becuase I previously had some curves set. I am now using a stick extention so no need for the curves, but the issue still exists.
  18. Hi all, Just jumped in after the latest update. I can see the horrible baked in gauge textures are now gone (great). But now there are some really low quality (dynamic) reflections in the cockpit glass. I can see some things that look quite pixcelly and the gear indication lights. To be honest this doesn't look any better than baked in textures, I'd rather not see it at all. Maybe make it optional?
  19. Hi there, Just want to say I have tried to fly the F14 again today and this issue is still present. Cannot use the autopilot as the trim and physical controls are not aligned. Really hoped this would've been fixed by now. The other bug which is somehow more annoying, when you have been in another aircraft and join the F14 you have the ffb profile from the other aircraft, ie I was in the p51 so the controls are limp on the ground but stiffen as airspeed increases. This means everytime I attempt to go in the F14 and then switch I need to reset the sim only to find the ap will not function.
  20. @NineLine could this perhaps be added to the list of to - do items? The ffb effects in dcs generally are amazing and add so much to the aircraft (especially piston aircraft, but also the jets, force trim etc). The issue comes with the axis positions, trimming, curvature, resulting in having to add saturation or issues like the above. It would be amazing if these few things could be ironed out, as although not produced at the moment lots of people actually use ffb in dcs as it is great.
  21. I suspect this is part of a longer running issue with curves (which throws the whole trim thing out even more) but perhaps makes an existing issue more and more noticeable. I wonder if we could have an option to have the ffb effect, force in the controls changing but without actually moving the stick when trimming? Either that or they just need to look into the way the trim (and curves) works with ffb as it is clearly a bit off.
  22. This ffb curve issue is very frustrating... Are there any alive threads on the forum about this, about time it was fixed or even looked into.
  23. Hi all, Just want to add my thoughts on the altimeter being erratic: The altimeter appears to be the same one as in the spitfire, which I find also sufferers this issue. The altitude needles jump up and down with pitch movement and very little actual vertical speed. It makes it pretty difficult to maintain as set altitude as any correction you make gets exaggerated by the altimeter dropping 1000ft then correcting to your actual altitude. Can someone confirm if this is correct or not? None of the other warbirds other than the spitfire have this issue. In the Cessna I fly the altimeter was prone to bouncing up and down 200ft due to an issue with it and had to replace it. It wasn't fit for purpose! The altimeters were generally very similar to the ones in aircraft today so probably similar ability. As I have said the biggest issue (for me) is how a slight change in pitch makes the altimeter jump up rapidly before correcting. That just doesn't appear to be accurate.
  24. Ah thanks. Couldn't find a thread on it when I searched.
  25. The altimeter appears to be the same one as in the spitfire, which I find also sufferers this issue. The altitude needles jump up and down with pitch movement and very little actual vertical speed. It makes it pretty difficult to maintain as set altitude as any correction you make gets exaggerated by the altimeter dropping 1000ft then correcting to your actual altitude. Can someone confirm if this is correct or not? None of the other warbirds other than the spitfire have this issue. In the Cessna I fly the altimeter was prone to bouncing up and down 200ft due to an issue with it and had to replace it. It wasn't fit for purpose!
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