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veit

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Everything posted by veit

  1. Saitek pedals are phenomenal for me. I've never tried CH but the Saitek ones I am very happy with. Programmable bands is really a good feature. For example, I use my right toe brake for quickly deploying airbrake, left toebrake for simulating analog braking with bands.
  2. I use VoiceBuddy for AI commands, voice recognition is near perfect and relatively fast. It's not free, though. http://www.edimensional.com/index.php?cPath=23 I customized it for LOMAC, it makes AI wingman controls much easier, I never need to use the keyboard for it, coupled with my x52, there's hardly anything I need to use the keyboard for. I tried shoot before getting VoiceBuddy. The problem with shoot is that it starts getting sluggish and missing commands when LOMAC starts using the CPU heavily, making it effectively useless to me. It must be the way shoot uses the CPU that makes it slow down when LOMAC starts hogging the CPU. VoiceBuddy doesn't have that problem.
  3. My point was that neither threatens them, so why spend all that money. It's not specifically F/A-18 I suppose, but that military expenditures are out of step with the type of security threats that need to be addressed.
  4. Ever decreasing? The US spends 522 billion A YEAR on military expenditure. If they really wanted to keep the F14 going, I'm sure it wouldn't have been a problem. The armed forces have a fetish for spending billions on new technology even when older tech is still perfectly functional because there are people that make lots of money off of it. Personally, though, I have a hard time figuring out how a new fleet of F/A-18s is going to threaten the terrorist bogeyman.
  5. Airshow crowd :) Now time to try my hand at the sentinel ;)
  6. Also, the F-16 stick does move slightly around, it's not stuck in place. This was implemented when test pilots complained about the stick being completely stationary.
  7. LOM file is ED's internal format and the specifications are not publicly released, so there is no way to export it to another format.
  8. Hopefully with ModMan 6 we'll see a meinit manager so people can install multiple mods that modify the meinit.xml without trouble. EDIT: If you have modified your meinit.xml and still want to install this mod, you can follow the instructions in the readme. Another (easier way to do it) is to use the file by file mode in modman. Install all the files one at a time EXCEPT meinit.xml. Then just edit the meinit.xml according to the instructions in the readme. EDIT2: If you installed Walmis's F-15 Mod, you'll have to edit both graphics.cfg and MEinit.xml manually as per the readme. Great job MBot!
  9. Yup. The files in that directory are merely "add-ons" as far as the LOMAC engine is concerned. If you delete them, it uses the stock textures it keeps in its cdds datafile. Back them up before you delete them just in case, though.
  10. I can give it a shot, although it probably won't be a good candidate for MBot's object pack since I probably won't be able to finish it soon enough. I'll see how far I can get with it on my own, though :)
  11. I was curious about it and looked it up. I found a few pictures on FAS site: http://www.fas.org/man/dod-101/sys/land/sentinel.htm If that's what you're talking about I could probably model the radar unit itself, the truck hauling it would be a bit more work. Once I finish the lamps, I could try to model it, although I won't make any guarantees as to quality or completeness :P
  12. Hmm, if you manually installed them, I'm guessing you copied the files over into Bazar/TempTextures folder? If so, just delete these files in that folder: PRIBODY-REFLECT-29G.tga PRIBODY-REFLECT-29A.tga PRIBODY-REFLECT-27.tga MIG-29-FONAR.tga COCKP-GLASS-STANDART.tga That should then force the engine to revert to the default canopy textures in the .cdds files.
  13. Well if there's a quality standard involved, not sure if it's possible for me either :). I wasn't aware it would potentially be used by ED, in which case it would be best left to someone who can actually make a high-quality model.
  14. Well if MBot can't, I could probably do it if you can find me a few good pictures (side/front views if possible). I'd rather wait for MBot to respond first though, since it's his model pack and he could probably do a good job of it. If he doesn't want to, I'll be happy to. I'm currently working on getting familiar with exporting and importing to LOMAC for my ramp lights so I can shoot them over to MBot first, though.
  15. That would be amazing. Actually, I realized an easy way is to make the siren generate a light (like on the landing gear on the aircraft) and just do a rotation animation on the siren. In theory should work in FC.
  16. Here's a western-style ramp light. Maybe rotating siren lights can be implemented too? ;)
  17. Thanks MBot, it's probably only a drop in the bucket compared to all the models you're doing. Let me know whenever you want the model and I can send it your way (once you figure out lights, of course). Feel free to make one yourself, though. I just decided to make it after getting excited about the possibility of lamps on the ramp! :) BTW, very clever "dug-in" effect on the foxhole
  18. It's a known shadow bug with nVidia drivers and several flight simulators including LOMAC. You either need to revert to all planar shadows (can't use full shadows), or find older nVidia drivers that don't exhibit that bug. It's a known issue and people have been complaining about it. However, nVidia doesn't appear to be responding the issue, so it may not be fixed at all.
  19. Haha, that video is amazing, working landing gear and airbrake. Real nice.
  20. I made a lamp post but I don't have proper skins and have no clue how to import into LOMAC. MBot, maybe I can just send you the .max file and you can use it? Unless you've already made one? I made this using a photo that Alfa posted before. I can also make a destroyed state if needed. I must admit though, this is a "ghetto" style lamp, but it resembles the one in the picture more or less. I could probably make a sleeker western-style one also. This was made using this reference image:
  21. For most developers, the publishers are the ones who fund most of the work, but for jet sims in recent years, this obviously isn't the case. I can't speculate on whether Russia/China sells enough units to keep ED afloat. I would think the battle simulator contributes a large part to their production revenue. I've also heard that Black Shark was contracted by third party interested in seeing a Russian attach chopper being modeled, which explains the curious direction that ED decided to take in developing a helicopter sim for the third expansion. I suspect most LOMAC simmers would only buy it for the peripheral improvements and are only nominally interested in flying the chopper itself. But, if this continues the development cycle, it's better than nothing. I personally don't really care much for a helicopter simulation, but hopefully it will be a springboard for more advanced fighter aircraft modeling.
  22. It's assumed he meant in a conventional war (tech vs. tech), which was in the context of the article about Venezuela. If you read carefully, he also pointed out that guerilla tactics are much more effective in modern insurgencies, i.e. the scenarios in Iraq and Afghanistan. Anyway, we're going far afield of the topic.
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