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Von Klugerman

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  1. Well, thanks for all the info, jammers and all. I'll have to read the manual! The pulse thing starts right away, ie, on the tarmac. Its in the cockpit not outside scenery that does it.How do I explain it, as you scan your instruments the pulse is like every few seconds, evenly spaced, everything sort of moves or magnifies slightly like a heartbeat.
  2. Hope someone can help me with this sheisse. Have 1.12a patch on Flaming cliffs. 1} Looking around in cockpit, even stationary, graphics pulse, pretty annoying.2}Su-33 in BVR mode, targets don't show up on HUD as individual lines, get a moving bar code like effect down the whole HUD. Cant tell range or differentiate between different targets to lock onto seperate aircraft, really annoying. 3} R-27 missiles, HUD giving me launch authorize way before effective range, fire missiles and they fall short into the sea. Well, I was so hyped to get this game, now I'm totally let down by some pretty major defects in game play. I heard so many good things about LO, thats what prompted my switch from Flanker 2.5.Yeah the graphics are way better, but at least most of the functions worked.Hopefully someone has dealt with these issues before and can assist me so that I might actually be able to engage multiple threats and enjoy this game.Right now I'm pretty let down by all this and I've only just started getting into it.
  3. Thanks all for the info, I'll find Lope and download it. Yeah I won't go on-line with an R-77 loadout, just want to do my own thing.
  4. After playing Flanker 2.5 for years I finally upgraded to Lock On Gold. It seems that you cannot load out a R-77 missile on the Su-27 or 33 only on an AI Su-30.What can be done about this????
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