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nickos86

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Everything posted by nickos86

  1. Hi, When trying to create/edit a waypoint from the F10 map to the aircraft you need to remember the coordinates and sometime go F10>F1 and back a ffew times. That would be very cool if by pressing a keybind, the coordinates will be displayed in a message window for 30-40 seconds. Allowing enough time to get back to the F1 view and enter the coordinates into the UFC/ICP/whatever. Thanks!
  2. Use the visor, same keybind as the NVG. It fix the visibility problem.
  3. Much better than only a 4 way keybind for those who doesn't have axis for it. Thanks
  4. @BIGNEWYWhen you share a roadmap, change it along the way and inform the community when doing so - you don't get slammed. Communication is KEY. You get slammed when you don't communicate... For instance, up until not so long ago every one was upset because you haven't updated the SC module. You showed pics of the ready room but months later - nothing happened. Only AFTER you've explained that you must have VULKAN working for it to be implemented properly - people understood what's going on. Keep us in the loop with changes you’ve making... We're getting that things might change along the way. It much more frustrating to be kept in the dark.
  5. Hi, Just like the title says. If you put a 0 in the AGL, the game will automatically add 98ft to it (to verify, change to MSL after you've put AGL 0 and see how it gets actual MSL height + 98ft). The MSL on its own work fine. If you initially enter a 0 - the ME will change it to the actual MSL with out adding anything. For those who build missions and use steer points for JDAM attacks - this will cause the bombs to miss (I GUESS, the addition of the 98ft was done to prevent mistakenly dividing by 0 somewhere in the code...) it's an annoying bug causing bombs miss. Please fix it.
  6. Hi, Not sure if it's a bug or a feature - in the last two patches my special options revert back to default values across all modules. ED, Is it on purpose? Anyone else having this issue? If not - any way to prevent this from happening? Thanks.
  7. With the addition of the wonderful F-15E a great feature was added - the RCD option - pressing it will start creating PNG screenshots of the relevant MFD. Same would be awesome for the rest of the modules. Two possible options: A. Adding a "special option" that when selected will create a HUD screenshot every time the weapon drop button is pressed and the MASTER ARM is in ARM/SIM state. That way it will be possible to debrief the CCIP attacks much better. B. With AVTR (or relevant system in the other jets) selected - the system will start generating screenshots every second or so. Thanks!
  8. Can you update regarding the B-52 and more importantly the S-3B tanker? As part of "Super carrier" experience, the S-3B is vital. You've posted many videos now with both this models seems complete... What's holding you off from releasing it? Same question regarding the Phalanx CIWS - can you update about it's state? Thanks.
  9. Dear ED, following the release of the Syria and Sinai theaters where there are vast areas that located below sea level - it would be great if you could develop the terrain engine to allow it in game. Seeing the Sea of Galilee or the Dead sea at sea level is just heart breaking Moreover, please develop the technology for "underground units" - For example, many Israeli HAS are dug into the ground. Same can be applied for bunkers and additional units. It will make the penetration bomb actually useful and a weapon of choice in many scenarios. Thanks!
  10. Can you give an update regarding the TEWS?
  11. No offence, but the VoIP got no advantages over SRS (that already got all required features and beyond) - why bother? The SRS is pretty much the standard on all MP servers and works great... BTW, can you share any news regarding the B-52 and the S-3B? Thanks.
  12. @NineLine, that's a great decision. Thanks. Can you say where the Sniper stands at the moment? Is it a priority? Are there major technologies you need to develop in order to add it to the Viper? Thanks.
  13. While i see your general point, note that the time period is 2004 for VFA-34 that flew F/A-18C at the time (see their official naval website). More over, during the video you can see the symbology many time and see it's as in the DCS version. For example 10:06... But you can find many examples. I don't have a written evidence but video uploaded by aviators showing the OFFSET behavior is not something that I think you should just dismiss. The implementation shown in the video make sense. It gives the operator real GAIN and functionality. While the current behavior in DCS simply make no sense (no offence )... It is not beneficial to the pilot what so ever.. ED, don't dismiss videos. You want to make a great product just as we do. Gladly there are evidence in the open that demonstrate a different behavior so there is an opportunity to improve the Hornet. Please review the video and consider fixing it. Thanks.
  14. @BIGNEWY,how come a video is not a "public documented evidence"?! He shared a video at the specific second that shows how the offset really works... What more do you need?!
  15. @toilet2000I've lost hope for a change to come. We already showed this video in the past and got a [CORRECT AS IT] without even getting a comment from ED... So..
  16. No. Add those lines into the original file. I've attached a modified file nulldescription.lua @Japo32, would be great if you could modify your mod with this. Thanks.
  17. EDIT2: The issue: Solution: Edit the description.lua file inside the DCS World openbeta\mods\aircraft\F14\Liveries\F14B_Cockpit\default with the following lines: (Huge thanks to @DSplayer). I've also attached the already modified file: --DCS 2.8.3 Mirrors Fix {"mirror_left", DIFFUSE , "mirrors", true}; {"mirror_left", SELF_ILLUMINATION , "mirrors", true}; {"mirror_top", DIFFUSE , "mirrors", true}; {"mirror_top", SELF_ILLUMINATION , "mirrors", true}; {"mirror_right", DIFFUSE , "mirrors", true}; {"mirror_right", SELF_ILLUMINATION , "mirrors", true}; {"rio_mirror", DIFFUSE , "mirrors", true}; {"rio_mirror", SELF_ILLUMINATION , "mirrors", true}; {"mirrors_fake", DIFFUSE , "mirrors_fake", true}; description.lua
  18. Hi. Will there be a 'WAGS academy' video of the ARC-210 radio? Thanks!
  19. Regarding the "overhead carrier break" -I think that you can use the community for that. With all do respect, the verbal explanation simply ain't enough. I've looked YouTube videos and researched more in depth on how to do it. Same for many tasks. Overtime, when more YouTube videos will emerge + perhaps we as a community will create special TACVIEW/YOUTUBE videos that will explain and demonstrate certain tasks - you'll be able to link them inside the official briefings or in this forum... Regarding the skips - ok. No problem. Thanks!
  20. enjoyF15C_refuel_90p_3bag.trk. started with 90% of fuel and 3 bags. Got quickly to 25.7K of fuel but got no "transfer complete"
  21. Any chance to fix this bug after almost three years?
  22. Hi, First of all - AWESOME JOB!!! I'm having a blast! THANK YOU!! Second thing - I would like to re-fly certain scenarios without wasting 40 minutes on startup and fly to the range. Please add the option to SKIP at spawn and jump into the action. Moreover, an F10 option that allow you to go back/forward to any submission in the sortie - would be awesome as well. That would benefit those who flew the whole mission and now want to practice certain skills but don't have the time to do the whole cold start>to the range. THANKS!!
  23. See the post in here: TL;DR OpenComposite used to translate everything from DCS to OpenXR. OpenComposite is not OpenXR. *Since last update* - no more translators needed. So, add "--force_enable_VR --force_OpenXR" commands to the game's startup shorcut like this: "C:\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR And everything should work fine (at least for myself all works perfect with my G2).
  24. Hi, In general, if feels like the F-16 is a bit over powered when carrying weapons. Even with fuel tank and bombs it accelerate pretty quickly and handles not bad at all at 25K and above. Is it 'correct-as-is' per ED? Is it still WIP and need adjustments when time allows? Would appreciate ED comment on that. Thanks.
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