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Not_G

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  1. Not_G

    90FS livery

    Hell yeah, thanks for the link!
  2. Try cycling your left engine master switch before attempting restart
  3. Not_G

    90FS livery

    Specifically this one
  4. The speed brake doesn't lock without hydro/elec pwr and the switch in hold. It's a pretty heavy control surface so between gravity and air pressure it's not going to come up in flight without 3000 psi extending the actuator. Essentially with the switch in up, side "A" let's pressure through to raise the speed bk, with the switch in down side "B" gets pressure to retract and with hold selected they both get pressure to fluid lock the actuator. So with the absence of hydro or electrical power the speed brake will just fall down. I hope that answers your question.
  5. Not_G

    86-0186

    That had a red tail when you had it if I remember right
  6. Should be simple enough for devs to look at which buses are powered by the emer gen and verify. I get the impression that stuff like this is pretty low on their priority list as it's not game breaking and they may be going off of SMEs memory rather than tech data.
  7. Does this happen after the 30 sec delay has passed? I wonder if the time delay starts when you load in not when it theoretically started? Edit: I'd assume they set the time delay off the initial emer boost light, if that's the case then as soon as the emer boost came on from the left gen going offline, it reads that light as the initial one.
  8. Well all I can say is if the devs get access to the schematics or a video they would see... but i'm not about to post either.
  9. That is how the C model works (light comes on at jfs idle and goes out at shutdown), I wasn't sure if that was something that got changed for the E. If they are the same then it's modeled wrong... definitely not a game breaker though.
  10. Weird, I always thought light and dark gray 15s had the same starting system
  11. Not_G

    90FS livery

    I think the F-15E can't be done justice without the pair o dice represented. I would love to fly around in a strike with AK on the tail
  12. Not sure if this has already been reported but I noticed the JFS ready light goes out as soon as you engage a motor. Pretty sure the light should be on as long as the JFS is running
  13. For what is currently in game it would be pointless even if someone did all the work overhauling the cockpit. You can read about what it does here: https://www.thedrive.com/the-war-zone/21081/the-usaf-has-quietly-added-large-multi-function-cockpit-displays-to-its-f-15c-fleet
  14. Nice work so far! Just fyi the backlights IRL are white not red. Red does look cool but isn't accurate if that's what you're going for.
  15. The NWS stuff has been talked about for a long time now... NWS disengage simply allows rudder input without affecting steering. The steering maneuver mode switch allows for up to 45 degrees of steering in either direction. That switch is used during most taxiing operations and disengage allows for pilots to perform flight control checks without damaging nose tires and occasionally during steering failures while taxiing. But as it stands I wouldn't count this as a bug, just be light on the pedals while tracking down the runway.
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