happy cavin
最新回复 发布由 happy cavin
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check the shapes folder and make sure that you have a file called NukeMissile.edm there.
检查一下你的NukeMissile.edm是不是最新edm格式的文件,否则也不显示出来。
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WoW,it is very cool!Thanks ,man.
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U brothers do a nice Job! Thank you.
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what are you talking about ,MAN?
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WELL DONE.MAN.
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Nice work。Thank you.
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HI.Is there is a way that put the ship on the land?
Thanks in advance.
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I make a desotryer for fun in the dcsw.it has proximity guns.but when it fires,some time the bullets go through the ship.see the attachments pictures.
how to solve this problme?
Thank you in advance.
and the guns codes are here:
ws = GT_t.inc_ws()
GT.WS[ws] = {}
set_recursive_metatable(GT.WS[ws], Type730)
GT.WS[ws].area = "BORT_R"
GT.WS[ws].center = "CENTER_CIWS_F001"
GT.WS[ws].drawArgument1 = 21
GT.WS[ws].drawArgument2 = 22
GT.WS[ws].angles_mech = {
{math.rad(30), math.rad(30), math.rad(-1), math.rad(48)}}
GT.WS[ws].angles = {
{math.rad(30), math.rad(30), math.rad(-1), math.rad(48)}}
GT.WS[ws].reference_angle_Y = math.rad(-90)
GT.WS[ws].LN[1].BR[1].connector_name = "POINT_CIWS_F"
ws = nil
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Simple:
local HOOK_DEPLOYED = 0.0 local HOOK_STATE_Value = get_aircraft_draw_argument_value(25) if HOOK_STATE_Value = 1.0 Then HOOK_DEPLOYED = 1.0 end if HOOK_STATE_Value = 0.0 Then HOOK_DEPLOYED = 0.0 end if HOOK_STATE_Value > 0.0 And < 1.0 Then HOOK_DEPLOYED = 0.5 end
You can then link the HOOK DEPLOYED Values to test/text/cockpit argument or other readouts (ie 0.0 RETRACTED, 1.0 DEPLOYED, 0.5 IN MOTION, etc etc.
Thank you ,man.
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we know some sensor datas like these:
sensor_data
local aoa = sensor_data:getAngleOfAttack()
local speed = sensor_data:getSelfVelocity()
local sas = sensor_data:getSelfAirspeed()
local tas = sensor_data:getTrueAirSpeed()
local ias = sensor_data:getIndicatedAirSpeed()
local mach = sensor_data:getMachNumber()
local vv = sensor_data:getVerticalVelocity()
local gforce = sensor_data:getVerticalAcceleration()
local balt = sensor_data:getBarometricAltitude()
local ralt = sensor_data:getRadarAltitude()
local pitch = sensor_data:getStickRollPosition() / 100
local roll = sensor_data:getStickPitchPosition() / 100
local rudder = sensor_data:getRudderPosition() / 100
local throttle = sensor_data:getThrottleLeftPosition()
local gear = sensor_data:getLandingGearHandlePos()
local speedbrake = sensor_data:getSpeedBrakePos()
local rpm = sensor_data:getEngineLeftRPM()
local flaps = sensor_data:getFlapsPos()
local cpy_state = sensor_data:getCanopyState()
anyone can help me write a sentence for a tail hook position?
Thanks in advance!
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1.make one material ball that works fine.
2.drag this one to another ball,rename the new ball and give it a new bit map.
3.and so on.
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cant wait to fire the kh-59K!
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It seems that you are always out of time.LOL.
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Thank you.
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freebird dz ,would you plz save it as version 2014 3dmax?
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Nice thread.
And I want to make a missile that can be fired by A-10A. like the AGM-65D or AGM-65K.
HOpe some code master help us.
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Make sure you have the exactly the same mod as server has.
Make sure you use the same version dcsw as the serer does.
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would you plz show me steps by steps.
Thank you.
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Since my pc is not that good, I want to install dcsw 1.5.8.I downloaded DCS_World_1.5.8_web and install it,but it updater to version 2.5.4 automaticlly.
Any installation tips are welcome.
Thank you.
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thank you ,young man.

The DCS Float Plane Mod
在 DCS Modding
发布于
Nice work!