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Not_G

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Everything posted by Not_G

  1. Not_G

    90FS livery

    Hell yeah, thanks for the link!
  2. Try cycling your left engine master switch before attempting restart
  3. Not_G

    90FS livery

    Specifically this one
  4. The speed brake doesn't lock without hydro/elec pwr and the switch in hold. It's a pretty heavy control surface so between gravity and air pressure it's not going to come up in flight without 3000 psi extending the actuator. Essentially with the switch in up, side "A" let's pressure through to raise the speed bk, with the switch in down side "B" gets pressure to retract and with hold selected they both get pressure to fluid lock the actuator. So with the absence of hydro or electrical power the speed brake will just fall down. I hope that answers your question.
  5. Not_G

    86-0186

    That had a red tail when you had it if I remember right
  6. Should be simple enough for devs to look at which buses are powered by the emer gen and verify. I get the impression that stuff like this is pretty low on their priority list as it's not game breaking and they may be going off of SMEs memory rather than tech data.
  7. Does this happen after the 30 sec delay has passed? I wonder if the time delay starts when you load in not when it theoretically started? Edit: I'd assume they set the time delay off the initial emer boost light, if that's the case then as soon as the emer boost came on from the left gen going offline, it reads that light as the initial one.
  8. Well all I can say is if the devs get access to the schematics or a video they would see... but i'm not about to post either.
  9. That is how the C model works (light comes on at jfs idle and goes out at shutdown), I wasn't sure if that was something that got changed for the E. If they are the same then it's modeled wrong... definitely not a game breaker though.
  10. Weird, I always thought light and dark gray 15s had the same starting system
  11. Not_G

    90FS livery

    I think the F-15E can't be done justice without the pair o dice represented. I would love to fly around in a strike with AK on the tail
  12. Not sure if this has already been reported but I noticed the JFS ready light goes out as soon as you engage a motor. Pretty sure the light should be on as long as the JFS is running
  13. For what is currently in game it would be pointless even if someone did all the work overhauling the cockpit. You can read about what it does here: https://www.thedrive.com/the-war-zone/21081/the-usaf-has-quietly-added-large-multi-function-cockpit-displays-to-its-f-15c-fleet
  14. Nice work so far! Just fyi the backlights IRL are white not red. Red does look cool but isn't accurate if that's what you're going for.
  15. The NWS stuff has been talked about for a long time now... NWS disengage simply allows rudder input without affecting steering. The steering maneuver mode switch allows for up to 45 degrees of steering in either direction. That switch is used during most taxiing operations and disengage allows for pilots to perform flight control checks without damaging nose tires and occasionally during steering failures while taxiing. But as it stands I wouldn't count this as a bug, just be light on the pedals while tracking down the runway.
  16. You are right, I had started the test before slower in high aoa and couldn't accelerate much at all. I tried it again but this time starting at .9 and was getting the results you were seeing, it bled off really slow but I was able to hold it at .95~.99 and slick I was able to cruise at 1.1. Something still seemed off though, I climbed to 50k and wasn't able to maintain at all in mil with 10k lbs of fuel in 2 bag 4xaim 120 config or with 5k lbs slick. Ill have to look at the -1 but I thought i remembered the slick combat ceiling being above 60k ft on a standard day with acft weight around 35k
  17. We're you level flight??? That is actually outperforming the charts and I couldnt even get close to duplicating this
  18. Not sure where you are getting .75 Mach as the F-15c cruising speed.... At 40k altitude full of gas and a centerline tank and 2x 120s + 2× 9x's you should be right at .89 Mach in mil. That's with a drag index in the low 20's. I don't understand why you would want to fly at .75 Mach when the F-15 cruises over .85 in a combat configuration
  19. There are still plenty of f-15's rocking v-0 radars today, for a 90's F-15c v-0 is pretty accurate. The radar in game is definitely not true to life but being a fc acft we likely won't see an overhaul anytime soon. It's still in use and data is gonna be a bit scarce for a while longer. As for the high altitude cruising, I wonder if the variable intakes were modeled.... compressing all that air at altitude plays a huge part in performance. My guess is they just took raw engine data and tried to just make it match a few charts
  20. You can't lock NWS on the F-15, disengage just disengages the rudder pedal inputs from NWS. It should work like a caster wheel while the switch is held. Like draconus said just use minimal input w/o disengaging to keep yourself tracking down the runway.
  21. Seems like some people have missed the purpose of this thread, this isn't a "ED your clouds sucks, fix it thread" but rather that there is an adjustable setting for clouds that has no effect in VR but does in 2D and people are just curious if the DEVs are aware of it. The jittery clouds has been verified as a bug where this issue has not. I don't think this issue qualifies as being too nit picky.
  22. I wonder if ED would look into starting with an f-15a full fidelity. All the info is available.... I for one would be stoked to fly an early 80s 15 with -100s
  23. Someone said it earlier, it's the pas mod, it's just a really big annoying repeater that was originally intended to display the sniper pod feed
  24. Just part of the VSD that sticks out the top
  25. Amazing work! Looks better than the real thing (paints already started to chip lol)
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