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AussieGhost789

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Everything posted by AussieGhost789

  1. But the F-15 And F/A-18 HUD's aren't on an F-14.
  2. The Su-27's wings have been flexing for a long time.
  3. Why would it be out of scope? If it can be corrected, it should. If it can't or doesn't need to be then so be it. But my impression of ED is they strive for realism/accuracy where they can so why wouldn't that apply here?
  4. I've always wondered why it's like that and doesnt just show the actual AoA in degrees. Anyone know?
  5. Just on point 3, the throttle does need to be in idle for it to start.
  6. Not just in the F-15. It's also affecting the Su-27 and presumably everything else that uses that type of gun sight. And after a bit of testing and mucking around I pretty much came to the same conclusion as the OP. Hopefully this will get fixed up soon.
  7. Pretty sure chaff just creates a chance to miss in DCS. It doesn't function as you would expect it to in the real world.
  8. How bad is high ping with the new anti-lag system? I know that in the past it often resulted in massive warping/rubber banding, but how bad are the effects of lag now? If they prove to be far less severe would you consider raising the ping limit? As it is now, I can't participate in blue flag because of the ping limit. I was able to take part in one of the early runs and it was a blast! And I'm holding out hope that one day I can take part again.
  9. The fighter - fighter capability for starters. E-E is the war that was referenced in the OP, pK is the probability of kill and netcode is... online connection stuff.
  10. I've noticed an all around drop in missile performance with with the 1.5.4 patch as well. I don't have any hard data to back it up, but in dogfights and BVR practice that I do regularly with my squadron I have been consistently missing shots that previously would have been almost guaranteed hits, and I have been evading missiles that I was convinced were going to hit. It doesn't appear to be just the Russian missiles, but all of the ones I've seen so far. I thought I might have been going crazy, but I'm glad I wasn't the only one to notice.
  11. I'm fairly sure that you need to turn on one at a time using Right Ctrl + Home and Right Alt + Home. Also, make sure to advance the throttle then bring it back to idle before you start it so the throttle in game syncs up with your physical throttle.
  12. Do you not think that an AIM-7M armed F-15C already has the advantage against an R-27R (NOT ER!), R-60 armed MiG-29A in the sim? If we are talking about an R-27ER armed MiG-29 then it is not all that surprising that you are being out ranged. The R-27ER has range capabilities more similar to the AIM-120. What is the actual problem here? I mean, yes the AIM-7 under performs, but so does every missile in the game.
  13. Since we are using the Gulf War as our real world reference to F-15's vs MiG-29's, are you comparing an AIM-7 armed F-15C with an R-27R, R-60 armed MiG-29A, or a MiG-29S with an unrestricted armament (i.e. R-73, R-77, R-27ER/ET)? Because against a MiG-29A armed with R-60's and R-27's I would argue that an AIM-7, AIM-9M armed F-15C is indeed superior in the game.
  14. In the other thread about this I think someone said something about it firing only AP rounds at the moment. If this is true, that would explain the relatively minimal damage being inflicted.
  15. Also worth noting that only the externals on the wings will be refilled, not the centerline tank.
  16. I realise now that you said that in your post... woops.
  17. Were you above the Mirages shooting down? If so, that's why your R-27's were useless.
  18. It's probably the launch warning that you only get with AMRAAM's, even then it only happens some of the time.
  19. Actually, you can. The F-15 doesn't prevent you from selecting and firing an AIM-7 if you're in TWS, nor does it prevent you from selecting TWS with an AIM-7 selected.
  20. Ah. The part that he explained to me was this: "A pulse goes out. An echo returns. You measure the amount of time that passed, do the math, and the result is an unambiguous range to the source of that echo." So the problem of sending out another pulse before the echo of a previous one returns has been solved?
  21. Hmm, ok. Thanks everyone for the clarification.
  22. Yesterday I was talking to a friend of mine who has had some training with radar systems and he told me that HPRF and MPRF is back to front in the sim. Basically, he said that HPRF is limited to shorter ranges and MPRF is better suited for detecting targets at long range, and briefly explained why. But in DCS we use HPRF to see people at longer ranges and MPRF when they're in closer. I did a quick bit of googling and it seems to corroborate what he's saying. I'm not going to pretend to be at all knowledgeable when it comes to radar in the real world. I like to think I have a basic understanding, but it's just that, basic. So I'll ask here, are the PRF settings backwards? Is it something that's known but just hasn't been addressed yet as it's not super important? Is it something that has been overlooked? Or is there a reason that HPRF is for long range and MPRF is for closer in in the sim?
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