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Buckeye

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Posts posted by Buckeye

  1. So, Connection does or does not charge you in full (not just the authorization that falls off, I’m talking the actual charge) when you complete the preorder? Or that only occurs when it ships?

     

    Don said when it ships, folks on Reddit said otherwise. Figured I’d ask for clarity here.

     

     

    Sent from my iPhone using Tapatalk

  2. Long time no see, all! It's time for another update. :)

     

     

     

    v3.0 Revealed! YouTube:

     

    [YOUTUBE]mIHqD2QbP7U[YOUTUBE]

     

     

     

    Version 3.0 of this audio overhaul/sound mod will include a lot of fixes, adjustments, and new additions to make the Hornet sound even better thanks to some newly recorded audio. More news inbound in a few short weeks!

     

     

     

    Keep your eyes and ears peeled ladies and gents! :)

     

     

    Hell yeah! Looking forward to it man. Thanks, as always.

     

     

     

     

    Sent from my iPhone using Tapatalk

  3. Silly? I Have a WH grip and MCG pro and prefer the MCG when flying the A-10, if that tells you anything. Part of that is the gunfighter gimbal, but my WH is on a WarBRD - so it's no slouch.

     

     

     

    The WH is heavy, and people equate that to quality. Ironically lighter is better, as the gimbal requires less damping to prevent oscillations (which is actually silly, as no real plane stick oscillates from spring). The MCG can be set to perform identically as their software is great. TMS location is an analogue slew, which is a bit odd at first but i've got mine set to create an additional button press at 50% deviation. Short press, long press, doesn't matter. And you get two additional buttons right of the face, the master mode is a 5-way hat (all are 5-way actually), POV has a press as well (great for VR center), or can be used to switch between a POV and relativer axis, functioning as an actual trim to the X-Y Axis.

     

     

     

    Otherwise everything is in the same place, it's just massively higher quality with extra buttons. I don't fly anything eastern except occasional KA-50, but the f-18 is such as simple grip I don't know why I'd "downgrade" my available keybinds, especially in VR where hunting for keyboard sucks. In the hornet, for example, i can slew with my throttle (delta sim mod) or grip, whichever I feel like. The true analogue is much, much smoother viewed on joytester, so much so that I am kicking around ways to use it in the a-10 as slew. Realsimulators f-16 grip is a different beast, particularly with f-16 coming. Gunfighter might end up as dedicated f-14/helo... not sure.

     

     

     

    Unfortunately I think you guys are going to be disappointed if you're hoping for TECS in Q3. F-14 grip in Q3, but TECS is a ways off yet. I wish it weren't, but fast VKB is not.

     

     

     

    You quoted a post of mine from February, where I quoted what VKB had stated at that time. It’s no surprise to me that VKB won’t have it out in Q3 if this year...hell, I’d be surprised if it was out by Q3 of 2020, personally.

     

    And yes, some find it silly to use a Russian grip with a NATO jet. Some, not all. So, thanks for providing your opinion, and it’s safe to say you fall on the other part of that “some”.

     

    FWIW, a number of people have said the buttons on the Hornet grip feel better than the MCG. Go figure. Still, none of them come close to the OTTO buttons I have on my throttle.

     

     

    Sent from my iPhone using Tapatalk

  4. Just wondering, IRL:

    1) what is the recce event switch used for?

    2) what is the Sensor Select Depress used for?

    3) why is Weapon Select right not used instead of down?

    4) why does the TM Hornet stick have a 2 button + push switch when it would seem that the real Hornet doesn't?

    Just curious!

     

    1) Turns HMD On/Off when the Knob is on, otherwise in the real thing I believe it's used for recon purposes

    2) IFF's targets in later Lot Hornets and Super Hornets, older versions don't have the press

    3) Right selects 120's, it's left that's not used in the real thing - Fwd = AIM7, Aft = Gun, Right = 120, Down = AIM9

    4) For game purposes, a nice addition to allow more functionality on the stick when compared to other grips like the WH, etc.

  5. It isn't ''scientifically sound''. And before you post that same ''study'' for the 9 millionth time we've all seen it before. Yeah, it was used in 1990s sims, good for them.

     

    None of it matters because they deliberately removed it and have said it isn't coming back. But by all means, go ahead like this hasn't argued ad nauseum before and you're the first one to make these arguments @@

     

     

     

    +1 for Smart Scaling

     

     

    Sent from my iPhone using Tapatalk

  6. I think when you try dogfighting you will see a huge benefit to this headset as instead of having to rotate your head 360 degrees in a cv1 & pull all your neck muscles you can just use your eyes.

     

     

     

    Doesn’t the Index still have a pretty narrow FOV compared to the wide options like Pimax?

     

     

    Sent from my iPhone using Tapatalk

  7. Per the title, I received my new Thrustmaster F/A-18 stick grip today. I love it. The only problem is that I had to remove my VKB MCG Pro stick to try it out. Even if the adapter VKB sells would work, I think this grip is way too heavy for the MCG Pro, especially with the stick extension installed.

     

     

     

    The look/feel/functionality of the grip is as good as I could hope. The problem is using the Warthog stick/gimbal after having flown with the VKB stick for so long. It is a very big difference in the fell, particularly near the center where the stick is stiffer and more clunky.

