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J-1775

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  • Flight Simulators
    DCS, War Thunder, IL2-BoS, Outerra; ILYA Muromets
    TECH: Oculus Rift DK1 + DK2, Warthog, Saitek Combat Rudder, Saitek Throttle Quadrant, 2x Saitek Trim Wheel (1 as pitch trim, 1 as canopy crank lever), Wheel Stand Pro
  • Location
    Switzerland
  • Interests
    VR, 3D Visualization, Video

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  1. Thanks for the quick answer. As I was prepared to pay $9.99 I may indeed go for the 'just ignore it' advice. The warning msg was just somewhat intriguing. BTW, are you a WWII backer, too, or is that error not tied to that?
  2. I'm a WWII backer and have both Normandy and Channel installed. In the shop I have Normandy 2 offered for $9.99 with a remark underneath «You already have a serial number for this product». When I load it in the cart and go to checkout, same: Indeed, when I check all my licences I see a serial # beside Normandy 2.0 Map. I copied that numer to the Check licence form, but I turn round. With latest DCS update 2.8.4.39313 I only find the module as available in the shop. But then again the warning that I already have it. BTW, I checked in ME, there is the old map of Normand 1. How do I activate my serial?
  3. Thanks, worked fine now.
  4. Seems like something has happened to the link. Shouldn't it be an invitation link for Discord?
  5. Thanks for this lovely and interesting video tutorial! So far I only worked with static objects and objects with no animation. But when I start to work with animation, I certainly will come back to your tutorial for a great help! Gracias!
  6. As propably every mod creator I can make up a very good picture of your situation, JahnR. However, as others have already noted this thread currently seems quite dead. Apart from my recent question I see more open and unanswered questions. Hope the best for you. If you find a better thread for newbie mod creators, please come back and 'spread the word' here.
  7. Eye tracking comes with big and mostly unresolved privacy issues. I wouldn't take a Quest with eyetracking from Zuck, not for free! For all that care: Varjo Base software has a privacy switch (under System). It restricts eye tracking data to foveated rendering use (and probably ─ though not explicitely said ─ to their automatic IPD adjustment), but blocks to all applications. If it does what it promises it's certainly a good thing!
  8. Many thanks Dweeeeb for the fix! I love those machines ─ though I must confess I currently 'misuse' them mostly for slow low-level sightseeing along the coasts of the Marianas... Now for something completely different. A problem for which you after your immense work and acquired experience might have the answer. I have a nice and fully licensed shipwreck model. It'd be the developer's dream. Placed in different angles (until upside down) on the seaground it looks very different. However, to achieve that I currently have to create and export different.edm 'shapes'.All with their own LODs... Apart from cardinal direction, is there a way to place one and the same object in different tilted positions in ME?
  9. Okay, I know how to creat MIPMAPS (easy enough with Photoshop and Nvidia exporter plugin), but can somehow explain me what rule or algorithm controls the reload of mipmaps while the game is running? Is it DCS, DX11 or even the graphic driver? Can I control it somewhere? Is there any relation to shape LODs?
  10. Thanks. That was actually the starting point for my question: Is it better to save my texture files with MIPs and let the system do all the deciding when to swap MIP subfiles or shall I save extra smaller files for each of my LODs and associate them to the appropriate LOD. It would appear to me that the first way should be the optimized way, even quality-wise? It'll also be much less complicated than associating different file names to each LOD. What ya think? Since I use NVIDIA's DDS texture exporter tool I was just wondering who exactly decides when the subfile swap happens. Is it the game (DCS), is it DX11/Vulcan or maybe even NVIDIA's driver?
  11. Hi Dragon. You seem to know something about that! I wonder how MIP loading is done in DCS. Is ist done all automatically (if a DDS includes mipmaps) or can I control it somewhere for my own EDM models? Especially I wonder if there is any correlation between shape LODs and mipmaps?
  12. Haha, good point! When I worked on the next sailship models (soon to come!) I noticed that I had indeed forgotten the wake. Version 1.1 with added wake was ready, when I started to work on the 'experimental' transparency and I postponed it. My wake is somewhat more discrete, the trail is definitely shorter. I think it's quite appropriate for a sailship with no screw(s). But wait... And you can always keep yours!
  13. Thanks for this work, Magic, great stuff! As you mention (at least between the lines), the Mustang, once a state-of-the-art showpiece, has over the years become a poor cousin. Looking forward to all your updates. More, even heavy(!) weathering is much appreciated. Especially on the wings' step area, but every place else, too. Redone rivets together with overhauled normal map will be eye-candy. And holy cow, increased texture res! Isn't that the reason why I ordered a Varjo?
  14. Awesome addon, must have been incredible work, many thanks! I noticed a folder 'WW 1 Ships' with an entry.lua referenzing to objects (e.g. 'hms_bounty_furled_sails') that I found nowhere. Maybe a left-over? Or a teaser for things to come? If I may add: In the Sopwith Camel's VR cockpit view the lower wings are not visible ─ only the ailerons. At least from top. The upper wings are visible, from topview, too. Haven't yet tested many of the flyable aircraft.
  15. Thanks lord-gore, you know your profile pic somehow acts as a whistleblower to what you say... But indeed, the Yak-52 is one of my all-time favourites ─ in the right livery.
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