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Utildai

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Everything posted by Utildai

  1. Yea, I was doing that, what I WASNT doing apparently was setting the INS up.... lol. Without that set up, the course adjust buttons don't show even in nav mode, with hdg selected.
  2. Hey Everyone, VERY excited this has arrived, any issues and all. Brings me back to when the 18 and 16 were in early access, very similar, so IMO, it'll be cool to watch and be a part of it maturing. So, my question, AP heading control seems to be missing in MP? It's there in the training missions, which are ''single player'', its also there in instant action missions, also, single player.... But when I join a multiplayer server, the ability to change your heading with the arrow up or arrow down on the right MFD (assuming you're using that as your HSI), it isnt there, no matter what mode aircraft is in, or what mode is selected on the bottom row of the right MFD. What am I doing wrong or missing?
  3. Well, it isn't a terrible question though regarding MT.... updating the normal way, does that update MT as well or are there separate updates for that?
  4. Thank you for your interest in the Wildcats! What we are: We are group of veteran DCS Pilots who have been a force within the DCS Community for over 10 years. Combined, we have had the joy of being a part of some of the most well-known groups within DCS over the years and have helped to support and grow the community. The Wildcats break away from the norms of DCS in the form of becoming a Private Military Contractor or PMC. We’ve done way with the standard Wing or Group and squadron configuration that you see everywhere within DCS. We strive to set a different standard! We are the only ''Authorized NATO based Private Military Contractor (PMC)" *A little role playing there* within the DCS community. We specialize in Air and Air to Ground Combat through the recruitment, training and retention of veteran DCS World players. Our goals are to effectively prosecute any objective as a structured, organized and controlled group to include Land, Sea and Air Assets and set a specific, achievable standard in flight, ground operations, controlling and mission making and design. The Wildcats has always been a group based on fun while learning. While we strive for a sense of realism, we also like to keep the learning environment fun. We are what you would consider casual mil-sim. In that vein, we have set ourselves not only as a PMC, but we are also modeled after the old Strike Commander video game from the 90’s. As a PMC, we have the freedom to run as we wish, without being tied down to specific regulations or a pre-defined way of doing things. As it is, we all pretend to be pilots (most of us, some are actual real pilots) when we strap on an aircraft, there is nothing wrong with some role play as well when it comes to the overall group. We are hoping there is an interest in this and have firmly planted our feet in this direction. Yes, it's different, but shouldn't your flight time be spent having more ''fun'' instead of flying the same echelon right formation again for the umpteenth time in training? We thought so as well... What does that mean to you? It means you can fly just about any aircraft you wish to fly assuming you are at least familiar with it and its systems. It means you will have a wealth of varied mission types both fun and challenging. You’ll be a part of a much larger campaign based on various story line missions along with the normal, everyday types of missions and campaigns you are used to seeing. You’ll be a part of regularly recorded video’s showcasing these missions and campaigns and you’ll grow to be one of the best, well rounded DCS Pilots in the community. What we are looking for: Currently, we are rebuilding our structure, brand and base. We are looking for like minded pilots familiar with their preferred air frame. You will need to know the basics of your aircraft; take off's, landings, patterns (or CV procedures if applicable), your aircraft systems and its weapons along with formation flying (to an extent) and refueling. As long as you know the basics, we can help you hone those skills into something better, something that makes you part of a larger group. Pilots: Those familiar with their air frames and can complete basic assigned tasks in them along with committing to the format and atmosphere we are trying to create. CO/XO: Those not only familiar with their aircraft but also considered experts in them. Those willing to teach others how to become better at what they do. Mentors willing to take time away from their own flight time to help others become successful. Leaders who are on board with the CAG version of what the group's overall vision is, without question and will help carry that vision forward. This is an interviewed position within the group for obvious reasons. Map Makers: Those familiar with generating missions on various maps using or not using scripting. Those familiar with Combat Flight and can incorporate that into their mission ideas. This is also an interviewed position in the group. Skinners: Those familiar with the DCS file structure and how it relates to skins. Capable of working through ideas with others to complete skin projects in a timely fashion and to everyone's satisfaction. This is also an interviewed position in the group. Flight Leads/Trainers: Similar to the CO and XO positions, FL's and Trainers will help CO's and XO's train squadrons in a given air frame based around already pre-determined training plans for the group as a whole. Step by step instruction for each pilot wishing to become a Wildcat. This is also an interviewed position within the group. In-Game Videographers: As the title suggests, individuals familiar with capturing video in the sim and compiling that into awesome videos! Also, an interviewed position within the group. The above listed positions within the group are the basis for a strong foundation. These folks will form the core of the unit overall. Other spots may open up from time to time and will be interviewed positions as well. The overall need is a basic knowledge in these areas along with a dedicated understanding and commitment to what the overall group vision is. What you can expect: Support for every major aircraft Module on the market Support for OFOR Pilots Support for Combined Arms players Several 24/7 servers with varied maps with tons to do World War 2 aircraft and mission support (quarterly) Vietnam Era aircraft and mission support (quarterly) Full Discord and/or Guilded Support Flight Calendars to plan your flights in advance Veteran Pilots to help you become more knowledgeable and even to learn new aircraft Full online support to include SRS and other multiplayer functionality A fun, stress free learning environment that is not tied down to the current standards you see in most ‘’mil sim’’ type groups. If you are looking for something different and this is something that you might be interested in, or think you can find a place to fit in and help out, please come by our Discord here ( https://discord.gg/E2GVufR3am ) or by our Guilded (our main online presence) here: https://www.guilded.gg/i/k5a07qQk and we will be more than happy to discuss your future in DCS with the Wildcats and answer any and all questions you may have. Good luck in whatever you do in DCS! We hope to hear from you soon! Have fun!