     

     

     

    Was the only reason I cancelled my VKB order and kept the VPC order — much stronger springs to hold up to the Warthog (and now Hornet) grips.

     

     

    Sent from my iPhone using Tapatalk

  8. Both the TM website and Amazon still say July 25, but I’ve seen a number of different dates across other sites.

     

    I’m still banking on the TM/Amazon date being the best estimate for now.

     

     

    Sent from my iPhone using Tapatalk

  9. Interestingly... we've had the VR Optimization since May

     

    My VR experience with the last two updates was rather strange. On the initial 2.5.5 patch my VR performance was phenomenal. 45fps on the deck, terrain shadows didn't impact performance at all, no double-vision of moving objects.

     

    Now on the second patch of 2.5.5 and my VR performance has reverted to about 35fps on the deck, terrain shadows murdering my frames in a dark alley, and anything that moves gets rendered twice.

     

     

     

    Same. Not sure if they “took it back out” or what, but I definitely saw a bump two patches again and now nothing on the most recent one.

     

    In any case if what I saw two patches ago was the full optimization...not that great. Definitely not a “50% boost”, for me at least. Impossible to really project that though without knowing all the facts.

     

     

    Sent from my iPhone using Tapatalk

  10. So many people quote this.

     

    My PC was only using 1 core, and I had terrible stutters and an average frame rate of 20 in VR.

     

    I set it to use all cores (tried 2 but caused sound problems) stutters went away and frame rate doubled.

     

    ED has fixed the problem in The latest update and DCS now defaults to using all cores.

     

    I’m a programmer, and yes, maybe DCS uses only two threads, but at a lower level, the PC can use as many cores as it wants/can - as proven by the increase in performance I’m experiencing.

     

    It jumps around between the cores (unless you lock it to one, or a certain number of cores)...but it's still only using 2 cores at any given time. It's how the game is coded and Wags, ED, et al have confirmed this hundreds of times.

     

    In their words "It would be a massive undertaking to change this."

  11. Except Thrustmaster would be buying thousands not 4. So there’s price breaks.

     

     

     

    The price breaks on the online warehouses aren’t much. The cheap prices can be had on random surplus on eBay, so not sure what you’ve said would be true...at least not materially true.

     

     

    Sent from my iPhone using Tapatalk

  12. I’ve having some issue with Vaicom and SRS.

     

    I’ve mapped out TX6 on my Hotas and my commands (such as chatter) are working without issue. When in the F-18 I can hear radio traffic from 133.333 (shell). So far so good...

     

    Now for the issue. I can communicate on comm 1 to other people using 253.000. However, I can’t hear them responding to me at all. I talk to them over the text box and they are advising they can hear me “5/5”. So I know I can transmit, I just can’t receive.

     

    Any ideas?

     

     

     

    That’s a SRS question, see the SRS Discord for help.

     

    It’s likely that your audio output in SRS isn’t set properly.

     

     

    Sent from my iPhone using Tapatalk

  13. If you're in the US Peerless is a cheap source, otherwise they'll set you back like €80/$90 total before tax on e.g. Mouser.com. Puts the price discussion on the Hornet grip into perspective :smilewink:

     

     

    Lol, right? My 5-way OTTO comms switch for my throttle was $185 alone for one switch, made the price of the grip seem very reasonable to me.

     

     

     

    Sent from my iPhone using Tapatalk

  14. The Hornet stick is now available for pre-order on French amazon for the rest of Europe that can't order directly from Thrustmaster or elsewhere. Got it for €179 including tax.

    Seems to be back at €199 now though, but if you're quick about it you may be able to get it at the reduced rate when it releases on amazon.co.uk or amazon.de (again).

     

    Hopefully it will fit the P1-11111 and P1-11121 that I have lying around.. :music_whistling:

    2.5 lbs actuation force for pinkie comfort and 4 lbs for serious business works really well on my Warthog and Cougar sticks. Ahh sweet sweet tactile feedback

     

    Love the OTTO switches, might to the same modifications to mine :thumbup: Will follow along with you to see how it works out for you.

     

    I have all OTTO switches on my throttle, so want to ensure the buttons on my grip are up to par.

  15. I can see no use for more than one stick so I don't care if others don't work.

     

    Your simple math doesnt work when you take into consideration the winwing will come with around 600 dollars with of panels around the throttle its an easy decision.

     

     

     

    How is that one little panel with $1.50/ea Chinese switches $600?

     

     

    Sent from my iPhone using Tapatalk

  16. Looking at the stick again, isn't it too forward tilted compared to the real aircraft? I think Thrustmaster should've made it tilt towards the back a little in its neutral position.

     

     

     

    Looks pretty much identical to the real thing.

     

     

    Sent from my iPhone using Tapatalk

  17. Being made of polymer does not mean is gonna have the same weight or touch of the real one. I'm curious how much is going to weight the TM grip.. can't imagine with the same weight than the T-50 which feels like a toy compared with the Warthog.

     

     

     

    TM Warthog is a bit over 1000g, TM Hornet is a bit over 800g. Real Hornet grip is also a bit over 800g.

     

    Doesn’t really matter though bc required actuation force in the Hornet (the real one) is higher than any joystick base we have available to us.

     

     

    Sent from my iPhone using Tapatalk

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