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can not reproduce Yaw oscillation without steering input after maneuvering.
Razi replied to bies's topic in DCS: F/A-18C
I just fired up the Hornet for the first time since the update and on my first round of BFM I also got this crazy yaw oscillations. Lasted about 30 seconds with no input, then settled down. -
I guess this thread answers my question. I just got the 2.0 trial only to discover that 1944 was downloaded. Too bad. I Need to see how it performs on my laptop (VR) before I buy it.
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Force feedback turned back on (needs to be off). Maybe this helps somebody else.
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Dusting off the P-51D after some time and I noticed that the elevator trim has no affect on the flight model - though all the animations are working correctly. I attached a simple track where I manipulate the elevator trim and the rudder trim (for comparison as it is functioning correctly). You can see the elevator trim wheel/tabs move, but the stick and flight model are unaffected. Whereas the rudder trim wheel/tabs move and the rudder/pedals/flight model are all properly affected. Perhaps there is a setting/binding conflict I'm unaware of, but I have not located a fix on my own yet. Thanks, Razi P-51D elevator trim bug.trk
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SteamVR causing crash on startup
Razi replied to Rosly's topic in Multi-Threading Bug Reports (Temp)
I get the same crash, so just adding my log to the data pool. dcs.log -
Mike Force Team started following Razi
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I'm wondering the same thing as @Jel. I just got a Honeycomb Bravo and the C-101EB IDLE/STOP (2 pos switch) binding is inverted and the other three commands all behave the same (as toggles). Otherwise, I could fix the inversion with Joystick_Gremlin (as inverting the values in the default.lua script doesn't seem to work), as I have with other aircraft.
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Thanks for this. Hopefully one of the devs picks up on it. It would be fantastic to only have to perform a G-Warmup once per sortie in DCS.
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@f4l0 The piston RPM effect is working again, at least for the P-51D, and the new effect feels good. I like it quite a bit better than the old effect, thanks!
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@f4l0 Amazing work on this! Can't fly without it...
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Hello Bankler, I have a feature request if you are interested. I've used the mission enough that I no longer need or want the intermediate messages and I find them a little distracting, so I went into your script and added a radio option, called Silent Mode, that turns all player messages off from step 1 through 11 just leaving the beginning and end messages (steps 0 and 12). This way I only get the init and summary messages. It works really nice. It was easy to implement and thought others might like this option as well. Thanks again!
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This is great! Thanks GB
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Thanks for this Bankler, I use it all the time and don't think I ever properly thanked you!
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Don't worry about it _mu110_, I just went and updated a version I posted earlier in this thread. It is all working good now. Thanks again.
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Glad it works for you. It doesn't for me (OB 2.5.5.41962).