  5. Thank you for the reply. I am assuming you mean all of these other option files listed here?
  6. Skate, First, thank you for such a great tool. Recently however, after not using the app for some time, I've started using it again and get the error dialog box. I've checked to ensure I have the dotnet framework updated, I've deleted the config file just in case and have triple checked my settings in the app, but I must be missing something. Below is the error text. Problem is I don't know what i am looking at. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: File already exists. at Microsoft.VisualBasic.FileSystem.Rename(String OldPath, String NewPath) at DCSUpdaterUtility.Form_Main.PRESET() at DCSUpdaterUtility.Form_Main.LAUNCHDCSMAIN() at DCSUpdaterUtility.Form_Main.Button_LAUNCH_NEW_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater Utility Assembly Version: 1.1.0.1042 Win32 Version: 07.01.2021 CodeBase: file:///C:/Users/Randy/Desktop/Skatezilla/DCS%20Updater%20Utility/DCS%20Updater%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4395.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 12.0.0.0 Win32 Version: 12.0.3.23909 CodeBase: file:///C:/Users/Randy/Desktop/Skatezilla/DCS%20Updater%20Utility/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4161.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  7. Just wanted to bump this one.... DO IT ED!
  8. It was somehow, I found a restore saved games folder batch file that worked...
  9. So, Sir: What do you do when you install DCS to say the D drive and it places the contents of dcs.openbeta (which should go into the saved games folder of the C drive) directly onto the E Drive? I've re-installed twice and this is the issue both times. This has never happened before.
  10. Not that I remember, I remember setting it to install the sim to the D drive... ? There is no option to set the saved games folder on install, only where you are placing the base sim. So, there should be no reason the sim is trying to place what should be in the Saved Games folder directly onto the E drive.
  11. Hello Everyone, I just did a complete re-install of DCS. Now, stead of everything that DCS normally puts into the saved games folder on C, it is putting all of that directly on the E drive. My DCS install is on my D drive.... any particular reason it is not looking in the saved games folder and it is just dumping the DCS.openbeta folder onto the E drive?
  12. Thank you for the reply. I'll try that again. :)
  13. Hey Guys, LOVE the mod. LOVE IT. However, since the most recent update to DCS, I can't get it to load in. It will start to load the cockpit then it locks up DCS. I've tried deleting it, reinstalling it, trying all the various DCS work arounds, nothing seems to help fix the issue. Has anyone else noticed this?
  14. I use 2D as well as TrackIR 5. The sky seems to be clipping on the horizon.... Whatever my view is, if I'm looking at the horizon, I get sky, so through my plane, buildings etc. Did a repair, updated the 2060 drivers, deleted fxo etc.. nothing seems to be working. Some more of the same... And another one so you can see...
  15. I'm still having a similar issue with the Model Viewer.... I can get it to open fine and load an EDM model file. When I click on the Tools/Livery Tool, I can get the pop up that is asking for what livery to load. It will work ONCE. Once it loads the textures, I cannot get the Livery Tool to open again. I have to exit out of the Model Viewer all together and delete the Saved Games/edModelViewer2 folder, then relaunch the Model Viewer again..... It is quite the pain in the ass and has been going on for quite some time. I used to be able to use the Model viewer just fine prior to this.
