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John Banks

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Everything posted by John Banks

  1. That's what i thought too Hurt and beside that, i would like to see a screenshot with the terrain installed from high alt. I once installed a new terrain mod and had a checkerboard like pattern from high alt. They used the exact same textures all over again which looks ugly. I guess the same goes for Ruggbutts terrain?
  2. No new F-15 or A-10 missions? Darn!
  3. I guess all DCS:BS mods work in FC 2.0 as well right?
  4. Why don't they use a system ala MSFS? You have the whole world there in more or less detail. They could led the game load the Crimea area once you are close to it or put it into the game as a second smaller map. So you can fly either over the Crimea or the current terrain. The lack of the Crimea is a real step backwards, as the landscape there is really beautiful, esp. the coastal mountains.
  5. I hope you make two versions of the cockpit lights. I would like to keep the default red lights, as that is what the real bird features as well.
  6. All of the new weapon models, like bombs and pods work with FC 2.0. The realistic moon size mod works fine too, just like the sun size one.
  7. Any chance that you make such a nice highres cockpit for the F-15? That's what we really need now. A photorealistic Eagle pit.
  8. When i disable the haze in the options.lua, the game doesn't load all ground textures. It seems to leave some highres textures at the airfields out and all you get is a greenish mess.
  9. And what about the reflections? There is a line in the options.lua without any effect. Btw, disabling the haze in the options.lua causes a weird looking terrain. I noticed that the game doesn't load all the highres textures when haze is disabled. That's strange, as haze should have nothing to do with the textures.
  10. Btw, how can you disable the cockpit scratches and the reflectrions? There is no option for it anylonger and the options.lua has the reflections altready disabled, but with no effect. Disabling the reflections raised the fps quite a bit in the older LockOn.
  11. hey folks. I tried to find a way to disable the cockpit reflections, as they eat up frames. The ingame option has been removed and the line in the "options.lua" doesn't work. It's set to false by default. ["cockpit"] = { ["mirrors"] = false, ["reflections"] = false, ["russianHud"] = false, ["avionics"] = 1, }, -- end of ["cockpit"] Any ideas?
  12. My modman doesn't work with FC 2.0. He doesn't accept the game root directory. Did you alter modman by hand?
  13. And where do i find the terrain preload distance? I used to have it set ot 100 Km.
  14. Btw, where do ou enable/disable the advanced haze in FC 2.0 now?
  15. And i would like to know if the mod works for FC2.0 as well?
  16. Ggreat job Walmis! ow the nose looks as it should look ;) Now, there is only one visual "anomalie" left, which really sticks out. It's the shape of the cockpit glass, which doesn't fit to the shape of the canopy frame. I have attached 2 shots, to show you the areas i mean, although i guess you already know that, as it's your baby heh. ;) I wonder why the canopy glass seems to be perfectly round, whereas the canopy frames have a much lower poly count.
  17. Yes, but not that big ;) Oh good lord, thanks Walmis, that was a quick fix. Gotta check it out now :D
  18. Nice job on the latest update Walmis! I love the new intake and engine textures as well as the new antennas on the nose, but i hope you also fix this misaligned poly bug on the nose with the next update? I am not sure if you have slightly corrected it, so i have attached a screenshot of what it currently looks like.
  19. Ah okay Walmis, so there is a misaligned poly on the nose. And what do you think about these little white dots, which can be seen around almost all moving parts like the canopy and the air brake or bay doors? As if there is a gap betwenn the moving parts and the plane, when they are retracted.
  20. Okay, here are 4 screenshots, showing the "open nose" and some open dots around the airbrake and wheel well doors as well as the wing roots. Best Banks
  21. Hey Walmis, outstanding work on the second beta version of your F-15! I have one request though :music_whistling: Is it possible to fix the open part on the left side of the nose? It's one of these missing polys or texture bugs, which really seems to stand out. Each time i go int othe external view, i can look into the nose and see the terrain or the sea behind it. It could also be that the nose on this side has a different shape than the fuselage, so the two parts don't really fit, thus resulting in an "open spot". I don't know jack about modelling, so i have no other way to describe what i mean. But i guess you already know what i am talking about? best Banks :pilotfly:
  22. The most annoying bug is the no scratch canopy thingy. I have downloaded the file you've attached and will check later if it works or not. Another thing with looks a bit disturbing in the xternal view are all the aeres here and there on the model, which shimmer white, like the part where the jet intake is attached to the fuselage or where the radome (nose) is attached to the fuselage (on the left side), as if you can look into the inside of the model. Also is there a white shimmer around the wheel well doors and airbrake. But i guess it's very hard to whipe all these little bugs out. Otherwise it's an absolute stunning model!
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