diegoepoimaria01
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About diegoepoimaria01
- Birthday 02/28/1983
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Flight Simulators
DCS
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Rome, Italy
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wip New fuzes for the Mk82 bombs
diegoepoimaria01 replied to diegoepoimaria01's topic in DCS: F/A-18C
Thanks. In all the forums the only mention was "new fuzes that might need a new logic and will arrive ". In the other 4 links, the answer was alsways "is scheduled " or " we will do it" , or " we might need some other steps first" . So, I was not able to understand why the new fuzes were in the game but there was no way to use those ... Thanks: they are here, but not yet here, so the fuze option is only a placeholder for now, got it -
Hi all I saw the new fuzes for the Mk82 bombs on the Hornet, on the Viper and on the Harrier ( even if , on the harrier and the Viper looks like the fuze selection is only possible when mounting a single weapon directly on the pylon, and not when using a TER mount ), but I haven't figured it out how to actually program them or how to switch between the various modes in flight. As far as I have understand, the Viper only have a "simple" mechanical arming system for the bombs , and so it should not be bale to communicate with the dumb bombs. Also, Not sure why on the TER there's no option to choose the fuzes. On the Hornet thoug, I cna see, on the stores page, a sub menu with 5 options, that looked like time delay, airburst and somehitng similar, but I was not able to select any of the options... what am I doing wrong ? Or , is the new fuze there but not there yet ? As in "it's phisically there BUT the new behaviour is not modeled yet" ? Sorry for the question, I've tried to look for it far and wide, but with no luck ...
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Wing fuel tanks on the port side gone?
diegoepoimaria01 replied to VR Flight Guy in PJ Pants's topic in Bugs and Problems
Same for me, and I have no mods. It looks like dissapeared after the last patch. Probably a bug. -
F16 Ground Radar (GM) - How to build a clear picture
diegoepoimaria01 replied to AngryViper.101's topic in DCS: F-16C Viper
Thanks, the mention of the off-angle gave me some clue . I was having the same doubts and I'll try to do some tests about it. If I have understood correctly, before ( like 1 year ago ) the radar simply displayed a black zone, while now it loses in performance / definition , correct ? Also, does the vertical angle counts too? I always thought that the only angle was the horizontal one ( left / right ), I did not thought that the up/down was involved ... but if you are near, there should be a doppler shift too ( or an angular variation ) great enought for the radar to gain better picture, am I right ? -
Aircraft looks mainly fine to me. I mean, it files, it shoots it navigates and it lands. I'ts a trainer, so it's all about basics. And the basics looks fine. ( I'm still fighting to understand the cowntdown timer to the waypoint/airport and why the right tank has a bit more fuel tha the left one, but ok ... those are minor things, if bugs at all) Bugs are normal in every software , and having a good support that listen to customer is an important plus So thanks
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Brought it the day after it was released I have to admit, price is a bit high , but the quality is high too. ( I think that, in my case, the high price was offset by the will to support the dev team and the fact that this is an Italian aircraft ). I also think the price looks high because the aircraft cockpit is so "clean" and austere in comparison to other aircraft , but , again, it's because it is a trainer, so less is more. The aircraft is nice clean, and very fun do fly. I did not found any weird quirks ( it's a trainer, it should not have any weird behavior! ) , and the fogging effect is VERY nice. All in all, thanks guys.
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I'm still very green with this plane, but I think that, if you have only one missile on the ventral hardpoint, you'll need to select only left /ventral OR right/ventral, not both. Also, you should not be in the dogfight mode ( it has happened to me a lot of times ). I'm still trying to understand exactly how to get a tone from the missile, so I don't know how useful this was. EDIT: I'm getting more tones from the missiles, but I'm still unsure exactly on the correct procedure. It looks like the mssile needs some time to warm up ... I know there is a 20 seconds cooldown period, but it should not be considered if airstart. Also, not sure when that cooldown period starts ( or better: WHAT makes it starts ). I've discovered that: Triangle means missile selected. Circle under the triangle means missile has a lock, be it a magic or a n IR matra.
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+1 I've brought it on impulse, and I had doubts just after ( price was quite steep ). Then I could not even shoot a missile. Then everyhting started coming togheder , and I started to understand the plane. And I'm loving it. I'll need a lot of training and a lot of study, but the feel of a 70's plane is there too. In the engine that tries to stall, in the plane that shakes, that oscillates, in the missiles that aren't reliable. In the details, like the chaff and flares cartriges that are actually used in the external views. If you like the feel of a 70's plane, then it's recomended.
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As the title says, I've lost the air defecen templates ... and I don't even know how I've done it! But now, the question is: How can I re-create them ? At the moment, in the "create group from template" windows, I've got nothing! I've tried to search how to, but I'm afraid I'll have to import a lot of custom templates ... and I don't know where to start ... can someone help me ?
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Hi No, my issue is that, with the settings to "Map Only " , I can select an airfield, but I can't get any info on it. As you can see in the second picture, Tiblisi airport is selected, but no info are shown ... So, my issue is finding the right frequencies to talk with ATC and knowing the correct runway heading ... with Nevada and caucasus there are airports diagrams and info in the kneeboard section, but not for Syria, Marianas and Persian Gulf ... I'm currently using latest BETA and playing on single player mode.
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Hi all I think that in one of the new updates something has changed. If I remember correctly, in the previous patches, clicking on an airport in the F10 map ( but with all the options to see enemy /friendly voiceless and your plane NOT active ) it was possible to see details like the frequencies, the runways directions and the beacon . Now this is not possible anymore. Am I doing something wrong? I guess it’s for realism, but without a map and knee boards it’s quite complicate … I’ve looked around, but I’ve only managed to find kneeboards for Nevada and Caucasus in the files … How are you solving this issue?
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About the slammers, IT SEEMS that the more weight you have forwards the end of the wing, the better, and so sidewinders tends to be as inboard as possible. This is consistent with the few things I know about flutter. I agree, the F-15 is the air to air fighter, the Viper , in the USAF, is the air to ground plane. I think that the single sidewinder L/M was there because slammers can’t cover everything, but were, in that timeframe, far superior to the sidewinder. When the X arrived, the balance was re-established. It’s also interesting because sidewinder should be better at short range, and the ROE in that timeframe were probably a lot centered on visual ID … so I guess that the sidewinder L/M were truly outdated at that point ( about 2005 ish ) …
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Oh … ok thank, I still get lost in the designations of the GBU-31 . Also, I didn’t know that USAF did not use the GBU-32 and 35 … thanks About the ventral tank, I didn’t know that, and I thought that other air forces uses it … but then a quick search showed the contrary ( I searched for the Belgian F-16 because they have internal ECM … but for those too , seems to be no ventral fuel tank … ). I remember that it was counterproductive for the F-16XL … Thanks for the infos and explanations Also, it would be fun to have like a database of Viper load outs seen around the world ( yeah, I know that , I’m using you all to fulfill a dream of mine ). EDIT: It would be nice for the hornet too