Hello,
I have been working on a project lately and have gotten to that point where I need some help with the engine nozzle animation. I have looked through many threads on the DCS forums, but nothing I can find quite relates to my problem.
When using bones to animate the engine nozzle, I find that I can argument that animation with a arg scaler, and keyframe the animation. There are no problems there. The problem comes to surface when I try and export. I hit the export button in 3ds to create an EDM and 3ds Max crashes. I just get an error saying "unhandled exception 3ds max will not attempt to save a copy of the scene."
Here is a video sort of explaining what is going on with the bones and animation in my project.
Things I have made sure to do,
1: Put bounding box around object with user defined properties as TYPE = "bounding_box";
2: Keyframe the animation properly to ensure no broken keys or out of place keys.
3: Made sure the envelopes for the bones were not interfering with other parts of the model.
TROUBLSHOOTING
For troubleshooting I have done just about everything I can think of and it all comes back to one particular piece. The skin modifier. When I delete the skin modifier I can export the model just fine, it turns into an EDM and everything works. So the problem is definitely within the skin modifier, maybe it is a setting or something, maybe I pushed something I was not supposed to, I am not sure.
I was just wondering if anyone else encountered a problem like this, or could possibly help me out with the problem.
Thank you,
Lite-Brite