happy cavin
Membershappy cavin 发布的所有帖子
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you can edit the campaigns.
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I think the reason is that the F-16c bl.52d's name is too long,when we give its cockpit named Cockpit_F-16C bl.52d.edm, the game does not know it. so we get no cockpit for the F-16C bl.52d. if you want to fly F-16C,you must modify the F-16C.lua and db_countries.lua,change all F-16C bl.50 to F-16C,then you can fly it as you fly F-16A. in the entry.lua,you should pay attention to these lines: InputProfiles = { ["F-16c"] = current_mod_path .. '/Input/F-16C', }, the "c"is not capitalized. entry.lua
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GOod job.Patrick56. but I dont think this is not what he wants.
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I want to have a try.
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The player does the refueling or the AI does,or both? plz send me this mod,i will have a look.Thanks.
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THe result is....?
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in the plane.lua. lines shoule be added: LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories TakeOffRWCategories = { [1] = { Name = "AircraftCarrier With Catapult", }, -- end of [1] [2] = { Name = "AircraftCarrier With Tramplin", }, -- end of [2] }, -- end of TakeOffRWCategories
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do arg=114 for the pilot ,0 visiable,1-30 invisiable what is a dials?gauge?
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i should keep this in my mind always. plz delete the J-10A cockpit picture here: https://forums.eagle.ru/showthread.php?t=188957&page=5
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Nice work,man.
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once i asked the same question,but no one can solve it.
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well,i have got the 3dmax file of the F-16A and cockpit_F-16A,if someone wants to do something more ,plz pm me. i will upload these files to dropbox soon.
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MAYBE get the way to put the MFD HUD in the right positions.
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PM me and give me your email,coz i can not visit dropbox and cant upload the cockpit_f-16a.max but as a deal ,you guys should teach me how to make a "cockpit". everything. :megalol: max file has been uploaded to dropbox.
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hope ED MAKES arg 114 for the default F-16A so that we can put the cockpit in the right position.lol. or make a new F-16A
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about flare positon i am not sure where the defautl planes' flares positon are, i know the user made plane's flare positon. here is an example of F-22. lines 248--255 chaff_flare_dispenser = { { dir = {-1, 0, -1.0}, pos = {-3.827, 0.435, -1.108}, }, -- Chaff L { dir = {-1, 0, 1.0}, pos = {-3.827, 0.435, 1.108}, }, -- Chaff R { dir = {-1, 0, -1.0}, pos = {-5.032, 0.873, -1.2}, }, -- Flares L { dir = {-1, 0, 1.0}, pos = {-5.032, 0.873, 1.2}, }, -- Flares R }, pos = {x, y, z} x +- forth or back y +- up or down z +- left or right dir = {X Y Z}, X=-1 flare goes back,1 goes forward y=1 flar goes up,-1 flare goes down. z =1 flare goes right ,-1 flare goes left. try to change it by your self and you will find the answer. F-22.lua
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if you give your exported edm file a nane like cockpit_F-16A.edm and use it as a cockpit ,u dont need make any arg 114 and the cockpit will not seen in F2 view.the game makes it.
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11 11 F-16A.rar
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new views.lua ,entry.lua and new cockpit_F-16A.edm put the cockpit_F-16A.edm in the shapes folder. ADI does not work well Cockpit_F-16A.zip entry.lua Views.lua
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if you view the coclpit_f-16a.edm and add the cockpit_f-15c.edm to the modelviewer,you will find that the hud of f-16a's is higher than the f-15c's.
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first i delete the mainpanel_int.lua in the cockpit/scripts/ folder then use the new lua file. Views.lua
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btw,where did you get this mod?
