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DackSter94

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About DackSter94

  • Birthday 08/13/1994

Personal Information

  • Flight Simulators
    DCS, Il-2 BoS, Rise of Flight, Falcon BMS.
  • Location
    London

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  1. @ropob, How did you get that black/white image of the A/G Radar?
  2. I'm just not quite sure what to do in flight itself...Do I need to fly level and pull? And repeat for all altitudes? What if I fail to maintain speed or altitude properly, will the data be wrong?
  3. Hello, I might be blind, but I can't find info on how to use sustained/instantaneous turn rate tables. What do I need to do in flight/in tacview?
  4. The problem seems to have solved itself, thanks anyway.
  5. Hello. In older tacview versions I was able to generate tacview tracks by watching in-game multiplayer tracks in offline, after modifying options.lua and mission.lua for units to be visible and on the map. In current version I can't get rid of the delay(which before was done in options.lua of the in-game track, there used to be a line called something like: "EnableTacviewDelay", which is not there anymore). So how do I get rid of the delay in tacview file generated while watching an in-game track? P.S. Single player tracks work just fine. Problem is only with multiplayer tracks.
  6. I use one chaff program (single chaff, so i need to press dispense button to drop one chaff) and flare jettison (called emergency dispense flares or something). Flare jettison dumps all flares at once.
  7. In JF the radar has very small time window to lock air contact that poped up on the screen. In the video I move my cursor to target as soon as it pop ups and start spamming lock key right away. You only have probably like half a second of time after radar beam refreshes to lock the target. If you fail, you need to wait for next target "refresh" (which depending on azimuth and bar setting can be very long) and you better be spamming that lock key, or you will fail again. Is that intended feature or bug? This and the fact that target moves in azimuth when you roll the aircraft makes locking aircraft a bit of a pain.
  8. None of the solutions mentioned work. Maybe they improve situation by like 5-10%. And only temporary improvement
  9. It's specially gets worse after playing for some time. This thread should be moved back to bugs section.
  10. Well 120B peaks lower too, so i guess it high speed drag increase too? Also transonic and subsonic missile is already almost dead, how can it be much of a threat to maneuvering target? basically missile performs better when it's almost useless. Edit: Uploaded side by side tacview with old and new 120C against maneuvering target. It seems that the most helpful thing that makes new missile slightly better against maneuvering target is removal of that stupid pull up during missile start phase :D(in the old missile). If that pull up wasn't there I bet old missile would do as good/or better Edit2: Added tacview where I used fuselage launched Aim-120C on f-15, since it gives more similar launch profile. OldVsNew-Aim-120C_Maneuvering_Fus.txt.zip
  11. Unfortunately doesn't work. No fighter planes show up at all after a while
  12. By unload you mean eject DTC? Or is there actual function that unloads stuff loaded into the plane computer? Do you update DTC before loading it for the first time(if your change your weapons)?
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