Sounds like a good time and I want in of course. But a question: what does "maintain constant altitude before merge" mean, and how is it enforced? What are the parameters? 15k +/- 1k, or less? The problem I see here (and I've talked about this for years), is that tiny differences in altitude and the timing of your first turn can make ALL the difference for victory, thus I see it necessary to define exactly when it is considered that this rule is violated.
We had one event in the past where this "maintain constant altitude" rule caused considerable debate.. I wasn't the only one considering it too arbitrary, some of the SF bfm heroes agreed with me on this.
With 20+ years of experience BFM:ming online and participating in multiple 1v1 tournaments I think there is only one reasonable way to do this: to enforce an altitude window, say 15000ft +/- 1000ft (14000-16000ft), while allowing unrestricted maneuvering within this window as the merge happens. This is how it was done a year back in a Falcon BMS 1v1 tournament and it worked very well.
Thanks!