nickos86
Membersnickos86 发布的所有帖子
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ED - well played!! AWESOME job!
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It's basically the same. TMS Right cycle TGT>OA1>OA2>TGT and then the TGP slaves to the FCR designation. It won't slave on the first TGT press/TMP Right.
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I guess I'm doing something wrong or missing something. When I designate a GM/GMT target with the FCR, I need to press the TGT. It changes to OA1 then OA2 and back to TGT. Only when it come back to TGT the TGP will slave to the designated point. Is there a way to slave the TGP without cycling through TGT>OA1>OA2>TGT?
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It's the same silly arguments every time... It's political... make vulkan first... ED invest 3D modelers time to re-create pilot model for their aircraft (F-16/8 at the moment per their statements) - so creating a woman face or black face - ain't that big of a task. It got nothing to do with vulkan for that matter. Absolutely different engineers. Moreover, there is nothing political about it. The community contain black people and woman. Be it my daughter that fly's the sim from time to time or anyone else. With that much effort being invested to increase immersion - that is an important feature (BTW, there are black super carrier crew... So it's already been done by ED... They just need to do it on the pilot models as well). *ED found time to model 3D skeletons for Halloween... before finishing vulkan So modeling a few faces for their pilot models... RAZBAM could be the first one to do it and that could be very cool.
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I've asked for a female and black pilot models like 5 years ago Still no progress by ED. Maybe RAZBAM will do it... I guess there are female or black pilots in the sim community...
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1. The IC "This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits." Make no sense. Why should we manually change the CHAFF/FLARE programs every flight?! How is that cheating?! 2. The F10 new features are AWESOME! Please continue developing the ME and the F10 map... It so important!
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The SAM threat stored as a steerpoints. Putting the HSD cursor over it and pressing TMS UP like you do with regular steerpoint should make it your waypoint. Moreover, TMS DOWN should remove the ring and then TMS UP bring it back. edit: @BIGNEWY,sent you a PM
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Missed this thread when searching for an answer before posting. Thanks! quote 1: Thank you all for reports! There is no error. When FUEL QTY SEL knob is in NORM position, BINGO is based on internal fuselage or total fuel, which is lower. Internal fuselage is always lower than 6100, approximately it equals 6070lbs. When FUEL QTY SEL knob is out of NORM position, BINGO is based on total fuel or 6667 lbs, which is lower. If you have different information, please, be so kind to provide it to us! quote 2: Yes, there is slight misunderstanding. BINGO depends on FUEL QTY SEL knob position. Bingo calculation takes into account two values - fuselage and total fuel. If the selector is in NORM, BINGO is set if any value is less than bingo value. As fuselage fuel can't be higher than 6070 lbs approximately, BINGO of 6100 will always be triggered. If the selector is in another position, fuselage fuel is set to 6667, according to available information. But the conditions for BINGO remain the same - if any value less than bingo value. So, if BINGO is set to values higher than 6667, it will always be triggered. I hope, this explanation helps a little!
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When trying to set a bingo above full internal fuel (for example - flying with 3 bags and I want to get notified after center or wings are empty) - the FUEL caution light up immediately. Only low fuel quantity BINGO is possible. Is it a bug or a feature? Thanks.
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@OnReTech,which Israeli air force bases are planned? Ramat David is planned? Thanks.
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Pressing UNCAGE for more than 0.5 sec while in A-G mod should change to STRF and activate the gun.
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Only that there is a technical solution to get "mirrors" in VR. Currently, there is no mirrors at all in VR. I don't go into what looks better...
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I'm not familiar with how things like that implemented... But from this discussion - The current way is using the mirrors as "viewports" that show a certain picture.- like MFDs.. The second method is to set the "material" of the mirror to be "reflective". Correct? I mean, if mirrors works fine in the F/A-18C, why can't the same method be used in the F-14? Does it require an overhaul of the whole cockpit?
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@IronMike Are there any plans to address this? Thanks
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While topic dated to 2019... Seems to be relevant. Any updates with this bug? I'm using VR and got black mirrors. Thanks.
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what should I do in order to add "wheel brake" for both wheels as an option for one of my joysticks? The only options not grayed out for my pedals are left/right brakes. Due to mechanical issue with the rudder pedals - I have to use the only active axis for both wheels... Thanks. EDIT: found the the solution. It's identical to the answer before. I've added "{combos = {{key = 'JOY_Y',filter ={ deadzone = 0, saturationX = 1, curvature = {0}, saturationY = 1, invert = true, slider = true}}},action = iCommandWheelBrake, name = _('Wheel Brake On/Off')}," to the pedals lua file in the \Mods\aircraft\A-10C_2\Input\A-10C_2\joystick folder
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Can be closed, noticed its already reported as a bug
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In the UI layer it's greyed out for joysticks. Possible for keyboard only... Is there a way to bind it to a joystick anyway? Thanks.
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ED, could you please answer this? Thanks.