  16. Thank you for your interest in the Wildcats! What we are: We are group of veteran DCS Pilots who have been a force within the DCS Community for over 10 years. Combined, we have had the joy of being a part of some of the most well-known groups within DCS over the years and have helped to support and grow the community. The Wildcats break away from the norms of DCS in the form of becoming a Private Military Contractor or PMC. We strive to set a different standard! We are the only ''Authorized NATO based Private Military Contractor (PMC)" *A little role playing there* within the DCS community. We specialize in Air and Air to Ground Combat through the recruitment, training and retention of veteran DCS World players. Our goals are to effectively prosecute any objective as a structured, organized and controlled group to include Land, Sea and Air Assets and set a specific, achievable standard in flight, ground operations, controlling and mission making and design. The Wildcats has always been a group based on fun while learning. While we strive for a sense of realism, we also like to keep the learning environment fun. We are what you would consider casual mil-sim. In that vein, we have set ourselves not only as a PMC, but we also take elements from the old "Strike Commander" video game. As a PMC, we have the freedom to run as we wish, without being tied down to specific regulations or a pre-defined way of doing things. As it is, we all pretend to be pilots (most of us, some are actual real pilots) when we strap on an aircraft, there is nothing wrong with some added role-play as well when it comes to the overall group. We are hoping there is an interest in this and have firmly planted our feet in this direction. Yes, it's different, but shouldn't your flight time be spent having more ''fun'' instead of the samen old hum drum? We thought so as well... What does that mean to you? It means you can fly just about any aircraft you wish to fly assuming you are at least familiar with it and its systems. It means you will have a wealth of varied mission types both fun and challenging. You’ll be a part of a much larger campaign based on various story line missions along with the normal, everyday types of missions and campaigns you are used to seeing along with a typical, standardized training you've likely seen before in larger groups. You’ll be a part of regularly recorded video’s showcasing these missions and campaigns and you’ll grow to be one of the best, well rounded DCS Pilots in the community. What we are looking for: Currently, we are rebuilding our structure, brand and base. We are looking for like minded pilots familiar with their preferred air frame. You will need to know the basics of your aircraft; take off's, landings, patterns (or CV procedures if applicable), your aircraft systems and its weapons along with formation flying (to an extent) and refueling. As long as you know the basics, we can help you hone those skills into something better, something that makes you part of a larger group. Pilots: Those familiar with their air frames and can complete basic assigned tasks in them along with committing to the format and atmosphere we are trying to create. CO/XO: Those not only familiar with their aircraft but also considered experts in them. Those willing to teach others how to become better at what they do. Mentors willing to take time away from their own flight time to help others become successful. Leaders who are on board with the CAG version of what the group's overall vision is, without question and will help carry that vision forward. This is an interviewed position within the group for obvious reasons. Map Makers: Those familiar with generating missions on various maps using or not using scripting. Those familiar with Combat Flight and can incorporate that into their mission ideas. This is also an interviewed position in the group. Skinners: Those familiar with the DCS file structure and how it relates to skins. Capable of working through ideas with others to complete skin projects in a timely fashion and to everyone's satisfaction. This is also an interviewed position in the group. Flight Leads/Trainers: Similar to the CO and XO positions, FL's and Trainers will help CO's and XO's train squadrons in a given air frame based around already pre-determined training plans for the group as a whole. Step by step instruction for each pilot wishing to become a Wildcat. This is also an interviewed position within the group. In-Game Videographers: As the title suggests, individuals familiar with capturing video in the sim and compiling that into awesome videos! Also, an interviewed position within the group. The above listed positions within the group are the basis for a strong foundation. These folks will form the core of the unit overall. Other spots may open up from time to time and will be interviewed positions as well. The overall need is a basic knowledge in these areas along with a dedicated understanding and commitment to what the overall group vision is. What you can expect: Support for every major aircraft Module on the market Support for OFOR Pilots Support for Combined Arms players Several 24/7 servers with varied maps with tons to do World War 2 aircraft and mission support (quarterly) Vietnam Era aircraft and mission support (quarterly) Full Discord and/or Guilded Support Flight Calendars to plan your flights in advance Veteran Pilots to help you become more knowledgeable and even to learn new aircraft Full online support to include SRS and other multiplayer functionality A fun, stress free learning environment that is not tied down to the current standards you see in most ‘’mil sim’’ type groups. If you are looking for something different and this is something that you might be interested in or think you can find a place to fit in and help out, please come by our Discord here ( https://discord.gg/E2GVufR3am ) and we will be more than happy to discuss your future in DCS with the Wildcats and answer any and all questions you may have. Good luck in whatever you do in DCS! We hope to hear from you soon! Have fun! The Wildcats Staff
  17. Wouldn't count on it.... Been counting on it since they first announced them being in the sim back in April... every update since I've been disappointed...
  18. Oh, well... that is a bummer. Alright, thanks.
  19. Hello Everyone... I was wondering if the WW2 Units would show up for everyone in a mission if they didn't own the asset pack. For example, if I wanted to place a 40MM Balfors AAA in Syria somewhere, would that show up for everyone on the mission, regardless of if they had the WW2 asset pack or not? Thanks in advance for any help. :)
  20. I have this exact same issue. Only happens with the Channel Map when trying to create an instant mission in either the quick mode or advanced mode.
  21. The only way I have found to fix this is to delete the edModelViewer2 folder from the saved games folder every time before launching the MV... Kinda frustrating.
  22. So, no one else has an idea on this? MV used to work fine until an update or two ago...
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